# ExfilZone — full database changes

All identifiers and original localized values are preserved. These are serialized-data differences, not a count of balance changes.

| Dataset | Object | Change | Field | Previous | Current |
|---|---|---|---|---|---|
| coverage | enemies \| AI durability configuration | changed | rows | 888 | 912 |
| coverage | enemies \| AI profile dependencies | changed | rows | 2777 | 2811 |
| coverage | enemies \| AI profile health | changed | rows | 74 | 76 |
| coverage | enemies \| AI runtime profile config | changed | rows | 814 | 988 |
| coverage | enemies \| AI serialized loadout pools | changed | rows | 2228 | 2248 |
| coverage | enemies \| AI weighted gear configuration | changed | rows | 1078 | 1086 |
| coverage | items \| catalog icon links | changed | rows | 1551 | 1580 |
| coverage | items \| gameplay asset fingerprints | changed | rows | 225 | 227 |
| coverage | items \| gameplay class defaults | changed | rows | 310 | 314 |
| coverage | items \| gameplay reflected properties | changed | rows | 315 | 319 |
| coverage | items \| static catalog rows | changed | notes | central PropDataTable rows, 27242 indexed tags and 373 aggregated tag/value counts; tag meaning and runtime selection not confirmed | central PropDataTable rows, 27337 indexed tags and 373 aggregated tag/value counts; tag meaning and runtime selection not confirmed |
| coverage | items \| static catalog rows | changed | rows | 1262 | 1285 |
| coverage | quests \| localized quest records | changed | rows | 227 | 230 |
| quests.quests | task.event.beer.01 | added | * |  | {"chain":"beer","description_en":"During the beer festival, it's way too noisy over at [Trupiks]. I'm a bit worried someone might be starting trouble there, so I need you to go check things out. Focus on the [Burger Shop] on the 1st floor—someone said that's where the commotion is loudest. Hurry back.","description_ru":"Во время пивного фестиваля в [Trupiks] стоит ужасный шум. Я немного беспокоюсь, что там кто-то устроил неприятности, так что сходи и проверь, что происходит. Обрати особое внимание на [Burger Shop] на 1-м этаже — говорят, именно оттуда доносится больше всего шума. Постарайся вернуться побыстрее.","graph_status":"runtime_only","name_en":"Welcome to the Beer Festival","name_ru":"Добро пожаловать на пивной фестиваль","quest_group":"event","quest_id":"task.event.beer.01","sequence":"01"} |
| quests.quests | task.event.beer.02 | added | * |  | {"chain":"beer","description_en":"Looks like a bunch of drunkards have gone wild, causing chaos in [Trupiks], making a real mess, and even attacking passersby indiscriminately. This isn't good. Please go stop the disorder and [eliminate the high-threat enemies near the Burger Shop].","description_ru":"Похоже, компания пьяниц совсем разбушевалась в [Trupiks]. Они устроили там настоящий хаос и даже без разбора нападают на прохожих. Так дело не пойдёт. Отправляйся туда, наведи порядок и [уничтожь особо опасных противников возле Burger Shop].","graph_status":"runtime_only","name_en":"Festival Security Management","name_ru":"Обеспечение порядка на фестивале","quest_group":"event","quest_id":"task.event.beer.02","sequence":"02"} |
| quests.quests | task.event.beer.daily | added | * |  | {"chain":"beer","description_en":"Buddy, to add to the festive spirit and make sure everyone can drink to their heart's content, I need to keep our beer supply well-stocked. I'd like you to do me a favor and bring me some [Festival Beer]. In return, I'll give you a limited-edition festival dark beer! Cheers!","description_ru":"Дружище, чтобы поддержать праздничное настроение и дать всем возможность выпить от души, мне нужно следить, чтобы запасы пива не иссякали. Сделай мне одолжение и принеси немного [Festival Beer]. Взамен я дам тебе лимитированный праздничный тёмный лагер! За здоровье!","graph_status":"runtime_only","name_en":"Dark Lager.G","name_ru":"Золотой тёмный лагер","quest_group":"event","quest_id":"task.event.beer.daily","sequence":"daily"} |
| quests.objective-localization | kill.boss.event.barricade_name \| name | added | * |  | {"kind":"name","string_key":"kill.boss.event.barricade_name","text_en":"Eliminate Barricade in Trupiks Mall","text_ru":"Уничтожить Barricade в Trupiks"} |
| quests.objective-localization | kill.boss.event.butcher_name \| name | added | * |  | {"kind":"name","string_key":"kill.boss.event.butcher_name","text_en":"Eliminate Butcher in Trupiks Mall","text_ru":"Уничтожить Butcher в Trupiks"} |
| quests.objective-localization | kill.boss.event.maddoctor_name \| name | added | * |  | {"kind":"name","string_key":"kill.boss.event.maddoctor_name","text_en":"Eliminate Mince in Trupiks Mall","text_ru":"Уничтожить Mince в Trupiks"} |
| quests.objective-localization | kill.boss.event.realwolf_name \| name | added | * |  | {"kind":"name","string_key":"kill.boss.event.realwolf_name","text_en":"Eliminate Iron Wolf in Trupiks Mall","text_ru":"Уничтожить Iron Wolf в Trupiks"} |
| quests.objective-localization | su.event.blackbeer_name \| name | added | * |  | {"kind":"name","string_key":"su.event.blackbeer_name","text_en":"Turn in Dark Lager.G","text_ru":"Сдать Золотой тёмный лагер"} |
| quests.objective-localization | su.event.eventbeer_name \| name | added | * |  | {"kind":"name","string_key":"su.event.eventbeer_name","text_en":"Turn in Festival Beer","text_ru":"Сдать Festival Beer"} |
| items.gameplay-asset-fingerprints | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black.uasset | added | * |  | {"asset_id":"WF_food_watle1_bear_black","evidence_status":"static_asset_fingerprint","package_sha256":"58ddc40d0ef3853a35f2961a85ec4c0ecf38493351b955f8c40c6526613614e4","role":"food_or_drink","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black.uasset","values_status":"serialized_values_not_normalized"} |
| items.gameplay-asset-fingerprints | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival.uasset | added | * |  | {"asset_id":"WF_food_watle1_bear_festival","evidence_status":"static_asset_fingerprint","package_sha256":"50c79658ce280af85cbfe9c443cbce30b2ded9810e55ae7d00e47c696ffb052e","role":"food_or_drink","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival.uasset","values_status":"serialized_values_not_normalized"} |
| items.gameplay-asset-fingerprints | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear.uasset | changed | package_sha256 | e54b718471bb1fccb71582f05fd322d12ee9387e95c15e6ef6221cba5ca38958 | 0bf97eb49b937fb9b9aa7b491de10fbef9095074e7f6d9bf62413ef2da9e63b9 |
| items.gameplay-property-schema | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black.uasset \| WF_food_watle1_bear_black_C \| top_level_reflected_field \| SM_Beer_003_Surface_Zty \| ObjectProperty | added | * |  | {"asset_id":"WF_food_watle1_bear_black","class_name":"WF_food_watle1_bear_black_C","evidence_status":"serialized_blueprint_reflected_property_marker","field_order":"2","package_sha256":"58ddc40d0ef3853a35f2961a85ec4c0ecf38493351b955f8c40c6526613614e4","parent_class":"WF_food_watle1_base_C","property_name":"SM_Beer_003_Surface_Zty","property_type":"ObjectProperty","role":"food_or_drink","schema_role":"top_level_reflected_field","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black.uasset","value_status":"cdo_value_not_normalized_unless_published_in_another_dataset"} |
| items.gameplay-property-schema | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black.uasset \| WF_food_watle1_bear_black_C \| top_level_reflected_field \| UberGraphFrame \| StructProperty | added | * |  | {"asset_id":"WF_food_watle1_bear_black","class_name":"WF_food_watle1_bear_black_C","evidence_status":"serialized_blueprint_reflected_property_marker","field_order":"1","package_sha256":"58ddc40d0ef3853a35f2961a85ec4c0ecf38493351b955f8c40c6526613614e4","parent_class":"WF_food_watle1_base_C","property_name":"UberGraphFrame","property_type":"StructProperty","role":"food_or_drink","schema_role":"top_level_reflected_field","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black.uasset","value_status":"cdo_value_not_normalized_unless_published_in_another_dataset"} |
| items.gameplay-property-schema | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival.uasset \| WF_food_watle1_bear_festival_C \| top_level_reflected_field \| SM_Beer_003_Surface_Zty \| ObjectProperty | added | * |  | {"asset_id":"WF_food_watle1_bear_festival","class_name":"WF_food_watle1_bear_festival_C","evidence_status":"serialized_blueprint_reflected_property_marker","field_order":"2","package_sha256":"50c79658ce280af85cbfe9c443cbce30b2ded9810e55ae7d00e47c696ffb052e","parent_class":"WF_food_watle1_base_C","property_name":"SM_Beer_003_Surface_Zty","property_type":"ObjectProperty","role":"food_or_drink","schema_role":"top_level_reflected_field","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival.uasset","value_status":"cdo_value_not_normalized_unless_published_in_another_dataset"} |
| items.gameplay-property-schema | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival.uasset \| WF_food_watle1_bear_festival_C \| top_level_reflected_field \| UberGraphFrame \| StructProperty | added | * |  | {"asset_id":"WF_food_watle1_bear_festival","class_name":"WF_food_watle1_bear_festival_C","evidence_status":"serialized_blueprint_reflected_property_marker","field_order":"1","package_sha256":"50c79658ce280af85cbfe9c443cbce30b2ded9810e55ae7d00e47c696ffb052e","parent_class":"WF_food_watle1_base_C","property_name":"UberGraphFrame","property_type":"StructProperty","role":"food_or_drink","schema_role":"top_level_reflected_field","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival.uasset","value_status":"cdo_value_not_normalized_unless_published_in_another_dataset"} |
| items.gameplay-property-schema | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear.uasset \| WF_food_watle1_bear_C \| top_level_reflected_field \| SM_Beer_003_Surface_Zty \| ObjectProperty | changed | package_sha256 | e54b718471bb1fccb71582f05fd322d12ee9387e95c15e6ef6221cba5ca38958 | 0bf97eb49b937fb9b9aa7b491de10fbef9095074e7f6d9bf62413ef2da9e63b9 |
| items.gameplay-property-schema | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear.uasset \| WF_food_watle1_bear_C \| top_level_reflected_field \| UberGraphFrame \| StructProperty | changed | package_sha256 | e54b718471bb1fccb71582f05fd322d12ee9387e95c15e6ef6221cba5ca38958 | 0bf97eb49b937fb9b9aa7b491de10fbef9095074e7f6d9bf62413ef2da9e63b9 |
| items.gameplay-class-defaults | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black.uasset \| SM_Beer_003_Surface_Zty | added | * |  | {"asset_id":"WF_food_watle1_bear_black","class_name":"WF_food_watle1_bear_black_C","evidence_status":"reflected_field_and_class_default_serialization","field_order":"2","object_asset":"","object_name":"","package_sha256":"58ddc40d0ef3853a35f2961a85ec4c0ecf38493351b955f8c40c6526613614e4","parent_class":"WF_food_watle1_base_C","property_name":"SM_Beer_003_Surface_Zty","property_type":"ObjectProperty","role":"food_or_drink","runtime_status":"effective_inherited_native_and_runtime_value_not_implied","serialization_status":"not_serialized_in_class_default","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black.uasset","value":"","value_kind":""} |
| items.gameplay-class-defaults | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black.uasset \| UberGraphFrame | added | * |  | {"asset_id":"WF_food_watle1_bear_black","class_name":"WF_food_watle1_bear_black_C","evidence_status":"reflected_field_and_class_default_serialization","field_order":"1","object_asset":"","object_name":"","package_sha256":"58ddc40d0ef3853a35f2961a85ec4c0ecf38493351b955f8c40c6526613614e4","parent_class":"WF_food_watle1_base_C","property_name":"UberGraphFrame","property_type":"StructProperty","role":"food_or_drink","runtime_status":"effective_inherited_native_and_runtime_value_not_implied","serialization_status":"serialized_simple_value","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black.uasset","value":"serialized","value_kind":"transient_frame_marker"} |
| items.gameplay-class-defaults | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival.uasset \| SM_Beer_003_Surface_Zty | added | * |  | {"asset_id":"WF_food_watle1_bear_festival","class_name":"WF_food_watle1_bear_festival_C","evidence_status":"reflected_field_and_class_default_serialization","field_order":"2","object_asset":"","object_name":"","package_sha256":"50c79658ce280af85cbfe9c443cbce30b2ded9810e55ae7d00e47c696ffb052e","parent_class":"WF_food_watle1_base_C","property_name":"SM_Beer_003_Surface_Zty","property_type":"ObjectProperty","role":"food_or_drink","runtime_status":"effective_inherited_native_and_runtime_value_not_implied","serialization_status":"not_serialized_in_class_default","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival.uasset","value":"","value_kind":""} |
| items.gameplay-class-defaults | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival.uasset \| UberGraphFrame | added | * |  | {"asset_id":"WF_food_watle1_bear_festival","class_name":"WF_food_watle1_bear_festival_C","evidence_status":"reflected_field_and_class_default_serialization","field_order":"1","object_asset":"","object_name":"","package_sha256":"50c79658ce280af85cbfe9c443cbce30b2ded9810e55ae7d00e47c696ffb052e","parent_class":"WF_food_watle1_base_C","property_name":"UberGraphFrame","property_type":"StructProperty","role":"food_or_drink","runtime_status":"effective_inherited_native_and_runtime_value_not_implied","serialization_status":"serialized_simple_value","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival.uasset","value":"serialized","value_kind":"transient_frame_marker"} |
| items.gameplay-class-defaults | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear.uasset \| SM_Beer_003_Surface_Zty | changed | package_sha256 | e54b718471bb1fccb71582f05fd322d12ee9387e95c15e6ef6221cba5ca38958 | 0bf97eb49b937fb9b9aa7b491de10fbef9095074e7f6d9bf62413ef2da9e63b9 |
| items.gameplay-class-defaults | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear.uasset \| UberGraphFrame | changed | package_sha256 | e54b718471bb1fccb71582f05fd322d12ee9387e95c15e6ef6221cba5ca38958 | 0bf97eb49b937fb9b9aa7b491de10fbef9095074e7f6d9bf62413ef2da9e63b9 |
| items.catalog | 338LM_Bullet_APv1 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"338LM_Bullet_APv1","catalog_id":"338LM_Bullet_APv1","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"338LAPUA_Bullet_APV1_C","prop_class_package":"/Game/Blueprints/GameModes/Warfare/Ammo/Advanced/338Lapua/338LAPUA_Bullet_APV1","prop_class_path":"/Game/Blueprints/GameModes/Warfare/Ammo/Advanced/338Lapua/338LAPUA_Bullet_APV1.338LAPUA_Bullet_APV1_C","prop_name":".338 LM AP","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | 338LM_Bullet_FMJ | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"338LM_Bullet_FMJ","catalog_id":"338LM_Bullet_FMJ","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"338LAPUA_Bullet_FMJ_C","prop_class_package":"/Game/Blueprints/GameModes/Warfare/Ammo/Advanced/338Lapua/338LAPUA_Bullet_FMJ","prop_class_path":"/Game/Blueprints/GameModes/Warfare/Ammo/Advanced/338Lapua/338LAPUA_Bullet_FMJ.338LAPUA_Bullet_FMJ_C","prop_name":".338 LM FMJ","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | 338LM_Bullet_HPv1 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"338LM_Bullet_HPv1","catalog_id":"338LM_Bullet_HPv1","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"338LAPUA_Bullet_HPV1_C","prop_class_package":"/Game/Blueprints/GameModes/Warfare/Ammo/Advanced/338Lapua/338LAPUA_Bullet_HPV1","prop_class_path":"/Game/Blueprints/GameModes/Warfare/Ammo/Advanced/338Lapua/338LAPUA_Bullet_HPV1.338LAPUA_Bullet_HPV1_C","prop_name":".338 LM TACX","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | 338LM_Bullet_HPv2 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"338LM_Bullet_HPv2","catalog_id":"338LM_Bullet_HPv2","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"338LAPUA_Bullet_HPV2_C","prop_class_package":"/Game/Blueprints/GameModes/Warfare/Ammo/Advanced/338Lapua/338LAPUA_Bullet_HPV2","prop_class_path":"/Game/Blueprints/GameModes/Warfare/Ammo/Advanced/338Lapua/338LAPUA_Bullet_HPV2.338LAPUA_Bullet_HPV2_C","prop_name":".338 LM UPZ","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | Barrel_MX338 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"Barrel_MX338","catalog_id":"Barrel_MX338","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"Barrel_MX338_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Barrel_MX338","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Barrel_MX338.Barrel_MX338_C","prop_name":"MX338 Barrel","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | Barrel_SESA2_41mm | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"Barrel_SESA2_41mm","catalog_id":"Barrel_SESA2_41mm","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"Barrel_SESA2_41mm_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Barrel_SESA2_41mm","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Barrel_SESA2_41mm.Barrel_SESA2_41mm_C","prop_name":"SESA2 Barrel 410mm","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | Barrel_SESA2_56mm | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"Barrel_SESA2_56mm","catalog_id":"Barrel_SESA2_56mm","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"Barrel_SESA2_56mm_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Barrel_SESA2_56mm","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Barrel_SESA2_56mm.Barrel_SESA2_56mm_C","prop_name":"SESA2 Barrel 560mm","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | Barrel_SESA2_66mm | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"Barrel_SESA2_66mm","catalog_id":"Barrel_SESA2_66mm","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"Barrel_SESA2_66mm_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Barrel_SESA2_66mm","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Barrel_SESA2_66mm.Barrel_SESA2_66mm_C","prop_name":"SESA2 Barrel 660mm","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | GunGenerator_MX338_Standard | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"GunGenerator_MX338_Standard","catalog_id":"GunGenerator_MX338_Standard","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"5","prop_class_name":"GunGenerator_MX338_Standard_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunGenerator_MX338_Standard","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunGenerator_MX338_Standard.GunGenerator_MX338_Standard_C","prop_name":"GunGenerator_MX338_Standard","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | GunGenerator_SESA2_FullAttached | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"GunGenerator_SESA2_FullAttached","catalog_id":"GunGenerator_SESA2_FullAttached","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"5","prop_class_name":"GunGenerator_SESA2_FullAttached_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunGenerator_SESA2_FullAttached","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunGenerator_SESA2_FullAttached.GunGenerator_SESA2_FullAttached_C","prop_name":"GunGenerator_SESA2_FullAttached","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | GunGenerator_SESA2_Standard | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"GunGenerator_SESA2_Standard","catalog_id":"GunGenerator_SESA2_Standard","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"5","prop_class_name":"GunGenerator_SESA2_Standard_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunGenerator_SESA2_Standard","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunGenerator_SESA2_Standard.GunGenerator_SESA2_Standard_C","prop_name":"GunGenerator_SESA2_Standard","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | Handguard_MX338 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"Handguard_MX338","catalog_id":"Handguard_MX338","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"Handguard_MX338_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Handguard_MX338","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Handguard_MX338.Handguard_MX338_C","prop_name":"MX338 HandGuard","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | Handguard_SESA2_Long | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"Handguard_SESA2_Long","catalog_id":"Handguard_SESA2_Long","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"Handguard_SESA2_Long_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Handguard_SESA2_Long","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Handguard_SESA2_Long.Handguard_SESA2_Long_C","prop_name":"SESA2 HandGuard Long","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | Handguard_SESA2_Short | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"Handguard_SESA2_Short","catalog_id":"Handguard_SESA2_Short","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"Handguard_SESA2_Short_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Handguard_SESA2_Short","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Handguard_SESA2_Short.Handguard_SESA2_Short_C","prop_name":"SESA2 HandGuard Short","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | LowerReceiver_MX338 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"LowerReceiver_MX338","catalog_id":"LowerReceiver_MX338","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"LowerReceiver_MX338_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/LowerReceiver_MX338","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/LowerReceiver_MX338.LowerReceiver_MX338_C","prop_name":"MX338 LowerReceiver","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | LowerReceiver_SESA2 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"LowerReceiver_SESA2","catalog_id":"LowerReceiver_SESA2","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"LowerReceiver_SESA2_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/LowerReceiver_SESA2","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/LowerReceiver_SESA2.LowerReceiver_SESA2_C","prop_name":"SESA2 LowerReceiver","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | MAG_MX338_10 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"MAG_MX338_10","catalog_id":"MAG_MX338_10","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"MAG_MX338_10_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/MAG_MX338_10","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/MAG_MX338_10.MAG_MX338_10_C","prop_name":"MX338 Magazine 5rnd","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | MAG_SESA2_10 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"MAG_SESA2_10","catalog_id":"MAG_SESA2_10","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"MAG_SESA2_10_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/MAG_SESA2_10","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/MAG_SESA2_10.MAG_SESA2_10_C","prop_name":"SESA2 Magazine 8rnd","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | MAG_SESA2_5 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"MAG_SESA2_5","catalog_id":"MAG_SESA2_5","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"MAG_SESA2_5_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/MAG_SESA2_5","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/MAG_SESA2_5.MAG_SESA2_5_C","prop_name":"SESA2 Magazine 5rnd","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | Muzzle_MX338_Compensator | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"Muzzle_MX338_Compensator","catalog_id":"Muzzle_MX338_Compensator","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"Muzzle_MX338_Compensator_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Muzzle_MX338_Compensator","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Muzzle_MX338_Compensator.Muzzle_MX338_Compensator_C","prop_name":"MX338 Compensator","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | Stock_MX338 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"Stock_MX338","catalog_id":"Stock_MX338","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"Stock_MX338_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Stock_MX338","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Stock_MX338.Stock_MX338_C","prop_name":"MX338 Stock","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | Suppressor_MX338_Sup338 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"Suppressor_MX338_Sup338","catalog_id":"Suppressor_MX338_Sup338","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"Suppressor_MX338_Sup338_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Suppressor_MX338_Sup338","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Suppressor_MX338_Sup338.Suppressor_MX338_Sup338_C","prop_name":"MX338 Suppressor","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog | Suppressor_SESA2_Sup338 | added | * |  | {"activation_status":"runtime_selection_not_confirmed","blueprint_name":"Suppressor_SESA2_Sup338","catalog_id":"Suppressor_SESA2_Sup338","evidence_status":"extracted_static_catalog_row","generate_json":"","nonempty_tag_count":"4","prop_class_name":"Suppressor_SESA2_Sup338_C","prop_class_package":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Suppressor_SESA2_Sup338","prop_class_path":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Suppressor_SESA2_Sup338.Suppressor_SESA2_Sup338_C","prop_name":"SESA2 Suppressor","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Prop/PropDataTable.uasset"} |
| items.catalog-tags | 338LM_Bullet_APv1 \| 1 | added | * |  | {"catalog_id":"338LM_Bullet_APv1","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | 338LM_Bullet_APv1 \| 2 | added | * |  | {"catalog_id":"338LM_Bullet_APv1","tag_index":"2","tag_value":"AMMO"} |
| items.catalog-tags | 338LM_Bullet_APv1 \| 5 | added | * |  | {"catalog_id":"338LM_Bullet_APv1","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | 338LM_Bullet_APv1 \| 6 | added | * |  | {"catalog_id":"338LM_Bullet_APv1","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | 338LM_Bullet_FMJ \| 1 | added | * |  | {"catalog_id":"338LM_Bullet_FMJ","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | 338LM_Bullet_FMJ \| 2 | added | * |  | {"catalog_id":"338LM_Bullet_FMJ","tag_index":"2","tag_value":"AMMO"} |
| items.catalog-tags | 338LM_Bullet_FMJ \| 5 | added | * |  | {"catalog_id":"338LM_Bullet_FMJ","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | 338LM_Bullet_FMJ \| 6 | added | * |  | {"catalog_id":"338LM_Bullet_FMJ","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | 338LM_Bullet_HPv1 \| 1 | added | * |  | {"catalog_id":"338LM_Bullet_HPv1","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | 338LM_Bullet_HPv1 \| 2 | added | * |  | {"catalog_id":"338LM_Bullet_HPv1","tag_index":"2","tag_value":"AMMO"} |
| items.catalog-tags | 338LM_Bullet_HPv1 \| 5 | added | * |  | {"catalog_id":"338LM_Bullet_HPv1","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | 338LM_Bullet_HPv1 \| 6 | added | * |  | {"catalog_id":"338LM_Bullet_HPv1","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | 338LM_Bullet_HPv2 \| 1 | added | * |  | {"catalog_id":"338LM_Bullet_HPv2","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | 338LM_Bullet_HPv2 \| 2 | added | * |  | {"catalog_id":"338LM_Bullet_HPv2","tag_index":"2","tag_value":"AMMO"} |
| items.catalog-tags | 338LM_Bullet_HPv2 \| 5 | added | * |  | {"catalog_id":"338LM_Bullet_HPv2","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | 338LM_Bullet_HPv2 \| 6 | added | * |  | {"catalog_id":"338LM_Bullet_HPv2","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | Barrel_MX338 \| 1 | added | * |  | {"catalog_id":"Barrel_MX338","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | Barrel_MX338 \| 2 | added | * |  | {"catalog_id":"Barrel_MX338","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | Barrel_MX338 \| 5 | added | * |  | {"catalog_id":"Barrel_MX338","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | Barrel_MX338 \| 6 | added | * |  | {"catalog_id":"Barrel_MX338","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | Barrel_SESA2_41mm \| 1 | added | * |  | {"catalog_id":"Barrel_SESA2_41mm","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | Barrel_SESA2_41mm \| 2 | added | * |  | {"catalog_id":"Barrel_SESA2_41mm","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | Barrel_SESA2_41mm \| 5 | added | * |  | {"catalog_id":"Barrel_SESA2_41mm","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | Barrel_SESA2_41mm \| 6 | added | * |  | {"catalog_id":"Barrel_SESA2_41mm","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | Barrel_SESA2_56mm \| 1 | added | * |  | {"catalog_id":"Barrel_SESA2_56mm","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | Barrel_SESA2_56mm \| 2 | added | * |  | {"catalog_id":"Barrel_SESA2_56mm","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | Barrel_SESA2_56mm \| 5 | added | * |  | {"catalog_id":"Barrel_SESA2_56mm","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | Barrel_SESA2_56mm \| 6 | added | * |  | {"catalog_id":"Barrel_SESA2_56mm","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | Barrel_SESA2_66mm \| 1 | added | * |  | {"catalog_id":"Barrel_SESA2_66mm","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | Barrel_SESA2_66mm \| 2 | added | * |  | {"catalog_id":"Barrel_SESA2_66mm","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | Barrel_SESA2_66mm \| 5 | added | * |  | {"catalog_id":"Barrel_SESA2_66mm","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | Barrel_SESA2_66mm \| 6 | added | * |  | {"catalog_id":"Barrel_SESA2_66mm","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | GunGenerator_MX338_Standard \| 1 | added | * |  | {"catalog_id":"GunGenerator_MX338_Standard","tag_index":"1","tag_value":"6"} |
| items.catalog-tags | GunGenerator_MX338_Standard \| 2 | added | * |  | {"catalog_id":"GunGenerator_MX338_Standard","tag_index":"2","tag_value":"WEAPON"} |
| items.catalog-tags | GunGenerator_MX338_Standard \| 3 | added | * |  | {"catalog_id":"GunGenerator_MX338_Standard","tag_index":"3","tag_value":"NoLoot"} |
| items.catalog-tags | GunGenerator_MX338_Standard \| 5 | added | * |  | {"catalog_id":"GunGenerator_MX338_Standard","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | GunGenerator_MX338_Standard \| 6 | added | * |  | {"catalog_id":"GunGenerator_MX338_Standard","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | GunGenerator_SESA2_FullAttached \| 1 | added | * |  | {"catalog_id":"GunGenerator_SESA2_FullAttached","tag_index":"1","tag_value":"6"} |
| items.catalog-tags | GunGenerator_SESA2_FullAttached \| 2 | added | * |  | {"catalog_id":"GunGenerator_SESA2_FullAttached","tag_index":"2","tag_value":"WEAPON"} |
| items.catalog-tags | GunGenerator_SESA2_FullAttached \| 3 | added | * |  | {"catalog_id":"GunGenerator_SESA2_FullAttached","tag_index":"3","tag_value":"NoLoot"} |
| items.catalog-tags | GunGenerator_SESA2_FullAttached \| 5 | added | * |  | {"catalog_id":"GunGenerator_SESA2_FullAttached","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | GunGenerator_SESA2_FullAttached \| 6 | added | * |  | {"catalog_id":"GunGenerator_SESA2_FullAttached","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | GunGenerator_SESA2_Standard \| 1 | added | * |  | {"catalog_id":"GunGenerator_SESA2_Standard","tag_index":"1","tag_value":"6"} |
| items.catalog-tags | GunGenerator_SESA2_Standard \| 2 | added | * |  | {"catalog_id":"GunGenerator_SESA2_Standard","tag_index":"2","tag_value":"WEAPON"} |
| items.catalog-tags | GunGenerator_SESA2_Standard \| 3 | added | * |  | {"catalog_id":"GunGenerator_SESA2_Standard","tag_index":"3","tag_value":"NoLoot"} |
| items.catalog-tags | GunGenerator_SESA2_Standard \| 5 | added | * |  | {"catalog_id":"GunGenerator_SESA2_Standard","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | GunGenerator_SESA2_Standard \| 6 | added | * |  | {"catalog_id":"GunGenerator_SESA2_Standard","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | Handguard_MX338 \| 1 | added | * |  | {"catalog_id":"Handguard_MX338","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | Handguard_MX338 \| 2 | added | * |  | {"catalog_id":"Handguard_MX338","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | Handguard_MX338 \| 5 | added | * |  | {"catalog_id":"Handguard_MX338","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | Handguard_MX338 \| 6 | added | * |  | {"catalog_id":"Handguard_MX338","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | Handguard_SESA2_Long \| 1 | added | * |  | {"catalog_id":"Handguard_SESA2_Long","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | Handguard_SESA2_Long \| 2 | added | * |  | {"catalog_id":"Handguard_SESA2_Long","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | Handguard_SESA2_Long \| 5 | added | * |  | {"catalog_id":"Handguard_SESA2_Long","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | Handguard_SESA2_Long \| 6 | added | * |  | {"catalog_id":"Handguard_SESA2_Long","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | Handguard_SESA2_Short \| 1 | added | * |  | {"catalog_id":"Handguard_SESA2_Short","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | Handguard_SESA2_Short \| 2 | added | * |  | {"catalog_id":"Handguard_SESA2_Short","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | Handguard_SESA2_Short \| 5 | added | * |  | {"catalog_id":"Handguard_SESA2_Short","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | Handguard_SESA2_Short \| 6 | added | * |  | {"catalog_id":"Handguard_SESA2_Short","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | LowerReceiver_MX338 \| 1 | added | * |  | {"catalog_id":"LowerReceiver_MX338","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | LowerReceiver_MX338 \| 2 | added | * |  | {"catalog_id":"LowerReceiver_MX338","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | LowerReceiver_MX338 \| 5 | added | * |  | {"catalog_id":"LowerReceiver_MX338","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | LowerReceiver_MX338 \| 6 | added | * |  | {"catalog_id":"LowerReceiver_MX338","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | LowerReceiver_SESA2 \| 1 | added | * |  | {"catalog_id":"LowerReceiver_SESA2","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | LowerReceiver_SESA2 \| 2 | added | * |  | {"catalog_id":"LowerReceiver_SESA2","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | LowerReceiver_SESA2 \| 5 | added | * |  | {"catalog_id":"LowerReceiver_SESA2","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | LowerReceiver_SESA2 \| 6 | added | * |  | {"catalog_id":"LowerReceiver_SESA2","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | MAG_MX338_10 \| 1 | added | * |  | {"catalog_id":"MAG_MX338_10","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | MAG_MX338_10 \| 2 | added | * |  | {"catalog_id":"MAG_MX338_10","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | MAG_MX338_10 \| 5 | added | * |  | {"catalog_id":"MAG_MX338_10","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | MAG_MX338_10 \| 6 | added | * |  | {"catalog_id":"MAG_MX338_10","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | MAG_SESA2_10 \| 1 | added | * |  | {"catalog_id":"MAG_SESA2_10","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | MAG_SESA2_10 \| 2 | added | * |  | {"catalog_id":"MAG_SESA2_10","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | MAG_SESA2_10 \| 5 | added | * |  | {"catalog_id":"MAG_SESA2_10","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | MAG_SESA2_10 \| 6 | added | * |  | {"catalog_id":"MAG_SESA2_10","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | MAG_SESA2_5 \| 1 | added | * |  | {"catalog_id":"MAG_SESA2_5","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | MAG_SESA2_5 \| 2 | added | * |  | {"catalog_id":"MAG_SESA2_5","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | MAG_SESA2_5 \| 5 | added | * |  | {"catalog_id":"MAG_SESA2_5","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | MAG_SESA2_5 \| 6 | added | * |  | {"catalog_id":"MAG_SESA2_5","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | Muzzle_MX338_Compensator \| 1 | added | * |  | {"catalog_id":"Muzzle_MX338_Compensator","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | Muzzle_MX338_Compensator \| 2 | added | * |  | {"catalog_id":"Muzzle_MX338_Compensator","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | Muzzle_MX338_Compensator \| 5 | added | * |  | {"catalog_id":"Muzzle_MX338_Compensator","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | Muzzle_MX338_Compensator \| 6 | added | * |  | {"catalog_id":"Muzzle_MX338_Compensator","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | Stock_MX338 \| 1 | added | * |  | {"catalog_id":"Stock_MX338","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | Stock_MX338 \| 2 | added | * |  | {"catalog_id":"Stock_MX338","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | Stock_MX338 \| 5 | added | * |  | {"catalog_id":"Stock_MX338","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | Stock_MX338 \| 6 | added | * |  | {"catalog_id":"Stock_MX338","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | Suppressor_MX338_Sup338 \| 1 | added | * |  | {"catalog_id":"Suppressor_MX338_Sup338","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | Suppressor_MX338_Sup338 \| 2 | added | * |  | {"catalog_id":"Suppressor_MX338_Sup338","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | Suppressor_MX338_Sup338 \| 5 | added | * |  | {"catalog_id":"Suppressor_MX338_Sup338","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | Suppressor_MX338_Sup338 \| 6 | added | * |  | {"catalog_id":"Suppressor_MX338_Sup338","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tags | Suppressor_SESA2_Sup338 \| 1 | added | * |  | {"catalog_id":"Suppressor_SESA2_Sup338","tag_index":"1","tag_value":"5"} |
| items.catalog-tags | Suppressor_SESA2_Sup338 \| 2 | added | * |  | {"catalog_id":"Suppressor_SESA2_Sup338","tag_index":"2","tag_value":"GUNSMITH"} |
| items.catalog-tags | Suppressor_SESA2_Sup338 \| 5 | added | * |  | {"catalog_id":"Suppressor_SESA2_Sup338","tag_index":"5","tag_value":"NoLoot"} |
| items.catalog-tags | Suppressor_SESA2_Sup338 \| 6 | added | * |  | {"catalog_id":"Suppressor_SESA2_Sup338","tag_index":"6","tag_value":"NoLoot"} |
| items.catalog-tag-values | 1 \| 5 | changed | catalog_row_count | 114 | 134 |
| items.catalog-tag-values | 1 \| 6 | changed | catalog_row_count | 75 | 78 |
| items.catalog-tag-values | 2 \| AMMO | changed | catalog_row_count | 80 | 84 |
| items.catalog-tag-values | 2 \| GUNSMITH | changed | catalog_row_count | 705 | 721 |
| items.catalog-tag-values | 2 \| WEAPON | changed | catalog_row_count | 144 | 147 |
| items.catalog-tag-values | 3 \| NoLoot | changed | catalog_row_count | 4 | 7 |
| items.catalog-tag-values | 5 \| NoLoot | changed | catalog_row_count | 47 | 70 |
| items.catalog-tag-values | 6 \| NoLoot | changed | catalog_row_count | 48 | 71 |
| items.catalog-icon-links | 338LM_Bullet_APv1 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/AmmoIcons/45acp_FMJ.uasset | added | * |  | {"catalog_id":"338LM_Bullet_APv1","evidence_status":"serialized_catalog_class_texture_reference","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/AmmoIcons/45acp_FMJ.uasset","icon_object":"45acp_FMJ","item_ids":"","link_method":"catalog_class_texture_import","serialized_occurrence_count":"1","serialized_owner_exports":"Default__338LAPUA_Bullet_APV1_C","serialized_owner_kinds":"class_default_object_data","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Ammo/Advanced/338Lapua/338LAPUA_Bullet_APV1.uasset","usage_status":"cdo_texture_reference_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | 338LM_Bullet_FMJ \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/AmmoIcons/45acp_FMJ.uasset | added | * |  | {"catalog_id":"338LM_Bullet_FMJ","evidence_status":"serialized_catalog_class_texture_reference","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/AmmoIcons/45acp_FMJ.uasset","icon_object":"45acp_FMJ","item_ids":"","link_method":"catalog_class_texture_import","serialized_occurrence_count":"1","serialized_owner_exports":"Default__338LAPUA_Bullet_FMJ_C","serialized_owner_kinds":"class_default_object_data","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Ammo/Advanced/338Lapua/338LAPUA_Bullet_FMJ.uasset","usage_status":"cdo_texture_reference_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | 338LM_Bullet_HPv1 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/AmmoIcons/45acp_FMJ.uasset | added | * |  | {"catalog_id":"338LM_Bullet_HPv1","evidence_status":"serialized_catalog_class_texture_reference","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/AmmoIcons/45acp_FMJ.uasset","icon_object":"45acp_FMJ","item_ids":"","link_method":"catalog_class_texture_import","serialized_occurrence_count":"1","serialized_owner_exports":"Default__338LAPUA_Bullet_HPV1_C","serialized_owner_kinds":"class_default_object_data","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Ammo/Advanced/338Lapua/338LAPUA_Bullet_HPV1.uasset","usage_status":"cdo_texture_reference_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | 338LM_Bullet_HPv2 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/AmmoIcons/45acp_FMJ.uasset | added | * |  | {"catalog_id":"338LM_Bullet_HPv2","evidence_status":"serialized_catalog_class_texture_reference","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/AmmoIcons/45acp_FMJ.uasset","icon_object":"45acp_FMJ","item_ids":"","link_method":"catalog_class_texture_import","serialized_occurrence_count":"1","serialized_owner_exports":"Default__338LAPUA_Bullet_HPV2_C","serialized_owner_kinds":"class_default_object_data","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Ammo/Advanced/338Lapua/338LAPUA_Bullet_HPV2.uasset","usage_status":"cdo_texture_reference_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | Barrel_MX338 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Barrel_MX338.uasset | added | * |  | {"catalog_id":"Barrel_MX338","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Barrel_MX338.uasset","icon_object":"Icon_Barrel_MX338","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Barrel_MX338.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | Barrel_SESA2_56mm \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Barrel_SESA2_56mm.uasset | added | * |  | {"catalog_id":"Barrel_SESA2_56mm","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Barrel_SESA2_56mm.uasset","icon_object":"Icon_Barrel_SESA2_56mm","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Barrel_SESA2_56mm.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | Barrel_SESA2_66mm \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Barrel_SESA2_66mm.uasset | added | * |  | {"catalog_id":"Barrel_SESA2_66mm","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Barrel_SESA2_66mm.uasset","icon_object":"Icon_Barrel_SESA2_66mm","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Barrel_SESA2_66mm.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | GunGenerator_MX338_Standard \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Weapon_icons/s4/Icon_GunGenerator_MX338_Standard.uasset | added | * |  | {"catalog_id":"GunGenerator_MX338_Standard","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Weapon_icons/s4/Icon_GunGenerator_MX338_Standard.uasset","icon_object":"Icon_GunGenerator_MX338_Standard","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunGenerator_MX338_Standard.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | GunGenerator_MX338_Standard \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Weapon_icons/Silhouette/s4/Icon_GunGenerator_MX338_Standard.uasset | added | * |  | {"catalog_id":"GunGenerator_MX338_Standard","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Weapon_icons/Silhouette/s4/Icon_GunGenerator_MX338_Standard.uasset","icon_object":"Icon_GunGenerator_MX338_Standard","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunGenerator_MX338_Standard.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | GunGenerator_MX338_Standard \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_GunGenerator_MX338_Standard.uasset | added | * |  | {"catalog_id":"GunGenerator_MX338_Standard","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_GunGenerator_MX338_Standard.uasset","icon_object":"Icon_GunGenerator_MX338_Standard","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunGenerator_MX338_Standard.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | GunGenerator_SESA2_FullAttached \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Weapon_icons/s4/Icon_GunGenerator_SESA2_FullAttached.uasset | added | * |  | {"catalog_id":"GunGenerator_SESA2_FullAttached","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Weapon_icons/s4/Icon_GunGenerator_SESA2_FullAttached.uasset","icon_object":"Icon_GunGenerator_SESA2_FullAttached","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunGenerator_SESA2_FullAttached.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | GunGenerator_SESA2_FullAttached \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Weapon_icons/Silhouette/s4/Icon_GunGenerator_SESA2_FullAttached.uasset | added | * |  | {"catalog_id":"GunGenerator_SESA2_FullAttached","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Weapon_icons/Silhouette/s4/Icon_GunGenerator_SESA2_FullAttached.uasset","icon_object":"Icon_GunGenerator_SESA2_FullAttached","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunGenerator_SESA2_FullAttached.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | GunGenerator_SESA2_FullAttached \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_GunGenerator_SESA2_FullAttached.uasset | added | * |  | {"catalog_id":"GunGenerator_SESA2_FullAttached","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_GunGenerator_SESA2_FullAttached.uasset","icon_object":"Icon_GunGenerator_SESA2_FullAttached","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunGenerator_SESA2_FullAttached.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | GunGenerator_SESA2_Standard \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Weapon_icons/s4/Icon_GunGenerator_SESA2_Standard.uasset | added | * |  | {"catalog_id":"GunGenerator_SESA2_Standard","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Weapon_icons/s4/Icon_GunGenerator_SESA2_Standard.uasset","icon_object":"Icon_GunGenerator_SESA2_Standard","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunGenerator_SESA2_Standard.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | GunGenerator_SESA2_Standard \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Weapon_icons/Silhouette/s4/Icon_GunGenerator_SESA2_Standard.uasset | added | * |  | {"catalog_id":"GunGenerator_SESA2_Standard","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Weapon_icons/Silhouette/s4/Icon_GunGenerator_SESA2_Standard.uasset","icon_object":"Icon_GunGenerator_SESA2_Standard","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunGenerator_SESA2_Standard.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | GunGenerator_SESA2_Standard \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_GunGenerator_SESA2_Standard.uasset | added | * |  | {"catalog_id":"GunGenerator_SESA2_Standard","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_GunGenerator_SESA2_Standard.uasset","icon_object":"Icon_GunGenerator_SESA2_Standard","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunGenerator_SESA2_Standard.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | Handguard_MX338 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Handguard_MX338.uasset | added | * |  | {"catalog_id":"Handguard_MX338","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Handguard_MX338.uasset","icon_object":"Icon_Handguard_MX338","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Handguard_MX338.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | Handguard_SESA2_Long \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Handguard_SESA2_Long.uasset | added | * |  | {"catalog_id":"Handguard_SESA2_Long","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Handguard_SESA2_Long.uasset","icon_object":"Icon_Handguard_SESA2_Long","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Handguard_SESA2_Long.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | LowerReceiver_MX338 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_LowerReceiver_MX338.uasset | added | * |  | {"catalog_id":"LowerReceiver_MX338","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_LowerReceiver_MX338.uasset","icon_object":"Icon_LowerReceiver_MX338","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/LowerReceiver_MX338.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | LowerReceiver_SESA2 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_LowerReceiver_SESA2.uasset | added | * |  | {"catalog_id":"LowerReceiver_SESA2","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_LowerReceiver_SESA2.uasset","icon_object":"Icon_LowerReceiver_SESA2","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/LowerReceiver_SESA2.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | MAG_MX338_10 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_MAG_MX338_10.uasset | added | * |  | {"catalog_id":"MAG_MX338_10","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_MAG_MX338_10.uasset","icon_object":"Icon_MAG_MX338_10","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/MAG_MX338_10.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | MAG_SESA2_10 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_MAG_SESA2_10.uasset | added | * |  | {"catalog_id":"MAG_SESA2_10","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_MAG_SESA2_10.uasset","icon_object":"Icon_MAG_SESA2_10","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/MAG_SESA2_10.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | MAG_SESA2_5 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_MAG_SESA2_5.uasset | added | * |  | {"catalog_id":"MAG_SESA2_5","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_MAG_SESA2_5.uasset","icon_object":"Icon_MAG_SESA2_5","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/MAG_SESA2_5.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | Muzzle_MX338_Compensator \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Muzzle_MX338_Compensator.uasset | added | * |  | {"catalog_id":"Muzzle_MX338_Compensator","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Muzzle_MX338_Compensator.uasset","icon_object":"Icon_Muzzle_MX338_Compensator","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Muzzle_MX338_Compensator.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | Stock_MX338 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Stock_MX338.uasset | added | * |  | {"catalog_id":"Stock_MX338","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Stock_MX338.uasset","icon_object":"Icon_Stock_MX338","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Stock_MX338.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | Suppressor_MX338_Sup338 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Suppressor_MX338_Sup338.uasset | added | * |  | {"catalog_id":"Suppressor_MX338_Sup338","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Suppressor_MX338_Sup338.uasset","icon_object":"Icon_Suppressor_MX338_Sup338","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AXMC/GunParts/Suppressor_MX338_Sup338.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | Suppressor_SESA2_Sup338 \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Suppressor_SESA2_Sup338.uasset | added | * |  | {"catalog_id":"Suppressor_SESA2_Sup338","evidence_status":"unreferenced_name_match_candidate","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/TextureAtlas/128x/s6/Icon_Suppressor_SESA2_Sup338.uasset","icon_object":"Icon_Suppressor_SESA2_Sup338","item_ids":"","link_method":"exact_icon_catalog_id_basename","serialized_occurrence_count":"0","serialized_owner_exports":"","serialized_owner_kinds":"","source_asset":"Contractors_Showdown/Content/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/SRSA2/GunParts/Suppressor_SESA2_Sup338.uasset","usage_status":"class_reference_and_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | WF_food_watle1_bear_black \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Food_Icons/Icon_food_06.uasset | added | * |  | {"catalog_id":"WF_food_watle1_bear_black","evidence_status":"serialized_catalog_class_texture_reference","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Food_Icons/Icon_food_06.uasset","icon_object":"Icon_food_06","item_ids":"","link_method":"catalog_class_texture_import","serialized_occurrence_count":"1","serialized_owner_exports":"Default__WF_food_watle1_bear_black_C","serialized_owner_kinds":"class_default_object_data","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black.uasset","usage_status":"cdo_texture_reference_runtime_rendering_not_confirmed"} |
| items.catalog-icon-links | WF_food_watle1_bear_festival \| Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Food_Icons/Icon_food_06.uasset | added | * |  | {"catalog_id":"WF_food_watle1_bear_festival","evidence_status":"serialized_catalog_class_texture_reference","icon_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/UI/ItemIcons/Food_Icons/Icon_food_06.uasset","icon_object":"Icon_food_06","item_ids":"","link_method":"catalog_class_texture_import","serialized_occurrence_count":"1","serialized_owner_exports":"Default__WF_food_watle1_bear_festival_C","serialized_owner_kinds":"class_default_object_data","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival.uasset","usage_status":"cdo_texture_reference_runtime_rendering_not_confirmed"} |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_AI_lv1_common.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_AI_lv1_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_AI_lv1_common_no_p2.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_AI_lv1_common_no_p2.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_AI_lv2_common.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_AI_lv2_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_AI_lv2_common_no_p2.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_AI_lv2_common_no_p2.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_545x39.uasset \| 2 \| 5 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_556x45.uasset \| 2 \| 4 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_68x51.uasset \| 2 \| 1 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_762x39.uasset \| 2 \| 4 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_762x39.uasset \| 2 \| 5 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_762x39_P2.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_762x51.uasset \| 2 \| 3 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_762x51.uasset \| 2 \| 4 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_762x54r.uasset \| 2 \| 3 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_762x54r.uasset \| 2 \| 4 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_762x54r_P2.uasset \| 2 \| 4 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_ammo.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_2_ammo.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_3_545x39.uasset \| 2 \| 4 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_3_556x45.uasset \| 2 \| 3 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_3_762x39.uasset \| 2 \| 3 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_3_762x39.uasset \| 2 \| 4 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_3_762x39_P2.uasset \| 2 \| 4 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_3_762x51.uasset \| 2 \| 3 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_3_762x51.uasset \| 2 \| 4 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_3_762x54r.uasset \| 2 \| 3 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_3_762x54r.uasset \| 2 \| 4 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_3_762x54r_P2.uasset \| 2 \| 4 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_3_ammo.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_3_ammo.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_45acp.uasset \| 2 \| 1 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_545x39.uasset \| 2 \| 3 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_556x45.uasset \| 2 \| 2 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_762x39.uasset \| 2 \| 2 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_762x39.uasset \| 2 \| 3 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_762x39_P2.uasset \| 2 \| 3 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_762x51.uasset \| 2 \| 3 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_762x51.uasset \| 2 \| 4 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_762x54r.uasset \| 2 \| 2 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_762x54r.uasset \| 2 \| 3 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_762x54r_P2.uasset \| 2 \| 3 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_9x19.uasset \| 2 \| 2 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_ammo.uasset \| 2 \| 3 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_ammo_4_ammo.uasset \| 2 \| 4 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_green_1_common.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_green_1_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_green_2_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_green_3_common.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_green_3_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_medical_1_common.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_medical_1_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_medical_2_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_medical_3_common.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_medical_3_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_redd_1_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_redd_2_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_C_redd_3_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_1_common.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_1_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_1_common_no_p2.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_1_common_no_p2.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_1_common_P2.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_1_common_P2.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_2_common.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_2_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_2_common_no_p2.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_2_common_no_p2.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_2_common_P2.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_2_common_P2.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_3_common.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_3_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_3_common_no_p2.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_3_common_no_p2.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_3_common_P2.uasset \| 2 \| 3 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_3_common_P2.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_4_common_P2.uasset \| 2 \| 3 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_4_common_P2.uasset \| 2 \| 5 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_Halloween_common.uasset \| 1 \| 3 | changed | static_catalog_match_count | 705 | 721 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_weapon_Halloween_common.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_white_1_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_white_2_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_white_3_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_cv_white_4_common.uasset \| 2 \| 5 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_outside_m_common.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_outside_m_common.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_Training_special.uasset \| 2 \| 5 | changed | static_catalog_match_count | 114 | 134 |
| maps.loot-roulette-entries | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/Loot/Data/roulette/roulette_Training_special.uasset \| 2 \| 6 | changed | static_catalog_match_count | 75 | 78 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset | added | * |  | {"boss_hint":"true","dependency_count":"17","durability_scale_count":"12","evidence_status":"serialized_health_exact_class_arrays_weighted_gear_config_and_package_dependencies","gear_dependency_count":"4","gear_skin_config_member_count":"2","health":"1200.0","health_property":"WarfareHealthHealth","health_source":"profile_serialized_override","loot_table_count":"0","package_sha256":"d38f1ab464454ffb2bc06ba09086413591a628a266e3baaed08763b016804117","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","serialized_gear_member_count":"2","serialized_gear_pool_count":"2","serialized_weapon_member_count":"8","serialized_weapon_pool_count":"1","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","values_status":"health_class_arrays_config_ratios_and_durability_scales_confirmed_live_outcomes_unconfirmed","variant_hint":"boss_hard","weapon_generator_count":"6","weighted_gear_config_member_count":"2"} |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset | added | * |  | {"boss_hint":"true","dependency_count":"17","durability_scale_count":"12","evidence_status":"serialized_health_exact_class_arrays_weighted_gear_config_and_package_dependencies","gear_dependency_count":"4","gear_skin_config_member_count":"2","health":"900.0","health_property":"WarfareHealthHealth","health_source":"profile_serialized_override","loot_table_count":"0","package_sha256":"c456b1c7cb309934f9c383e83ef6261509004646baa3737e833e41672bfd0f2f","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","serialized_gear_member_count":"2","serialized_gear_pool_count":"2","serialized_weapon_member_count":"8","serialized_weapon_pool_count":"1","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","values_status":"health_class_arrays_config_ratios_and_durability_scales_confirmed_live_outcomes_unconfirmed","variant_hint":"boss_simple","weapon_generator_count":"6","weighted_gear_config_member_count":"2"} |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BlackPanther/WarfareAIProfile_BlackPanther_Lv3.uasset | changed | package_sha256 | 98c2cfecd6126deb99c095b63305702d1555104a5d2e9477510cd1bf43d02cc2 | 50b1fbb29de67db964b4ddd62a4fa7b43deab71f99b6d37b755843ef611315f2 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BlackPanther/WarfareAIProfile_BlackPanther_Lv5.uasset | changed | package_sha256 | b4cb870c2cb8fc93c44c6351cc173fd75d3bf7e8e8fc0ecd93ba472ec0bd0404 | 345bf55288560dae6b4354bc204f8502f48324b057ea33f7815923489b02d27e |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/Christmas2024/WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Deer.uasset | changed | package_sha256 | eaaf0d28ee895d966b96748edd7f60a16008392cb7413a6378ba6180ca6ae4fe | dc2900b0fbc56a7e409c7c9ab25fa48c8137616de8f0283ce3ddd654c218aba5 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/Christmas2024/WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Santa.uasset | changed | package_sha256 | 9b92ae00697a4ae98714a67b8c5d5006a84d5522b35a4dba0252bc41efa71ba6 | 7ba90d475ca7bbc9d26a21841aa7e200428b950357dd1d1a6520152aae1ce4c9 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Bonecrusher.uasset | changed | package_sha256 | c378c315416650a6dbd4588b87dce5e51a40f372952e03039e3a6fc39366ab34 | 159703dbd77ff5f13a70ffe45681319aed4814a40de26d5a458d56006738ef2c |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_mall.uasset | changed | package_sha256 | 7f7a1492ab277c8a634d329e9a9b0d1e7c25aac74f6aa88311a891f380ed03ab | 45fab249e1fbe85e3873dc3a2be7713077ef7aaddbb9b8f32316ab3a08380f7e |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_Map5_BOSS2.uasset | changed | package_sha256 | 427c7315f57805311f85fce0947a707ee1e739ded589f59aa7f7f6c47a3318bf | dd74ebff0adf7cd0f18ecb8145933cad69eafa30e8d744df6d09cc6c81df3753 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_MarcusDLC_Boss.uasset | changed | package_sha256 | 5eb46db5effa6e40ef3a3164f54f45b0f33929ab2fbfe7bc73fe0963514a8f92 | fbe37b2e8f86d2112acc16dcfcda6b55657fc575f1907a5e5533b38c7cf3e8b7 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_policeOffice.uasset | changed | package_sha256 | a0a4ea3f4d395e0041bd853db952eeec80829a06d89e8348c52bd8b77fe0e77e | 4d70a81bdd4e19abe951217f5b8fd39aaec072fd3d428e0a0206d74cf1da5f59 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_zombieshooter.uasset | changed | package_sha256 | 84afb4b3fb94b98ab7759313967a1351796d76fb6512de143cc87ef73823c75d | e50f06cea7566918af9bcdc45036bfa163fb0084017a99160001888beb9c3597 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Guard_Boss_Map3_F1_Boss.uasset | changed | package_sha256 | 5b6e8de209a0339e079bb30c0e91a662361ad8188a1ccae3a4ce578406ea51e1 | 086d365d4e6ec1dc8c442ab8344de193c06632adb0dc5a216c2552cf48f131eb |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Guard_Boss_Map5_Boss.uasset | changed | package_sha256 | 205323fb1381a805a98efc14081b4dc3d024d9a609923bfbe5324fe939ae1876 | 8342ab84fe9dbc8626e89f4914763c2fef4f1b2f2634c047a631cea560f2bcf8 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Map4_Barricade.uasset | changed | package_sha256 | f96dd4506e821241de4fdb391fe9d99c3b70d7941fd9d87269e52268e95f9768 | 5b2a47cb666631b7aafa0db3dc4537ed4406b654fc348382c2f8cd32e396ee81 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Map4_Butcher.uasset | changed | package_sha256 | 4316c8ca2d91c81586e5f76ac1f00fae06386ca66814d6c42ac3e974544fb4c1 | 41ebf3b10d3cb3f143e433117cf98c7bab959e396ae9e1935be9f8929535b0b2 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Runner_Boss_MAP2_DAM.uasset | changed | package_sha256 | 2e9a5fc13c96bb4a321d1e9d3d7cac0c7f598180c21f0157e50426686a4af010 | bc0c02a55b9e40203de6caae4170e4c7c5f850f310b3a95bac9f2301133254c9 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Bonecrusher_hard.uasset | changed | package_sha256 | 53e7f5946c6df949e4105bb713591a057d16165cfef46674cc204ce135205d8b | d79ac647d3f86ed1831fdc09eec9063077c25b04cf394f969a60640037276712 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_mall_hard.uasset | changed | package_sha256 | f7970551ed2979e8dbbe43d61cc1b98212d6ab31451271f8ea69f060e0849973 | c7e4c4d6a3705d6b4540a88bedbae5c1b0433fb51b164d6b3e2ce6fa84e24cd3 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_Map5_BOSS2_hard.uasset | changed | package_sha256 | 88fd8c5378db83d8f7bff2bd02469b0557cff2392d8affe982695c8fb23ce666 | b815a8665e462afbc0798b32dd223b0e9efbdc04dbd154eaf7cc34b0112a1a2b |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_policeOffice_hard.uasset | changed | package_sha256 | 96ee5079dad971efe7e8b1bcc1eec98c088c19b3af27bb20a956a038b317d3f2 | c1d42431b5fffe13bcf11ad1e69e76e1c930980e5fd6370c4550ade7a3740a19 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_zombieshooter_hard.uasset | changed | package_sha256 | 3247d6974c223e3d1bf3c245d63630b50440a94dc2fb16bb31e5aa8cc54ad167 | a3f6b4f1efe45e530d967bd8a5d360d52f3121e0bb4995fcadf12e32c5f2546c |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Guard_Boss_Map3_F1_Boss_hard.uasset | changed | package_sha256 | 1ad18edbd6de5e7721f558af9504459eaec178cee948ee80922297e3b1992f0a | e6e7ac2a4035a5fda84863faf6191b333c42da25079a3bb91afd6b989c661105 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Guard_Boss_Map5_Boss_hard.uasset | changed | package_sha256 | 21151504fb4830a15a20615612c9881a2cba9e9c723b6a56273ff269af345136 | c0ef96f3b545675a67d950237c241ba7b933013a3d995f64e68c24e89947af81 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard.uasset | changed | package_sha256 | de1984b82a7990fc0dd5a0e81cf24a252fc9da2920d9587388dfdd591b92a896 | b1f7b21b0839abfd16685e61e05d8a7eb5fbefb4a6264510bf82ac89dbfed8df |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Butcher_hard.uasset | changed | package_sha256 | 555e4e9cbd0903042b2b6702272a11c79ede0fe655ae0ecaf67a5599c83fe74f | 2d7a003d62c75ceb1bf041db08edcb9435dec5e4f74158f1b10c26dac2f1753a |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Runner_Boss_MAP2_DAM_hard.uasset | changed | package_sha256 | 05c6fa94adea87b9ee7328d4b841446612196edbe8a6446c90507b8d23bc4bc3 | 8918a59a3572192a19a6cbd805270a8550e54d71c17d94c709dbe23115d6aa04 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Bonecrusher_simple.uasset | changed | package_sha256 | 5dadfaeef33dc30c449ba401c3901cc161390cfe25a1ba7285433133ea514c00 | 4240635ab529e66690e8d8637e4b003a6a3f93c6e5d2b9a911c06198b43ff79f |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_mall_simple.uasset | changed | package_sha256 | 824937d77b0a48cfdfd8d4e6c32cd7adf234a3038d97b6ba29e11fb07fccd6ed | 11d7f99920f40dab260b917c543a13f097a92b4f9a00aaf029ca8c1690e3a8c0 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_Map5_BOSS2_simple.uasset | changed | package_sha256 | 939cb5f16fd1506d2a05df2b14348b843ddbc03e9fe74fec8922201388b42e3b | 8b6acaf1fb60a18c7ccbaf3a6c74006aa5eab63105c953f57dab0c58e70cc1a3 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_policeOffice_simple.uasset | changed | package_sha256 | 891ea058b59ff1ac304b407b715d1df5d66296a6013ed8e781d30a2ee589df6f | 039146ee9f28eb50e8175ab97cb3c840ffe3977513204295ecbbfdfcee96a819 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_zombieshooter_simple.uasset | changed | package_sha256 | a4ca464cced422b93b63325603f3eef9d73665e69b8d6ec24b014071535b7143 | 9212cabcb01a9212fa7ae60e65d9b387d2a3e2f4d2bc68ed4581a367ba26c4c1 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Guard_Boss_Map3_F1_Boss_simple.uasset | changed | package_sha256 | 2c948a291304a09b9be98cb16a7d4836f5380c9c28d2ecfada6d4c1763c0c4c2 | bb8776a2b0e0f28411eaa5a18a2a6fb5b662dc3fa8045e1a82fc2768e818b778 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Guard_Boss_Map5_Boss_simple.uasset | changed | package_sha256 | e3152aa7233b9257398ef05a246683e502e1ea96baa870bcfdb53a160a738184 | 523f39d56279c2afcff462468b8f16646d0188e0ff6727c54d0011b961d8dedb |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple.uasset | changed | package_sha256 | ef051c5f4c8922fd3f561717b65021706ada13a13d0533bbbbf57c817d575bf4 | ec3c3641f1e4a74964b180e4d3508c816e5d0892b7776d8479fff50f1c72e760 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Butcher_simple.uasset | changed | package_sha256 | dad75aae4a638a529cd8e0c3ca3e06bef800cd3f76b84465eaf7f9e43d99ae91 | f328c0051e20e0f9a64dd94a8a20e75dd3930b6ef370a7825d584b9acce8be4d |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Runner_Boss_MAP2_DAM_simple.uasset | changed | package_sha256 | 95668ab540b25c8d56e4104df4253cea2590faa20352209ead728eacf149ec27 | f4b992b6cd3005d06c8d43843be336e07182bd65fa86da2c3eb4356962834e48 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv1_hard.uasset | changed | package_sha256 | 483a0851a077955ed6db4a3202c55217d7c76c9c74e17e793c458b44764b6edd | ae74c5d8e113f383784a05b16215ceeb7f879ca1d6d959a7816d011d315a11eb |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv2_hard.uasset | changed | package_sha256 | 7dca1c44aa48ddb5ba7ccc72507e66b75063508c5ff2589783b7f16ea42130dd | 640f0a0f6708fb5ca5a23c922eb4f7d73b8ef130573bb74b74d62db8d6da109f |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv3_hard.uasset | changed | package_sha256 | 13f8b51868a51744c851a4b8fcb5f8d9470b13be6e18693375a6c28a020c8b05 | c14338cb880dff2adcca0da0de490df482b92591bdb4ef2c8afab59c96dfd549 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv5_Security_hard.uasset | changed | package_sha256 | 133285e2d353422f77527ac72b312d0c332cb828a77f964867607f09c1d86b45 | 44f32f84e4b25208f5fdaae7ab9a2b278ca9b3d427d1bd7379fc9b76ccae79a9 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv1_hard.uasset | changed | package_sha256 | 9ae57c4283e2751f6d008804a336f21499ecda676f33b2917030c476c727d1f8 | a7aa78c6a91e76a94a450218fcebf38e05fd7081d6256659233c03f4d742282d |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv2_hard.uasset | changed | package_sha256 | 024c0aeb84e9eae349c2e8ebd7a9b22a2a6c8d50b2f1e45bc12e5da78036b986 | 813812fc5b2b524eed5aa14ab6ba70b19dc5e893934d74712d3e60047de7b9ef |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv3_hard.uasset | changed | package_sha256 | 8bf868ca5a9bf140b54baca8a851418c509c3f2da690f3ce010d38300bab520b | 5e5796d819363519126067dd2c18e0a5908d06a6f971d96b77a727828045d38e |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv3_Security_hard.uasset | changed | package_sha256 | 29f1b187cbec0966529a3dd10317f766d0888b57a78392b4583ffacf4563c1d7 | 0204786abfb629dd9e54924c2178d8eb58c5bba227aa4978bf429cd19733fdb0 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv4_Metrol_hard.uasset | changed | package_sha256 | 9a2c8b4fbbcdbc43bbd1d543a5cd799e3330821488cb18d97399b9e803826a70 | e2066fe7bdc3b9017f2bb85fd51568c50f01a67bbf85a45a491adb29e65b171b |
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| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv5_Security_simple.uasset | changed | package_sha256 | dd66ca0fe3db7c7c78c4e42e02d0652db165ce3d25235aa9dea9531d4dc1b831 | bc8fb4c33b741954b13de5347e3ff79914a80a944f19899bf18063b0f0fcaeda |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv1_simple.uasset | changed | package_sha256 | 39f346ed7497c081d385d6c0f83ae3e6af3fbd69e068c516ab95376fdf33f046 | 0f0906e0324e25c9ab3eb669be3840c885d3c5962d786160d58c8c202330f42e |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv2_simple.uasset | changed | package_sha256 | 856ae1619d266655fcbf51066292b2d83395245d8d1cf1c23197d22d8d1b3702 | 692eedc674d9ac815e4d9af0945a64f66c1414b859a8121c1fe00f14493f59de |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv3_Security_simple.uasset | changed | package_sha256 | 605bd0a9f849bddeebcbc415609dc4226aca970f3619828b6fb67fdfaa758ef5 | f8b83c4cc2e3c722b3d7f665c8121eaae9b4c49cd34a585ba99a47e2674f6d84 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv3_simple.uasset | changed | package_sha256 | 5e422f4c2a9aa95a84a69e0bb9f3df4230a9138e471a8d0bcb6da5e9da24ebf5 | 6d18169af3e389d96be933a5762176025cb712eca015a5e2d1099833b918e770 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv4_Metrol_simple.uasset | changed | package_sha256 | 4943cedc7c3b49bf2ea5a933da665238fac4045e2732199389f06f8bdb1559bd | 73b3ee440d5aa9486a36199d8283ea9af7222a61bc4d3adebcc0a34232c4068e |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv4_Security_simple.uasset | changed | package_sha256 | c9e845b74a83b655f83b9371a15cef3f48c390b0d9de86592f3dfd9ca17809be | 97cfdf368935f3773acadac16d0908e4e8036388db05e318cb229b9b9803f91e |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv5_Security_simple.uasset | changed | package_sha256 | 5903fa56ee4a9c085ae3bda14d814b84d049bff5a5d156d626931348ba069b2d | 7493f67fcb288dc245f1f5b115bea20eddf4b897a7a755522252fd68c215856f |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv1.uasset | changed | package_sha256 | 249c82e05831d91953fb62f18d051f97f81a8f385210f480d25b3648b3fbb25b | 9c62a87197375c5d17c813ad1e8038d94ef2fa5c580e079709bade1a922c9755 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv2.uasset | changed | package_sha256 | c63eec1b652f6f7247eb186bdb3bbb88b01418e6dc586f50ea920fbb66348069 | 02dd1d4af83cad671c0be6ac9b566f5a4eb8123a46a73a3a9e39ca8f092bea99 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv3.uasset | changed | package_sha256 | 769e64bd2b8936bce6d10333e143ae31ce11a5087b192f3db0900b58447802ce | 58f1049ec12253ce6f867b43fb1cc732ac87e276383f46e20c19715a07bbaa6a |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv5_Security.uasset | changed | package_sha256 | c17caafd8d76371f9cdc314220163d7f5a971b3c8244e1357e046b73a84ebdd1 | b6052935e81bc7ff1c6cdd8ff5788cea11c2afe5ee7cf69b8038ac1fc37a424c |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv1.uasset | changed | package_sha256 | 33e5f6b43e3bb3da5a2851c013f063d7ac471cdfd09debc992937c29c5dbd3b4 | 8d652ed0d03645f4cebeaac30e036ae62733cca97c283b462a0dad7ab059cbdd |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv1_map1.uasset | changed | package_sha256 | 0c2090f61548bbd69db7c18a97fbc84c4283c62d0138fe7c051b3bced1e7fe69 | e9e282bc2e5a10668db9cc3d35378e15e94059f4ef5f91ad04855f72d7db0b1e |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv2.uasset | changed | package_sha256 | 3d9c8fa78a7b5af51db1aa4b08fb24e10f4228faacd5f5ff8f554e56360a4964 | 7702b3567ab25340f838b678fdaf570a121605466c8938d37b056c1e31ddf319 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv2_map1.uasset | changed | package_sha256 | 04ae0224115e7ba0c83a9c37c4bb957d91b1c34fd110960565ccb8804d2a38a2 | 80259c5f2d2407be1079fe5c0f585e07e0a83529139188480ee59a06aced4a6a |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv3.uasset | changed | package_sha256 | ed0415fc4f397092f676d184e24aed81cd52ce7105c8b396856967235f12977e | 3ce0f4474fc06d976134579a71cb6a63b68cc1db32205d38cd5c1d05e750d260 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv3_map1.uasset | changed | package_sha256 | cf47ff8501dd453bb55f1773cc50697caa74cbc09ce6d8a72ea2feed6344fa20 | 63700268eb0b42aa2fea31dea9c26abd4a632ebe486abe8e5cc093776c35ef53 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv4_Metrol.uasset | changed | package_sha256 | 4723cfbabdf61c943721e6fc52a26538649918bc871db8fb00f8b0bc149ba048 | 0fc619aa2d784e621e2d912b4a188cbe994b94be53ba460dcafda7139847e264 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_lv5_Security.uasset | changed | package_sha256 | e6ce89bd18583e32fd0e019682a91f833f7b56e02f8e99f9f4042af493163a87 | e5e4950028661752e4e72ab5f02b2e9643c6f61110b2ead33067debf2cb7b4b0 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Map4_Butcher_Minion.uasset | changed | package_sha256 | abc2815706e11a356d5075b608b8644a2382dcb789e7d69446996316ee511cfb | 1cef6d758cdaf9f57c58afbb7fd584de201faf396e407ad1f45eb79f7fb8600a |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_hard.uasset | changed | package_sha256 | 2aaa1f19d67a5345692f2a504b525ff86c8b77ec1384916cb477193be266320b | 996630df5272520684a182cdb529cb16a13ccb116f6487062e0f4959c7c723cc |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_Lv1.uasset | changed | package_sha256 | 7c82fa280ff43a0381fa6655ebc730cb715877d250e13cd6e2890c70f2415095 | f1a12cfcedac773f2cbc7623000cbac21714fe1af3b7db44d9f78459f8765698 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_normal.uasset | changed | package_sha256 | 5065aae2a0919adafaaeeab3a268b28bcf100da99e827e351824c702d215e48d | d48e4af124e9c8acd7899685f6eac96b2d5dcafd77bf9eb3ba2c404b054f03d4 |
| enemies.profiles | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_simple.uasset | changed | package_sha256 | f049865cf9f78ce594e3f3c72a6f66ac0c018cc19bae528356512fdb67f55160 | 7595ceba2801c3e625dcd0ccc3b528fbf6120fc2efc873690ec20c12188e04f5 |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_behavior_plan \| CombatTactics_Cautious_Boss \| /Game/Blueprints/GameModes/Warfare/AI/Behaviors/Boss/CombatTactics_Cautious_Boss | added | * |  | {"dependency_role":"referenced_behavior_plan","evidence_status":"package_import_dependency","object_class":"HTN","object_name":"CombatTactics_Cautious_Boss","package_name":"/Game/Blueprints/GameModes/Warfare/AI/Behaviors/Boss/CombatTactics_Cautious_Boss","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_character_mesh \| SKM_Boss_12_Third_CK \| /Game/Blueprints/GameModes/Warfare/Character/Bot_12/SKM_Boss_12_Third_CK | added | * |  | {"dependency_role":"referenced_character_mesh","evidence_status":"package_import_dependency","object_class":"SkeletalMesh","object_name":"SKM_Boss_12_Third_CK","package_name":"/Game/Blueprints/GameModes/Warfare/Character/Bot_12/SKM_Boss_12_Third_CK","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_environment_query \| EQS_FindAttackTarget \| /Game/Blueprints/AI/ContractorsAI/EQS/FindAttackTarget/EQS_FindAttackTarget | added | * |  | {"dependency_role":"referenced_environment_query","evidence_status":"package_import_dependency","object_class":"EnvQuery","object_name":"EQS_FindAttackTarget","package_name":"/Game/Blueprints/AI/ContractorsAI/EQS/FindAttackTarget/EQS_FindAttackTarget","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_helmet \| WarfareHelmet_Delta_C \| /Game/Blueprints/GameModes/Warfare/Helmet/WarfareHelmet_Delta | added | * |  | {"dependency_role":"referenced_helmet","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"WarfareHelmet_Delta_C","package_name":"/Game/Blueprints/GameModes/Warfare/Helmet/WarfareHelmet_Delta","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_helmet \| WarfareHelmet_Delta_LE_C \| /Game/Blueprints/GameModes/Warfare/Helmet/WarfareHelmet_Delta_LE | added | * |  | {"dependency_role":"referenced_helmet","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"WarfareHelmet_Delta_LE_C","package_name":"/Game/Blueprints/GameModes/Warfare/Helmet/WarfareHelmet_Delta_LE","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_tuning_curve \| DeathDropScaleCurve_ForHigherArmor \| /Game/Blueprints/GameModes/Warfare/AI/Profiles/ScavDeathDropCurve/DeathDropScaleCurve_ForHigherArmor | added | * |  | {"dependency_role":"referenced_tuning_curve","evidence_status":"package_import_dependency","object_class":"CurveFloat","object_name":"DeathDropScaleCurve_ForHigherArmor","package_name":"/Game/Blueprints/GameModes/Warfare/AI/Profiles/ScavDeathDropCurve/DeathDropScaleCurve_ForHigherArmor","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_tuning_curve \| Rifle_AOD_ForHighACBOT \| /Game/Blueprints/GameModes/Warfare/AI/AOD/Rifle_AOD_ForHighACBOT | added | * |  | {"dependency_role":"referenced_tuning_curve","evidence_status":"package_import_dependency","object_class":"CurveFloat","object_name":"Rifle_AOD_ForHighACBOT","package_name":"/Game/Blueprints/GameModes/Warfare/AI/AOD/Rifle_AOD_ForHighACBOT","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_tuning_curve \| TargetMovementSpeedAccuracyCurve \| /Game/Blueprints/GameModes/Warfare/AI/TargetMovementSpeedAccuracyCurve | added | * |  | {"dependency_role":"referenced_tuning_curve","evidence_status":"package_import_dependency","object_class":"CurveFloat","object_name":"TargetMovementSpeedAccuracyCurve","package_name":"/Game/Blueprints/GameModes/Warfare/AI/TargetMovementSpeedAccuracyCurve","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_tuning_curve \| ThreatAccuracyCurve_Regular \| /Game/Blueprints/GameModes/Warfare/AI/ThreatAccuracyCurve_Regular | added | * |  | {"dependency_role":"referenced_tuning_curve","evidence_status":"package_import_dependency","object_class":"CurveFloat","object_name":"ThreatAccuracyCurve_Regular","package_name":"/Game/Blueprints/GameModes/Warfare/AI/ThreatAccuracyCurve_Regular","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_vest_or_rig \| WarfareTecVest_WDCS_C \| /Game/Blueprints/GameModes/Warfare/TecVest/WarfareTecVest_WDCS | added | * |  | {"dependency_role":"referenced_vest_or_rig","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"WarfareTecVest_WDCS_C","package_name":"/Game/Blueprints/GameModes/Warfare/TecVest/WarfareTecVest_WDCS","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_vest_or_rig \| WarfareTecVest_WDCS_Swat_C \| /Game/Blueprints/GameModes/Warfare/TecVest/WarfareTecVest_WDCS_Swat | added | * |  | {"dependency_role":"referenced_vest_or_rig","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"WarfareTecVest_WDCS_Swat_C","package_name":"/Game/Blueprints/GameModes/Warfare/TecVest/WarfareTecVest_WDCS_Swat","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_weapon_generator \| G3Generator_AK4_C \| /Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_AK4 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_AK4_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_AK4","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_weapon_generator \| G3Generator_HK51_C \| /Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_HK51_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_weapon_generator \| G3Generator_HK51K_C \| /Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51K | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_HK51K_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51K","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_weapon_generator \| GunGenerator_M16A2_C \| /Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AR15/GunGenerator_M16A2 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"GunGenerator_M16A2_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AR15/GunGenerator_M16A2","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_weapon_generator \| GunGenerator_RC416A5_C \| /Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/HK416/GunGenerator_RC416A5 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"GunGenerator_RC416A5_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/HK416/GunGenerator_RC416A5","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| referenced_weapon_generator \| WeaponGenerator_MP5A4_Standard_C \| /Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/Mp5/WeaponGenerator_MP5A4_Standard | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"WeaponGenerator_MP5A4_Standard_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/Mp5/WeaponGenerator_MP5A4_Standard","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_behavior_plan \| CombatTactics_Cautious_Boss \| /Game/Blueprints/GameModes/Warfare/AI/Behaviors/Boss/CombatTactics_Cautious_Boss | added | * |  | {"dependency_role":"referenced_behavior_plan","evidence_status":"package_import_dependency","object_class":"HTN","object_name":"CombatTactics_Cautious_Boss","package_name":"/Game/Blueprints/GameModes/Warfare/AI/Behaviors/Boss/CombatTactics_Cautious_Boss","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_character_mesh \| SKM_Boss_12_Third_CK \| /Game/Blueprints/GameModes/Warfare/Character/Bot_12/SKM_Boss_12_Third_CK | added | * |  | {"dependency_role":"referenced_character_mesh","evidence_status":"package_import_dependency","object_class":"SkeletalMesh","object_name":"SKM_Boss_12_Third_CK","package_name":"/Game/Blueprints/GameModes/Warfare/Character/Bot_12/SKM_Boss_12_Third_CK","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_environment_query \| EQS_FindAttackTarget \| /Game/Blueprints/AI/ContractorsAI/EQS/FindAttackTarget/EQS_FindAttackTarget | added | * |  | {"dependency_role":"referenced_environment_query","evidence_status":"package_import_dependency","object_class":"EnvQuery","object_name":"EQS_FindAttackTarget","package_name":"/Game/Blueprints/AI/ContractorsAI/EQS/FindAttackTarget/EQS_FindAttackTarget","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_helmet \| WarfareHelmet_Delta_C \| /Game/Blueprints/GameModes/Warfare/Helmet/WarfareHelmet_Delta | added | * |  | {"dependency_role":"referenced_helmet","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"WarfareHelmet_Delta_C","package_name":"/Game/Blueprints/GameModes/Warfare/Helmet/WarfareHelmet_Delta","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_helmet \| WarfareHelmet_Delta_LE_C \| /Game/Blueprints/GameModes/Warfare/Helmet/WarfareHelmet_Delta_LE | added | * |  | {"dependency_role":"referenced_helmet","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"WarfareHelmet_Delta_LE_C","package_name":"/Game/Blueprints/GameModes/Warfare/Helmet/WarfareHelmet_Delta_LE","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_tuning_curve \| DeathDropScaleCurve_ForHigherArmorSimple \| /Game/Blueprints/GameModes/Warfare/AI/Profiles/ScavDeathDropCurve/DeathDropScaleCurve_ForHigherArmorSimple | added | * |  | {"dependency_role":"referenced_tuning_curve","evidence_status":"package_import_dependency","object_class":"CurveFloat","object_name":"DeathDropScaleCurve_ForHigherArmorSimple","package_name":"/Game/Blueprints/GameModes/Warfare/AI/Profiles/ScavDeathDropCurve/DeathDropScaleCurve_ForHigherArmorSimple","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_tuning_curve \| Rifle_AOD_harder \| /Game/Blueprints/GameModes/Warfare/AI/AOD/Rifle_AOD_harder | added | * |  | {"dependency_role":"referenced_tuning_curve","evidence_status":"package_import_dependency","object_class":"CurveFloat","object_name":"Rifle_AOD_harder","package_name":"/Game/Blueprints/GameModes/Warfare/AI/AOD/Rifle_AOD_harder","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_tuning_curve \| TargetMovementSpeedAccuracyCurve \| /Game/Blueprints/GameModes/Warfare/AI/TargetMovementSpeedAccuracyCurve | added | * |  | {"dependency_role":"referenced_tuning_curve","evidence_status":"package_import_dependency","object_class":"CurveFloat","object_name":"TargetMovementSpeedAccuracyCurve","package_name":"/Game/Blueprints/GameModes/Warfare/AI/TargetMovementSpeedAccuracyCurve","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_tuning_curve \| ThreatAccuracyCurve_Regular \| /Game/Blueprints/GameModes/Warfare/AI/ThreatAccuracyCurve_Regular | added | * |  | {"dependency_role":"referenced_tuning_curve","evidence_status":"package_import_dependency","object_class":"CurveFloat","object_name":"ThreatAccuracyCurve_Regular","package_name":"/Game/Blueprints/GameModes/Warfare/AI/ThreatAccuracyCurve_Regular","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_vest_or_rig \| WarfareTecVest_WDCS_C \| /Game/Blueprints/GameModes/Warfare/TecVest/WarfareTecVest_WDCS | added | * |  | {"dependency_role":"referenced_vest_or_rig","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"WarfareTecVest_WDCS_C","package_name":"/Game/Blueprints/GameModes/Warfare/TecVest/WarfareTecVest_WDCS","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_vest_or_rig \| WarfareTecVest_WDCS_Swat_C \| /Game/Blueprints/GameModes/Warfare/TecVest/WarfareTecVest_WDCS_Swat | added | * |  | {"dependency_role":"referenced_vest_or_rig","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"WarfareTecVest_WDCS_Swat_C","package_name":"/Game/Blueprints/GameModes/Warfare/TecVest/WarfareTecVest_WDCS_Swat","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_weapon_generator \| G3Generator_AK4_C \| /Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_AK4 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_AK4_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_AK4","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_weapon_generator \| G3Generator_HK51_C \| /Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_HK51_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_weapon_generator \| G3Generator_HK51K_C \| /Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51K | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_HK51K_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51K","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_weapon_generator \| GunGenerator_M16A2_C \| /Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AR15/GunGenerator_M16A2 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"GunGenerator_M16A2_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AR15/GunGenerator_M16A2","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_weapon_generator \| GunGenerator_RC416A5_C \| /Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/HK416/GunGenerator_RC416A5 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"GunGenerator_RC416A5_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/HK416/GunGenerator_RC416A5","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.dependencies | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| referenced_weapon_generator \| WeaponGenerator_MP5A4_Standard_C \| /Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/Mp5/WeaponGenerator_MP5A4_Standard | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"package_import_dependency","object_class":"BlueprintGeneratedClass","object_name":"WeaponGenerator_MP5A4_Standard_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/Mp5/WeaponGenerator_MP5A4_Standard","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"selection_weight_and_equipped_combination_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| helmet_class_pool \| 1 \| 1 | added | * |  | {"dependency_role":"referenced_helmet","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"1","object_class":"BlueprintGeneratedClass","object_name":"WarfareHelmet_Delta_LE_C","package_name":"/Game/Blueprints/GameModes/Warfare/Helmet/WarfareHelmet_Delta_LE","pool_index":"1","pool_kind":"helmet_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"runtime_picker_and_equipped_combination_not_confirmed","selection_probability":"","selection_probability_status":"runtime_picker_not_confirmed","selection_weight":"","selection_weight_status":"legacy_class_array_runtime_selection_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| primary_weapon_class_pool \| 1 \| 1 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"1","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_AK4_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_AK4","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| primary_weapon_class_pool \| 1 \| 2 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"2","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_HK51_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| primary_weapon_class_pool \| 1 \| 3 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"3","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_HK51K_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51K","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| primary_weapon_class_pool \| 1 \| 4 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"4","object_class":"BlueprintGeneratedClass","object_name":"WeaponGenerator_MP5A4_Standard_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/Mp5/WeaponGenerator_MP5A4_Standard","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| primary_weapon_class_pool \| 1 \| 5 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"5","object_class":"BlueprintGeneratedClass","object_name":"GunGenerator_RC416A5_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/HK416/GunGenerator_RC416A5","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| primary_weapon_class_pool \| 1 \| 6 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"6","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_HK51K_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51K","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| primary_weapon_class_pool \| 1 \| 7 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"7","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_HK51_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| primary_weapon_class_pool \| 1 \| 8 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"8","object_class":"BlueprintGeneratedClass","object_name":"GunGenerator_M16A2_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AR15/GunGenerator_M16A2","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| vest_class_pool \| 1 \| 1 | added | * |  | {"dependency_role":"referenced_vest_or_rig","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"1","object_class":"BlueprintGeneratedClass","object_name":"WarfareTecVest_WDCS_Swat_C","package_name":"/Game/Blueprints/GameModes/Warfare/TecVest/WarfareTecVest_WDCS_Swat","pool_index":"1","pool_kind":"vest_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"runtime_picker_and_equipped_combination_not_confirmed","selection_probability":"","selection_probability_status":"runtime_picker_not_confirmed","selection_weight":"","selection_weight_status":"legacy_class_array_runtime_selection_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| helmet_class_pool \| 1 \| 1 | added | * |  | {"dependency_role":"referenced_helmet","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"1","object_class":"BlueprintGeneratedClass","object_name":"WarfareHelmet_Delta_LE_C","package_name":"/Game/Blueprints/GameModes/Warfare/Helmet/WarfareHelmet_Delta_LE","pool_index":"1","pool_kind":"helmet_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"runtime_picker_and_equipped_combination_not_confirmed","selection_probability":"","selection_probability_status":"runtime_picker_not_confirmed","selection_weight":"","selection_weight_status":"legacy_class_array_runtime_selection_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| primary_weapon_class_pool \| 1 \| 1 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"1","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_AK4_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_AK4","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| primary_weapon_class_pool \| 1 \| 2 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"2","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_HK51_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| primary_weapon_class_pool \| 1 \| 3 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"3","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_HK51K_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51K","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| primary_weapon_class_pool \| 1 \| 4 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"4","object_class":"BlueprintGeneratedClass","object_name":"WeaponGenerator_MP5A4_Standard_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/Mp5/WeaponGenerator_MP5A4_Standard","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| primary_weapon_class_pool \| 1 \| 5 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"5","object_class":"BlueprintGeneratedClass","object_name":"GunGenerator_RC416A5_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/HK416/GunGenerator_RC416A5","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| primary_weapon_class_pool \| 1 \| 6 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"6","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_HK51K_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51K","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| primary_weapon_class_pool \| 1 \| 7 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"7","object_class":"BlueprintGeneratedClass","object_name":"G3Generator_HK51_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/G3/G3Generator_HK51","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| primary_weapon_class_pool \| 1 \| 8 | added | * |  | {"dependency_role":"referenced_weapon_generator","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"8","object_class":"BlueprintGeneratedClass","object_name":"GunGenerator_M16A2_C","package_name":"/Game/Blueprints/VRInteractables/ZomboyGunSystem/AdvanceGun/AR15/GunGenerator_M16A2","pool_index":"1","pool_kind":"primary_weapon_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"uniform_static_picker_confirmed_live_equipped_combination_not_observed","selection_probability":"0.125","selection_probability_status":"uniform_member_probability_confirmed","selection_weight":"1","selection_weight_status":"uniform_index_weight_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.loadout-pools | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| vest_class_pool \| 1 \| 1 | added | * |  | {"dependency_role":"referenced_vest_or_rig","evidence_status":"schema_mapped_serialized_profile_class_array","member_index":"1","object_class":"BlueprintGeneratedClass","object_name":"WarfareTecVest_WDCS_Swat_C","package_name":"/Game/Blueprints/GameModes/Warfare/TecVest/WarfareTecVest_WDCS_Swat","pool_index":"1","pool_kind":"vest_class_pool","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"runtime_picker_and_equipped_combination_not_confirmed","selection_probability":"","selection_probability_status":"runtime_picker_not_confirmed","selection_weight":"","selection_weight_status":"legacy_class_array_runtime_selection_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.gear-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| helmet_config \| 1 \|  | added | * |  | {"config_kind":"helmet_config","dependency_role":"referenced_helmet","evidence_status":"serialized_ai_gear_ratio_struct","gear_member_index":"1","mask_member_index":"","object_class":"BlueprintGeneratedClass","object_name":"WarfareHelmet_Delta_C","package_name":"/Game/Blueprints/GameModes/Warfare/Helmet/WarfareHelmet_Delta","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"weighted_picker_static_code_confirmed_live_outcome_not_confirmed","selection_probability":"1.0","selection_probability_status":"weighted_picker_probability_confirmed","selection_weight":"1.0","selection_weight_total":"1.0","skin_config_count":"1","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.gear-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| vest_config \| 1 \|  | added | * |  | {"config_kind":"vest_config","dependency_role":"referenced_vest_or_rig","evidence_status":"serialized_ai_gear_ratio_struct","gear_member_index":"1","mask_member_index":"","object_class":"BlueprintGeneratedClass","object_name":"WarfareTecVest_WDCS_C","package_name":"/Game/Blueprints/GameModes/Warfare/TecVest/WarfareTecVest_WDCS","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"weighted_picker_static_code_confirmed_live_outcome_not_confirmed","selection_probability":"1.0","selection_probability_status":"weighted_picker_probability_confirmed","selection_weight":"1.0","selection_weight_total":"1.0","skin_config_count":"1","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.gear-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| helmet_config \| 1 \|  | added | * |  | {"config_kind":"helmet_config","dependency_role":"referenced_helmet","evidence_status":"serialized_ai_gear_ratio_struct","gear_member_index":"1","mask_member_index":"","object_class":"BlueprintGeneratedClass","object_name":"WarfareHelmet_Delta_C","package_name":"/Game/Blueprints/GameModes/Warfare/Helmet/WarfareHelmet_Delta","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"weighted_picker_static_code_confirmed_live_outcome_not_confirmed","selection_probability":"1.0","selection_probability_status":"weighted_picker_probability_confirmed","selection_weight":"1.0","selection_weight_total":"1.0","skin_config_count":"1","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.gear-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| vest_config \| 1 \|  | added | * |  | {"config_kind":"vest_config","dependency_role":"referenced_vest_or_rig","evidence_status":"serialized_ai_gear_ratio_struct","gear_member_index":"1","mask_member_index":"","object_class":"BlueprintGeneratedClass","object_name":"WarfareTecVest_WDCS_C","package_name":"/Game/Blueprints/GameModes/Warfare/TecVest/WarfareTecVest_WDCS","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"weighted_picker_static_code_confirmed_live_outcome_not_confirmed","selection_probability":"1.0","selection_probability_status":"weighted_picker_probability_confirmed","selection_weight":"1.0","selection_weight_total":"1.0","skin_config_count":"1","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.gear-skins | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| helmet_config \| 1 \|  \| 1 | added | * |  | {"config_kind":"helmet_config","evidence_status":"serialized_ai_gear_skin_ratio","gear_member_index":"1","mask_member_index":"","object_name":"WarfareHelmet_Delta_C","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"weighted_static_picker_confirmed_live_equipped_skin_not_observed","selection_probability":"1.0","selection_probability_status":"weighted_picker_probability_confirmed","selection_weight":"1.0","selection_weight_total":"1.0","skin_id":"skin.helmet.ledelta","skin_member_index":"1","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.gear-skins | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| vest_config \| 1 \|  \| 1 | added | * |  | {"config_kind":"vest_config","evidence_status":"serialized_ai_gear_skin_ratio","gear_member_index":"1","mask_member_index":"","object_name":"WarfareTecVest_WDCS_C","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"weighted_static_picker_confirmed_live_equipped_skin_not_observed","selection_probability":"1.0","selection_probability_status":"weighted_picker_probability_confirmed","selection_weight":"1.0","selection_weight_total":"1.0","skin_id":"skin.vest.swatwdcs","skin_member_index":"1","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset"} |
| enemies.gear-skins | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| helmet_config \| 1 \|  \| 1 | added | * |  | {"config_kind":"helmet_config","evidence_status":"serialized_ai_gear_skin_ratio","gear_member_index":"1","mask_member_index":"","object_name":"WarfareHelmet_Delta_C","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"weighted_static_picker_confirmed_live_equipped_skin_not_observed","selection_probability":"1.0","selection_probability_status":"weighted_picker_probability_confirmed","selection_weight":"1.0","selection_weight_total":"1.0","skin_id":"skin.helmet.ledelta","skin_member_index":"1","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.gear-skins | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| vest_config \| 1 \|  \| 1 | added | * |  | {"config_kind":"vest_config","evidence_status":"serialized_ai_gear_skin_ratio","gear_member_index":"1","mask_member_index":"","object_name":"WarfareTecVest_WDCS_C","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"weighted_static_picker_confirmed_live_equipped_skin_not_observed","selection_probability":"1.0","selection_probability_status":"weighted_picker_probability_confirmed","selection_weight":"1.0","selection_weight_total":"1.0","skin_id":"skin.vest.swatwdcs","skin_member_index":"1","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| HelmetDurabilityCapMaxScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"helmet","picker_formula_id":"durability_cap","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","property_name":"HelmetDurabilityCapMaxScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"1.0","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"showdown_ai_profile_default"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| HelmetDurabilityCapMinScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"helmet","picker_formula_id":"durability_cap","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","property_name":"HelmetDurabilityCapMinScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"1.0","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"showdown_ai_profile_default"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| HelmetDurabilityLevMaxScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"helmet","picker_formula_id":"durability_level","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","property_name":"HelmetDurabilityLevMaxScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"1.0","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"showdown_ai_profile_default"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| HelmetDurabilityLevMinScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"helmet","picker_formula_id":"durability_level","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","property_name":"HelmetDurabilityLevMinScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.8","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| MaskDurabilityCapMaxScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"mask","picker_formula_id":"durability_cap","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","property_name":"MaskDurabilityCapMaxScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"1.0","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"showdown_ai_profile_default"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| MaskDurabilityCapMinScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"mask","picker_formula_id":"durability_cap","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","property_name":"MaskDurabilityCapMinScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"1.0","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"showdown_ai_profile_default"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| MaskDurabilityLevMaxScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"mask","picker_formula_id":"durability_level","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","property_name":"MaskDurabilityLevMaxScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"1.0","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"showdown_ai_profile_default"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| MaskDurabilityLevMinScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"mask","picker_formula_id":"durability_level","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","property_name":"MaskDurabilityLevMinScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.8","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| VestDurabilityCapMaxScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"vest","picker_formula_id":"durability_cap","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","property_name":"VestDurabilityCapMaxScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"1.0","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"showdown_ai_profile_default"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| VestDurabilityCapMinScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"vest","picker_formula_id":"durability_cap","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","property_name":"VestDurabilityCapMinScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"1.0","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"showdown_ai_profile_default"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| VestDurabilityLevMaxScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"vest","picker_formula_id":"durability_level","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","property_name":"VestDurabilityLevMaxScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"1.0","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"showdown_ai_profile_default"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| VestDurabilityLevMinScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"vest","picker_formula_id":"durability_level","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","property_name":"VestDurabilityLevMinScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.8","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| HelmetDurabilityCapMaxScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"helmet","picker_formula_id":"durability_cap","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","property_name":"HelmetDurabilityCapMaxScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.8","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| HelmetDurabilityCapMinScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"helmet","picker_formula_id":"durability_cap","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","property_name":"HelmetDurabilityCapMinScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.6","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| HelmetDurabilityLevMaxScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"helmet","picker_formula_id":"durability_level","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","property_name":"HelmetDurabilityLevMaxScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.8","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| HelmetDurabilityLevMinScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"helmet","picker_formula_id":"durability_level","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","property_name":"HelmetDurabilityLevMinScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.4","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| MaskDurabilityCapMaxScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"mask","picker_formula_id":"durability_cap","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","property_name":"MaskDurabilityCapMaxScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.8","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| MaskDurabilityCapMinScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"mask","picker_formula_id":"durability_cap","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","property_name":"MaskDurabilityCapMinScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.6","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| MaskDurabilityLevMaxScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"mask","picker_formula_id":"durability_level","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","property_name":"MaskDurabilityLevMaxScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.8","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| MaskDurabilityLevMinScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"mask","picker_formula_id":"durability_level","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","property_name":"MaskDurabilityLevMinScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.4","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| VestDurabilityCapMaxScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"vest","picker_formula_id":"durability_cap","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","property_name":"VestDurabilityCapMaxScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.8","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| VestDurabilityCapMinScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"vest","picker_formula_id":"durability_cap","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","property_name":"VestDurabilityCapMinScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.6","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| VestDurabilityLevMaxScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"vest","picker_formula_id":"durability_level","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","property_name":"VestDurabilityLevMaxScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.8","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.durability-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| VestDurabilityLevMinScale | added | * |  | {"application_status":"passed_to_random_picker_and_assigned_to_spawned_protective_gear","evidence_status":"serialized_or_inherited_ai_durability_scale","gear_slot":"vest","picker_formula_id":"durability_level","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","property_name":"VestDurabilityLevMinScale","runtime_status":"static_generation_and_assignment_confirmed_live_random_value_not_observed","scale_value":"0.4","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BlackPanther/WarfareAIProfile_BlackPanther_Lv3.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_BlackPanther_Lv3","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BlackPanther/WarfareAIProfile_BlackPanther_Lv3.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BlackPanther/WarfareAIProfile_BlackPanther_Lv3.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_BlackPanther_Lv3","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BlackPanther/WarfareAIProfile_BlackPanther_Lv3.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BlackPanther/WarfareAIProfile_BlackPanther_Lv5.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_BlackPanther_Lv5","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BlackPanther/WarfareAIProfile_BlackPanther_Lv5.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BlackPanther/WarfareAIProfile_BlackPanther_Lv5.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_BlackPanther_Lv5","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BlackPanther/WarfareAIProfile_BlackPanther_Lv5.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/Christmas2024/WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Deer.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Deer","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/Christmas2024/WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Deer.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/Christmas2024/WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Deer.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Deer","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/Christmas2024/WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Deer.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/Christmas2024/WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Santa.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Santa","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/Christmas2024/WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Santa.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/Christmas2024/WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Santa.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Santa","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/Christmas2024/WarfareAIProfile_Runner_Boss_MAP2_Chrismas_Santa.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Bonecrusher.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Bonecrusher","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Bonecrusher.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Bonecrusher.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Bonecrusher","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Bonecrusher.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_mall.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_mall","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_mall.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_mall.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_mall","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_mall.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_Map5_BOSS2.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_Map5_BOSS2","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_Map5_BOSS2.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_Map5_BOSS2.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_Map5_BOSS2","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_Map5_BOSS2.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_MarcusDLC_Boss.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_MarcusDLC_Boss","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_MarcusDLC_Boss.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_MarcusDLC_Boss.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_MarcusDLC_Boss","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_MarcusDLC_Boss.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_policeOffice.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_policeOffice","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_policeOffice.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_policeOffice.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_policeOffice","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_policeOffice.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_zombieshooter.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_zombieshooter","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_zombieshooter.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_zombieshooter.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_zombieshooter","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Boss_zombieshooter.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Guard_Boss_Map3_F1_Boss.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_Boss_Map3_F1_Boss","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Guard_Boss_Map3_F1_Boss.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Guard_Boss_Map3_F1_Boss.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_Boss_Map3_F1_Boss","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Guard_Boss_Map3_F1_Boss.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Guard_Boss_Map5_Boss.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_Boss_Map5_Boss","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Guard_Boss_Map5_Boss.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Guard_Boss_Map5_Boss.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_Boss_Map5_Boss","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Guard_Boss_Map5_Boss.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Map4_Barricade.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Map4_Barricade.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Map4_Barricade.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Map4_Barricade.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Map4_Butcher.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Butcher","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Map4_Butcher.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Map4_Butcher.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Butcher","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Map4_Butcher.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Runner_Boss_MAP2_DAM.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Runner_Boss_MAP2_DAM","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Runner_Boss_MAP2_DAM.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Runner_Boss_MAP2_DAM.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Runner_Boss_MAP2_DAM","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Boss/WarfareAIProfile_Runner_Boss_MAP2_DAM.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Bonecrusher_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Bonecrusher_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Bonecrusher_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Bonecrusher_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Bonecrusher_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Bonecrusher_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_mall_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_mall_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_mall_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_mall_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_mall_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_mall_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_Map5_BOSS2_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_Map5_BOSS2_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_Map5_BOSS2_hard.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_Map5_BOSS2_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_Map5_BOSS2_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_Map5_BOSS2_hard.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_policeOffice_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_policeOffice_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_policeOffice_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_policeOffice_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_policeOffice_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_policeOffice_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_zombieshooter_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_zombieshooter_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_zombieshooter_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_zombieshooter_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_zombieshooter_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Boss_zombieshooter_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Guard_Boss_Map3_F1_Boss_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_Boss_Map3_F1_Boss_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Guard_Boss_Map3_F1_Boss_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Guard_Boss_Map3_F1_Boss_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_Boss_Map3_F1_Boss_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Guard_Boss_Map3_F1_Boss_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Guard_Boss_Map5_Boss_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_Boss_Map5_Boss_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Guard_Boss_Map5_Boss_hard.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Guard_Boss_Map5_Boss_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_Boss_Map5_Boss_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Guard_Boss_Map5_Boss_hard.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| backpack_loot_max_count | added | * |  | {"config_name":"backpack_loot_max_count","config_value":"3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"wf_ai_profile_default","value_type":"int"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| backpack_loot_min_count | added | * |  | {"config_name":"backpack_loot_min_count","config_value":"","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"native_default_not_serialized","value_type":"int"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| backpack_prop | added | * |  | {"config_name":"backpack_prop","config_value":"","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"native_default_not_serialized","value_type":"object"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| bullet_preference | added | * |  | {"config_name":"bullet_preference","config_value":"4","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"profile_serialized_override","value_type":"int"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| combat_supply_table | added | * |  | {"config_name":"combat_supply_table","config_value":"","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"serialized_config_runtime_consumer_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"native_default_not_serialized","value_type":"object"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| drop_ammo_max_ratio | added | * |  | {"config_name":"drop_ammo_max_ratio","config_value":"0.9","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"showdown_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| drop_ammo_min_ratio | added | * |  | {"config_name":"drop_ammo_min_ratio","config_value":"","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"native_default_not_serialized","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| general_supply_table | added | * |  | {"config_name":"general_supply_table","config_value":"AI_lv2","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"AI_lv2","package_name":"/Game/Blueprints/GameModes/Warfare/Loot/Data/WeaponBox/AI_lv2","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"wf_ai_profile_default","value_type":"object"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| helmet_death_drop_scale_curve | added | * |  | {"config_name":"helmet_death_drop_scale_curve","config_value":"DeathDropScaleCurve_ForHigherArmor","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"DeathDropScaleCurve_ForHigherArmor","package_name":"/Game/Blueprints/GameModes/Warfare/AI/Profiles/ScavDeathDropCurve/DeathDropScaleCurve_ForHigherArmor","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"profile_serialized_override","value_type":"object"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| mask_death_drop_scale_curve | added | * |  | {"config_name":"mask_death_drop_scale_curve","config_value":"DeathDropScaleCurve_ForHigherArmor","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"DeathDropScaleCurve_ForHigherArmor","package_name":"/Game/Blueprints/GameModes/Warfare/AI/Profiles/ScavDeathDropCurve/DeathDropScaleCurve_ForHigherArmor","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"profile_serialized_override","value_type":"object"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset \| vest_death_drop_scale_curve | added | * |  | {"config_name":"vest_death_drop_scale_curve","config_value":"DeathDropScaleCurve_ForHigherArmor","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"DeathDropScaleCurve_ForHigherArmor","package_name":"/Game/Blueprints/GameModes/Warfare/AI/Profiles/ScavDeathDropCurve/DeathDropScaleCurve_ForHigherArmor","profile_id":"WarfareAIProfile_Map4_Barricade_hard_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Barricade_hard_scav.uasset","value_source":"profile_serialized_override","value_type":"object"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Butcher_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Butcher_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Butcher_hard.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Butcher_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Butcher_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Map4_Butcher_hard.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Runner_Boss_MAP2_DAM_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Runner_Boss_MAP2_DAM_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Runner_Boss_MAP2_DAM_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Runner_Boss_MAP2_DAM_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Runner_Boss_MAP2_DAM_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/BossHard/WarfareAIProfile_Runner_Boss_MAP2_DAM_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Bonecrusher_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Bonecrusher_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Bonecrusher_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Bonecrusher_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Bonecrusher_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Bonecrusher_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_mall_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_mall_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_mall_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_mall_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_mall_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_mall_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_Map5_BOSS2_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_Map5_BOSS2_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_Map5_BOSS2_simple.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_Map5_BOSS2_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_Map5_BOSS2_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_Map5_BOSS2_simple.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_policeOffice_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_policeOffice_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_policeOffice_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_policeOffice_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_policeOffice_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_policeOffice_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_zombieshooter_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_zombieshooter_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_zombieshooter_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_zombieshooter_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Boss_zombieshooter_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Boss_zombieshooter_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Guard_Boss_Map3_F1_Boss_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_Boss_Map3_F1_Boss_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Guard_Boss_Map3_F1_Boss_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Guard_Boss_Map3_F1_Boss_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_Boss_Map3_F1_Boss_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Guard_Boss_Map3_F1_Boss_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Guard_Boss_Map5_Boss_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_Boss_Map5_Boss_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Guard_Boss_Map5_Boss_simple.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Guard_Boss_Map5_Boss_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_Boss_Map5_Boss_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Guard_Boss_Map5_Boss_simple.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| backpack_loot_max_count | added | * |  | {"config_name":"backpack_loot_max_count","config_value":"3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"wf_ai_profile_default","value_type":"int"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| backpack_loot_min_count | added | * |  | {"config_name":"backpack_loot_min_count","config_value":"","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"native_default_not_serialized","value_type":"int"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| backpack_prop | added | * |  | {"config_name":"backpack_prop","config_value":"","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"native_default_not_serialized","value_type":"object"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| bullet_preference | added | * |  | {"config_name":"bullet_preference","config_value":"3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override","value_type":"int"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| combat_supply_table | added | * |  | {"config_name":"combat_supply_table","config_value":"","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"serialized_config_runtime_consumer_not_confirmed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"native_default_not_serialized","value_type":"object"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| drop_ammo_max_ratio | added | * |  | {"config_name":"drop_ammo_max_ratio","config_value":"0.9","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"showdown_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| drop_ammo_min_ratio | added | * |  | {"config_name":"drop_ammo_min_ratio","config_value":"","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"native_default_not_serialized","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| general_supply_table | added | * |  | {"config_name":"general_supply_table","config_value":"AI_lv2","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"AI_lv2","package_name":"/Game/Blueprints/GameModes/Warfare/Loot/Data/WeaponBox/AI_lv2","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"wf_ai_profile_default","value_type":"object"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| helmet_death_drop_scale_curve | added | * |  | {"config_name":"helmet_death_drop_scale_curve","config_value":"DeathDropScaleCurve_ForHigherArmorSimple","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"DeathDropScaleCurve_ForHigherArmorSimple","package_name":"/Game/Blueprints/GameModes/Warfare/AI/Profiles/ScavDeathDropCurve/DeathDropScaleCurve_ForHigherArmorSimple","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override","value_type":"object"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| mask_death_drop_scale_curve | added | * |  | {"config_name":"mask_death_drop_scale_curve","config_value":"DeathDropScaleCurve_ForHigherArmorSimple","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"DeathDropScaleCurve_ForHigherArmorSimple","package_name":"/Game/Blueprints/GameModes/Warfare/AI/Profiles/ScavDeathDropCurve/DeathDropScaleCurve_ForHigherArmorSimple","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override","value_type":"object"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset \| vest_death_drop_scale_curve | added | * |  | {"config_name":"vest_death_drop_scale_curve","config_value":"DeathDropScaleCurve_ForHigherArmorSimple","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"DeathDropScaleCurve_ForHigherArmorSimple","package_name":"/Game/Blueprints/GameModes/Warfare/AI/Profiles/ScavDeathDropCurve/DeathDropScaleCurve_ForHigherArmorSimple","profile_id":"WarfareAIProfile_Map4_Barricade_simple_scav","runtime_status":"static_application_dataflow_confirmed_live_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Barricade_simple_scav.uasset","value_source":"profile_serialized_override","value_type":"object"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Butcher_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_black_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_black\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Butcher_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Butcher_simple.uasset","value_source":"wf_ai_profile_default;profile_serialized_override","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Butcher_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"1.0","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Butcher_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Map4_Butcher_simple.uasset","value_source":"profile_serialized_override","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Runner_Boss_MAP2_DAM_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Runner_Boss_MAP2_DAM_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Runner_Boss_MAP2_DAM_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Runner_Boss_MAP2_DAM_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Runner_Boss_MAP2_DAM_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/Bosssimple/WarfareAIProfile_Runner_Boss_MAP2_DAM_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv1_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv1_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv1_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv1_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv1_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv1_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv2_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv2_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv2_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv2_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv2_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv2_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv3_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv3_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv3_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv3_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv3_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv3_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv5_Security_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv5_Security_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv5_Security_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv5_Security_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv5_Security_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Guard_lv5_Security_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv1_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv1_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv1_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv1_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv1_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv1_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv2_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv2_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv2_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv2_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv2_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv2_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv3_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv3_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv3_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv3_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv3_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv3_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv3_Security_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv3_Security_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv3_Security_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv3_Security_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv3_Security_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv3_Security_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv4_Metrol_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv4_Metrol_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv4_Metrol_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv4_Metrol_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv4_Metrol_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_Lv4_Metrol_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv4_Security_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv4_Security_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv4_Security_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv4_Security_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv4_Security_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv4_Security_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv5_Security_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv5_Security_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv5_Security_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv5_Security_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv5_Security_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderHard/WarfareAIProfile_lv5_Security_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv1_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv1_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv1_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv1_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv1_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv1_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv2_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv2_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv2_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv2_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv2_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv2_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv3_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv3_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv3_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv3_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv3_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv3_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv5_Security_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv5_Security_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv5_Security_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv5_Security_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv5_Security_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Guard_lv5_Security_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv1_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv1_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv1_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv1_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv1_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv1_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv2_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv2_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv2_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv2_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv2_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv2_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv3_Security_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv3_Security_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv3_Security_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv3_Security_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv3_Security_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv3_Security_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv3_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv3_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv3_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv3_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv3_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv3_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv4_Metrol_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv4_Metrol_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv4_Metrol_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv4_Metrol_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv4_Metrol_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_Lv4_Metrol_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv4_Security_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv4_Security_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv4_Security_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv4_Security_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv4_Security_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv4_Security_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv5_Security_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv5_Security_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv5_Security_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv5_Security_simple.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv5_Security_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/SoilderSimple/WarfareAIProfile_lv5_Security_simple.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv1.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv1","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv1.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv1.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv1","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv1.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv2.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv2","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv2.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv2.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv2","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv2.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv3.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv3","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv3.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv3.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv3","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv3.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv5_Security.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv5_Security","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv5_Security.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv5_Security.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Guard_lv5_Security","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Guard_lv5_Security.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv1.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv1","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv1.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv1.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv1","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv1.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv1_map1.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv1_map1","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv1_map1.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv1_map1.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv1_map1","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv1_map1.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv2.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv2","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv2.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv2.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv2","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv2.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv2_map1.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv2_map1","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv2_map1.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv2_map1.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv2_map1","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv2_map1.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv3.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv3","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv3.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv3.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv3","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv3.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv3_map1.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv3_map1","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv3_map1.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv3_map1.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv3_map1","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv3_map1.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv4_Metrol.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv4_Metrol","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv4_Metrol.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv4_Metrol.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Lv4_Metrol","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Lv4_Metrol.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_lv5_Security.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv5_Security","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_lv5_Security.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_lv5_Security.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_lv5_Security","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_lv5_Security.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Map4_Butcher_Minion.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Butcher_Minion","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Map4_Butcher_Minion.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Map4_Butcher_Minion.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WarfareAIProfile_Map4_Butcher_Minion","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/Profiles/WarfareAIProfile_Map4_Butcher_Minion.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_hard.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WF_SimulatePlayerAIProfile_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_hard.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_hard.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WF_SimulatePlayerAIProfile_hard","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_hard.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_Lv1.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WF_SimulatePlayerAIProfile_Lv1","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_Lv1.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_Lv1.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WF_SimulatePlayerAIProfile_Lv1","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_Lv1.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_normal.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WF_SimulatePlayerAIProfile_normal","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_normal.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_normal.uasset \| drop_item_odds | added | * |  | {"config_name":"drop_item_odds","config_value":"0.3","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WF_SimulatePlayerAIProfile_normal","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_normal.uasset","value_source":"wf_ai_profile_default","value_type":"double"} |
| enemies.profile-runtime-config | Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_simple.uasset \| death_drop_map | added | * |  | {"config_name":"death_drop_map","config_value":"[{\"object_name\":\"WF_food_watle1_bear_festival_C\",\"package_name\":\"/Game/Blueprints/GameModes/Warfare/Supplies/Teapot/WF_food_watle1_bear_festival\",\"serialized_int\":10}]","evidence_status":"serialized_or_inherited_ai_runtime_profile_config","object_name":"","package_name":"","profile_id":"WF_SimulatePlayerAIProfile_simple","runtime_status":"copied_to_character_at_begin_play_static_dataflow_live_drop_outcome_not_observed","source_asset":"Contractors_Showdown/Content/Blueprints/GameModes/Warfare/AI/SimulatePlayer/Profiles/WF_SimulatePlayerAIProfile_simple.uasset","value_source":"wf_ai_profile_default","value_type":"class_int_map"} |
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| items.static-catalog | $.decoded_row_count | changed | value | 1262 | 1285 |
| items.static-catalog | $.row_count | changed | value | 1262 | 1285 |
| items.static-catalog | $.tag_value_count | changed | value | 27242 | 27337 |
| enemies.reserved | $.loadout_schema.warfare_local_property_count | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_count","value":"10"} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[0][0] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[0][0]","value":"\"WarfareHealthHealth\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[0][1] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[0][1]","value":"\"DoubleProperty\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[1][0] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[1][0]","value":"\"BackpackProp\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[1][1] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[1][1]","value":"\"ObjectProperty\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[2][0] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[2][0]","value":"\"CombatSupplyTable\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[2][1] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[2][1]","value":"\"ObjectProperty\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[3][0] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[3][0]","value":"\"GeneralSupplyTable\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[3][1] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[3][1]","value":"\"ObjectProperty\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[4][0] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[4][0]","value":"\"BackpackLootMinCount\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[4][1] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[4][1]","value":"\"IntProperty\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[5][0] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[5][0]","value":"\"BackpackLootMaxCount\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[5][1] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[5][1]","value":"\"IntProperty\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[6][0] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[6][0]","value":"\"Rank\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[6][1] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[6][1]","value":"\"EnumProperty\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[7][0] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[7][0]","value":"\"Level\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[7][1] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[7][1]","value":"\"IntProperty\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[8][0] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[8][0]","value":"\"DropItemOdds\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[8][1] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[8][1]","value":"\"DoubleProperty\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[9][0] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[9][0]","value":"\"DeathDropMap\""} |
| enemies.reserved | $.loadout_schema.warfare_local_property_schema[9][1] | added | * |  | {"json_path":"$.loadout_schema.warfare_local_property_schema[9][1]","value":"\"MapProperty\""} |
| enemies.reserved | $.ai_profile_count | changed | value | 74 | 76 |
| enemies.reserved | $.dependency_count | changed | value | 2777 | 2811 |
| enemies.reserved | $.durability_scale_count | changed | value | 888 | 912 |
| enemies.reserved | $.gear_skin_config_member_count | changed | value | 198 | 202 |
| enemies.reserved | $.loadout_pool_member_count | changed | value | 2228 | 2248 |
| enemies.reserved | $.loadout_schema.class_array_property_indices.backpack_class_pool | changed | value | 13 | 15 |
| enemies.reserved | $.loadout_schema.class_array_property_indices.helmet_class_pool | changed | value | 11 | 13 |
| enemies.reserved | $.loadout_schema.class_array_property_indices.helmet_mask_class_pool | changed | value | 12 | 14 |
| enemies.reserved | $.loadout_schema.class_array_property_indices.primary_weapon_class_pool | changed | value | 40 | 42 |
| enemies.reserved | $.loadout_schema.class_array_property_indices.secondary_weapon_class_pool | changed | value | 48 | 50 |
| enemies.reserved | $.loadout_schema.class_array_property_indices.vest_class_pool | changed | value | 55 | 57 |
| enemies.reserved | $.loadout_schema.weighted_config_property_indices.backpack_config | changed | value | 32 | 34 |
| enemies.reserved | $.loadout_schema.weighted_config_property_indices.helmet_and_mask_config | changed | value | 30 | 32 |
| enemies.reserved | $.loadout_schema.weighted_config_property_indices.vest_config | changed | value | 31 | 33 |
| enemies.reserved | $.runtime_profile_config_row_count | changed | value | 814 | 988 |
| enemies.reserved | $.weighted_gear_config_member_count | changed | value | 880 | 884 |
| enemies.spawn-system-evidence | $.decoded_function_scripts[11].script_memory_size | changed | value | 8447 | 8621 |
| enemies.spawn-system-evidence | $.decoded_function_scripts[11].script_sha256 | changed | value | "6d40db78c2fe3245d04ab0fcbd63e9ec09d64b5ae06a1283c44b6cafe433351f" | "4f48711ab9b128f20cad2b36b27a53834096d17442fc2473c7b2251585dcfdf5" |
| enemies.spawn-system-evidence | $.decoded_function_scripts[11].script_storage_size | changed | value | 11535 | 11813 |