← ExfilZone Database// EXFILZONE DATABASE
Trader quests
227 localized quest records grouped by issuer; runtime graph fields are marked separately
Data provenance
BUILD · oculus-5.5.3-release-1.108.0-v76.0-CL-0SNAPSHOT · 2026-09-06
Normalized read of selected game assets and localization resources; game files were not modified. Values on this page are rendered directly from the categorized files below — no hand-copied numbers.
- ExfilZone patch: .338 and the Beer Festival — September 2026
- How to extract .uasset and .uexp from ExfilZone (2026-08-09 — patch 1.108.0)
- Source files for this page: quests.csv · objective-localization.csv · runtime-fields.json
Names and descriptions are verified static data. Structured objectives, rewards and graph links still require a confirmed runtime source.
| Group | Quest | Chain | Description | Graph |
|---|---|---|---|---|
| bioreagent | Sample Handoff | dlc_mica1 | Target Location: Inside the railcar at the extraction point in the tunnel northwest of the Dam. Mission Objective: Place the virus sample in the designated recovery device. Note: The sample's viability will continue to decline once it leaves cold storage. Complete the handoff as quickly as possible and avoid unnecessary combat along the way. | runtime only |
| bioreagent | Abandoned Train Car | dlc_mica1 | Target Location: Subway, rearmost train car Mission Objective: Locate the container holding the "sample," decode the symbol lock, and recover the "sample." Mission Difficulty: Hard Operational Notes: The container uses an animal-symbol combination lock. Use the UV flashlight to search the train car for a concealed sequence of animal symbols. Convert the symbols into numbers using the cipher book, then enter the code to unlock the container. Agent, complete the mission and recover the "sample." | runtime only |
| bioreagent | Recovery Successful | dlc_mica2 | Agent, the sample has been successfully handed over to the recovery unit. The virus sample is now beyond the island's risk zone and will be handled by a dedicated specialist team. This operation is officially concluded.All of Agent Caleb's investigation records have been classified as core intelligence sources for this operation. Every lead he pursued ultimately led to the recovery of the sample. You completed what he could not. OPS Terminal mission module shutting down. Terminal entering standby. . . . . . . Target Location: Inside the railcar at the extraction point in the tunnel northwest of the Dam. Mission Objective: Place the virus sample in the designated recovery device. Note: The sample's viability will continue to decline once it leaves cold storage. Complete the handoff as quickly as possible and avoid unnecessary combat along the way. | runtime only |
| bioreagent | Virus Sample | dlc_mica2 | The handoff coordinates have been synced to your terminal. Target Location: The tunnel northwest of the Dam. A reception unit dispatched by Headquarters will be standing by at the designated coordinates. The mission will officially conclude once the sample has been delivered. Avoid all unnecessary engagements en route and prioritize covert routes. . . . . . . Target Location: Subway, rearmost train car Mission Objective: Locate the container holding the "sample," decode the symbol lock, and recover the "sample." Mission Difficulty: Hard Operational Notes: The container uses an animal-symbol combination lock. Use the UV flashlight to search the train car for a concealed sequence of animal symbols. Convert the symbols into numbers using the cipher book, then enter the code to unlock the container. Agent, complete the mission and recover the "sample." | runtime only |
| codebook | Cipher Key | dlc_mica1 | Marcus, Headquarters has just received additional intelligence. While operating undercover on the island, Caleb used the upper level of the Dam Construction Site as a temporary base. According to our intelligence, he had a habit of keeping cipher keys among his personal effects. This is consistent with his behavior on previous missions. Proceed to the upper level of the Dam Construction Site. Search the area for any personal effects Caleb left behind and recover the cipher key. Once you have the key, you will be able to convert the encrypted symbols extracted from the agent computers into their corresponding numbers, allowing you to open the lockbox containing the investigation hard drive. | runtime only |
| codebook | Code Decryption | dlc_mica2 | We can see that you've recovered the cipher book. Nice work. We also have some good news. Headquarters has just completed the location analysis of Caleb's final encrypted signal. The coordinates have been sent to your terminal. Watch for the new information. Code Sequence: !@&%#^ Cipher Mapping: 1234567890 corresponds to !@#$%^&*() . . . . . . Marcus, Headquarters has just received additional intelligence. While operating undercover on the island, Caleb used the upper level of the Dam Construction Site as a temporary base. According to our intelligence, he had a habit of keeping cipher keys among his personal effects. This is consistent with his behavior on previous missions. Proceed to the upper level of the Dam Construction Site. Search the area for any personal effects Caleb left behind and recover the cipher key. Once you have the key, you will be able to convert the encrypted symbols extracted from the agent computers into their corresponding numbers, allowing you to open the lockbox containing the investigation hard drive. | runtime only |
| daily | Daily Task: Deployment | 1 | Complete raid(s) on any map (including failed attempts). | runtime only |
| daily | Daily Task: Exploration | 2 | Reach the target location. | runtime only |
| daily | Daily Task: Exploration | 3 | Reach the target location. | runtime only |
| daily | Daily Task: Exploration | 4 | Reach the target location. | runtime only |
| daily | Daily Task: Combat | 5 | Eliminate a specific number of enemies. | runtime only |
| daily | Daily Task: Collection | 6 | Submit the specified item. | runtime only |
| daily | Daily Task: Collection | 7 | Submit the specified item. | runtime only |
| daily | Daily Task: Collection | 8 | Submit the specified item. | runtime only |
| dam | Deep in the Logging Camp | dlc_mica1 | Mission Location: Near the Dam Logging Camp Mission Objective: Find the agent computer Caleb left nearby and decrypt the encrypted symbols Difficulty Assessment: Moderate Additional Intel: Marcus, according to our intelligence, a large number of scavengers have taken over this area. Stay alert on your way in. Once you locate the agent computer, insert OPS Terminal. Withdraw immediately after the extraction is complete and avoid prolonged engagement. | runtime only |
| dam | Caleb's Investigation Photo - 1 | dlc_mica1 | Mission Location: Construction Site Southwest of the Dam Factory Area Intelligence: Caleb's decision to plant a listening device here indicates that he believed there were conversations worth recording—most likely concerning cooperation between LGS and other factions on the island. Operational Directive: Proceed to the construction site southwest of the Dam Factory and use the OPS Terminal's signal module to locate the listening device. Once within range, complete the hack and recover the audio data. After the hack is complete, the recording stored on the device will automatically sync to your terminal and update your intel. Stay alert. | runtime only |
| dam | Prefix Symbols | dlc_mica2 | Mission complete. Data synced. Extracted Symbols: ! @ - - - - . . . . . . Mission Location: Near the Dam Logging Camp Mission Objective: Find the agent computer Caleb left nearby and decrypt the encrypted symbols Difficulty Assessment: Moderate Additional Intel: Marcus, according to our intelligence, a large number of scavengers have taken over this area. Stay alert on your way in. Once you locate the agent computer, insert OPS Terminal. Withdraw immediately after the extraction is complete and avoid prolonged engagement. | runtime only |
| dam | Listening Device Log #1 | dlc_mica2 | Audio file decrypted. Converting to text... ... “Ugh, how much longer do we have to roast in the sun on this island? ... I really don't get why the higher-ups are working with those shady people.” “Cut the chatter! That batch of ‘new cargo’ we picked up at the Dam today is already loaded onto the truck. Take it to B1 of the Suburbs Mall for the handoff. Once those lab coats verify their identities, send them to the hospital. Lock down the entire perimeter!” “Hey, I heard their project is pretty big. You think they might be working on...” “Don't ask questions you shouldn't. Just do your job. If we lose the factory, I'll throw you into the sea to feed the fish!” . . . . . . Mission Location: Construction Site Southwest of the Dam Factory Area Intelligence: Caleb's decision to plant a listening device here indicates that he believed there were conversations worth recording—most likely concerning cooperation between LGS and other factions on the island. Operational Directive: Proceed to the construction site southwest of the Dam Factory and use the OPS Terminal's signal module to locate the listening device. Once within range, complete the hack and recover the audio data. After the hack is complete, the recording stored on the device will automatically sync to your terminal and update your intel. Stay alert. | runtime only |
| doc | Meg's USB Drive | a.01 | At the coastal modern apartments, I had someone hide a USB drive — it contains NTG's internal communications from back then. Head over there, drop my medicine at the designated spot as a signal, then retrieve the USB drive and bring it back. | runtime only |
| doc | Seaside Ambulances | a.02 | ARK left behind several ambulances when they retreated from the seaside; I want to see how many are still drivable. I've sent trackers to your mailbox — just tag the ones that look repairable, don't stir up the scavengers. | runtime only |
| doc | The Blue Wallpaper Prescription | a.03 | Thanks to you for the ambulances. Next — on the west side of the seaside hotel there's a room with blue wallpaper, and inside is a prescription sample from a former colleague of mine. Don't touch the original; just photograph it — if ARK finds out the files have been disturbed, they'll lock down the entire hotel. | runtime only |
| doc | ★ Meg's Request | a.04 | The shelter's medical supplies are nearly exhausted. Meg urgently needs this specific cocktail of drugs to keep critical patients alive. The Resort has become a total meat grinder—infiltrate the area, seize the medicine, and get out alive. | runtime only |
| doc | Coastal Antenna | a.05 | I need to reach an old friend deep in the smuggler's passage — she has files I haven't gotten yet. There are pre-designated antenna spots on the seaside; check two of them to confirm the terrain first, then retrieve my modified antenna and get it placed. Once the signal is live, she'll be able to make contact. | runtime only |
| doc | Bunker Records | a.06 | Something the USB drive and antenna connected — there are a few pieces of physical evidence in the bunker: the train controller in the control room, the green plants in the treatment area, the notice board in the inspection room. Photograph each one; help me get a picture of the subway's current state. | runtime only |
| doc | The Final Shot | a.07 | Last thing — the reagent I asked you to bring, place it where I marked. Turn in a few medical supplies while you're at it — enough to keep me steady for a while. Then don't linger; take the underground extraction point. After this, I'll go in myself. | runtime only |
| doc | Shrouded in Shadows | a.08 | What NTG did here must not be discovered... Please help me collect the evidence that could implicate me. Go to the [medical base] in [Metro Area], retrieve the incriminating clue [Maggie's medical kit], and then mark the [body bags] there. I need to find a way to erase any traces of these things. | runtime only |
| doc | Evidence of Atrocity | a.09 | Many people have witnessed disturbing traces of medical experiments in the [Smuggling Tunnel]. The scene is said to be extremely gruesome, but upon closer inspection, the methods used appear to be consistent with NTG's work. I want you to investigate the [Lab area in the northern part of the Smuggling Tunnel] and take some photos for me. | runtime only |
| doc | Record Not Found | a.10 | Those photos... they match the rumors. I'm troubled by the blade work in the images, it even resembles my own style somewhat. Could it be...? No, that's unlikely. I need you to look for more evidence! Perhaps you can find something that identifies this person, like a [work ID], [photographs], or something similar. | runtime only |
| doc | Mercy in Retrospect | a.11 | The Scavengers in the [Smuggling Tunnel] call him Mince... Actually, he was my mentor during my time at NTG. He treated me like his own daughter... Now he's lost his sanity, perhaps the mysterious events on the island drove him mad. I hope you can bring him peace. Thank you... | runtime only |
| doc | Keys to Safety | a.12 | There are two secret locked control rooms in the [Smuggling Tunnel]. I need you to help me retrieve their keys: the key to the EMR control room on the [south side] of the ventilation chamber, and the one on the [north side]. | runtime only |
| doc | Medical Delivery 2 | a.13 | A few poor, isolated Scavengers reached out to me hoping to order some medication. Could you help me make a delivery run for them? These are the agreed drop-off locations, once you arrive, find the [cardboard box] and simply [place the medicine inside]: At the [construction site rooftop crane] in [Dam Area], Inside the [small hut with the satellite radar at the Dock] in [Dam Area], And at the [Italian restaurant in the -1F of Crimson Luxe, Resort Area]. If you lose any mission items, come to me to repurchase them. | runtime only |
| doc | Record Left Behind | a.14 | This island still holds scattered investigation reports left behind by NTG. Please help me recover another batch of them: In the [rest area on the 2F of Trupiks Mall, Suburb Area], Inside the [wrecked truck at the bottom of the dry riverbed] in [Dam Area], And within the [restroom of the medical base at the lowest level of Metro Area]. | runtime only |
| doc | Lost and Found | b.01 | During my last escape, I ran into a group of scavengers—they took everything I had. I know their hideout is somewhere in the [Dam Area]. Head to the [Raider Camp] and recover my [Meds]. They’re crafty and like to stash valuables in high places around their camp. Once you’ve got them, exfil at a nearby extraction point. | runtime only |
| doc | Dam First Aid Point | b.02 | The meds you brought back last time — enough to spare some. People pass through the Clifton church now and then; I want to stash a few emergency bandages inside. Just place them where I marked, go in quiet, come out quiet, don't pick a fight. | runtime only |
| doc | NTG Medical Reports | b.03 | NTG left behind a few medical reports when they retreated — one is in the blue house at the lumber yard, another is sitting on top of a brown crate near the plane wreckage. Find them for me; once I've cross-referenced them, I can map out the full surgical table procedure. | runtime only |
| doc | River Valley Pylon Security | b.04 | The next step is the dam's west tower intake—but I can’t get a clear read on the situation down there. First, go to the pylons along the south line of the River Valley and mark them one by one. My contact can gauge the Scavengers' deployment rhythm in that area from those markers. I’ve packed the trackers for you; grab them from the mailbox before you head out. | runtime only |
| doc | West Tower Secret Room Map | b.05 | Got the key. There's a map inside the secret room at the west tower intake, and another one on the wall in Factory Zone D — photograph both and bring them back. Cross-referencing the two will show us the Scavengers' activity range in that area. I've got a mission phone ready for you, don't lose it. | runtime only |
| doc | ★ Factory Foreman | b.06 | I've seen the photos — the foreman in Factory Zone D was left behind by ARK to hold the power grid node. As long as he's standing, power can't reach the medical room. Go deal with him, come back, and I'll hook up the surgical table myself. The next person carried in here is waiting for exactly that. | runtime only |
| doc | Suburb Recon | b.07 | The surgical table is lit. Now it's time to check out the suburbs — a place I've always kept in mind but never set foot in. The suburban villa, the supply station east of the villa, the substation west of the auto repair shop — hit them all one by one. I had someone leave things in that area before the retreat; get the route down first, don't rush in. | runtime only |
| doc | Suburban Emergency Med Network | b.08 | There are no proper medical points in the suburbs; I want to set up a batch of emergency nodes — the locked room on the 2nd floor of the office building, and the tunnel near the motel, both are key choke points. Go check them out and place the suture kits where I marked. Plenty of scavengers around the tunnel, get eyes on before you go in. | runtime only |
| doc | Private Clinic | b.09 | On the east side of the suburbs, there's my old private clinic — I left several med kits there, the last batch I moved out of the hospital before the evacuation. Go get them and bring everything back to me. I'm not sure whose turf that is now, read the situation yourself. | runtime only |
| doc | Farmstead Investigation | b.10 | A friend of mine went missing while searching for medical supplies at [Wyeth Farm]. Take this phone with you and see if you can track him down. The supplies he was looking for are probably stored in the cellar, so start there and find out what condition he’s in. If things went south, take a few photos for me. I need to know what happened. | runtime only |
| doc | Toxicology Recovery | b.11 | That dead colleague's research samples are still stored in 2 locations: the warehouse at [Trupiks Mall] and the [Motel]. Run a retrieval and recover his chemical samples. One is inside a [blue container in the mall warehouse], the other is in [Room 206 at the Motel]. Warning: the agents may be toxic. Proceed with caution. | runtime only |
| doc | Info for Aid | b.12 | Using the radio transmitter you brought back earlier, I made contact with the director of the hospital in [Resort Area]. I agreed to provide him with assistance, and in return, he'll share some useful information with me. Please take [copper wire] and [spark plugs] and place them inside [the hidden room in the west wing of WhiteSail Hospital, Resort Area]. | runtime only |
| doc | First Contact | c.01 | Tommy mentioned you to me — said you can run and fight. I just moved in, barely have two bandages. Head over to the valley power tower — NTG left some medical supplies there when they retreated. Clear out a couple of scavengers blocking the way while you're at it, and come back alive. | runtime only |
| doc | Supply Shortage 1 | c.02 | Nice work. There's a temporary clinic I used to run on the north side of the dam — should still have some medical equipment inside. Make a trip out there and bring it back. | runtime only |
| doc | Mark the Treatment Points | c.03 | The two windmills in Clifton used to be my backup treatment points — get familiar with the area first, then mark the equipment under both windmills for me. I've already sent the trackers to your mailbox, pick them up before you head out. I'll send someone to clean up afterwards, stay safe. | runtime only |
| doc | The Lost Medical Journal | c.04 | When I moved in I left my medical journal at a campfire site in the valley — it has all my prescriptions, drug formulations, and every procedure needed to set up the medical area. Without it that pile of cabinets and equipment is just collecting dust. Find it and bring it back, and the medical area can finally be put to proper use. | runtime only |
| doc | Modified Equipment | c.05 | Next time you're out raiding and looting, grab me some household electronics and batteries on the side — I can strip them down and mod two medical devices. You can find this stuff on any map. Don't make a special trip just for this. | runtime only |
| doc | Meg's Camera | c.06 | One more thing — if you pass by the fire lookout cabin north of the dam, bring back my camera. It has photos of every formula I compiled during my practice. Without it, I can't synthesize the advanced injectors. Get inside, grab it, bring it back to HQ. | runtime only |
| doc | Dock Intel | c.07 | There are a few containers left behind by ARK when they pulled out from the dam docks — black and red ones. Go mark their positions. I want to know if there's still usable medical supplies inside. The tracker's been sent to your mailbox — pick it up before you head out. Don't engage. Mark and extract. | runtime only |
| doc | Clifton Hidden Room Radio | c.08 | There's an old clue tucked inside my medical journal — before I left, I hid a communication radio in the secret room of Clifton's Ellie Shop. The radio still holds signal codes for a few of my old colleagues; it was the last lifeline I left behind. The key to Ellie's shop and a large backpack have been sent to your mailbox — get inside, find the hidden entrance, and bring the radio back. | runtime only |
| doc | NTG's Investigation 1 | c.09 | I need to conduct an investigation at the [Dock] north of [Dam Area]. Tommy also seems interested in ARK's trucks. Take the [MS2000 tracker] with you, go to the [Dock], and tag several [ARK industrial truck containers]. Good luck out there. | runtime only |
| doc | Messenger | dlc.01 | Hey, new face. Snap out of it. I’m Johnny, your contact. I got word you’d be coming. A guy asked me to pass something along to one of his colleagues. Well, not the package itself. Just a pickup spot. Judging by the way you’re dressed, I’d say that means you. Don’t expect me to hand-deliver it, though. This island’s no vacation spot these days. The pickup is on the roof of the Dam Dock Office. You’ll have to go get it yourself. And be careful with it. That thing is one pricey piece of electronics. Bring it back to me once you’ve got it, and I’ll take care of the rest. | runtime only |
| event | Welcome to the Beer Festival | beer.01 | During the beer festival, it's way too noisy over at [Trupiks]. I'm a bit worried someone might be starting trouble there, so I need you to go check things out. Focus on the [Burger Shop] on the 1st floor—someone said that's where the commotion is loudest. Hurry back. | runtime only |
| event | Festival Security Management | beer.02 | Looks like a bunch of drunkards have gone wild, causing chaos in [Trupiks], making a real mess, and even attacking passersby indiscriminately. This isn't good. Please go stop the disorder and [eliminate the high-threat enemies near the Burger Shop]. | runtime only |
| event | Dark Lager.G | beer.daily | Buddy, to add to the festive spirit and make sure everyone can drink to their heart's content, I need to keep our beer supply well-stocked. I'd like you to do me a favor and bring me some [Festival Beer]. In return, I'll give you a limited-edition festival dark beer! Cheers! | runtime only |
| event | Gifts are Bullets | c.01 | Heard there's a freakish figure wandering around [Dam Area]. Witnesses say its facial skin is already rotting, wearing twisted holiday-patterned armor, and acts extremely crazy. This guy's super dangerous, what if 'it' has some infectious disease? Please head near [Old Factory], find this rumored freak, and give 'it' some bullets as a holiday gift. | runtime only |
| event | Rebound Ruckus | c.02 | Lots of folks say that weird guy you took out last time showed up again, does that mean it can come back from the dead? Doesn't matter, if you spot that stinking monster again, make sure to finish it off. | runtime only |
| event | Holiday Doordash 1 | c.03 | After a busy year, everyone should want to relax their nerves at this moment and enjoy the holiday. Speaking of holidays, the happiest thing is receiving gifts. How about we go spread this joy? Head to [Dam Area], find the [gift boxes] I prepared in the cabin [east of Dock], and deliver them to [the three houses on the southwest side of Clifton]. Just [place them at the door]. | runtime only |
| event | Holiday Doordash 2 | c.04 | Everyone was very happy after receiving the gifts! To let more people enjoy this pleasure, I've prepared more [gift boxes], and the delivery job is up to you! First go to [Suburb Area]'s [Villa] to find the gifts, deliver to [3 houses in Hyder Town]. Find the gifts under the big tree north of [Victoria Hotel] in [Resort Area]. Then deliver to [3 houses by the big clock tower in Flea Market]. Same rule, [place them at the door]. | runtime only |
| event | Festive Mood Savior | c.05 | Don't you think the holidays on this island are too monotonous? I feel like it's lacking some holiday atmosphere! We used to have [holiday cookies] for festivals, look now, no cookies feels like no soul! Go to these places and find me some [holiday cookies]: 1. [Dam Area]'s [Dock], there are two small stores inside. 2. [Suburb Area]'s [Bakery] and [Burger joint]. 3. [Resort Area]'s [Seafoam Scoops] and [Italian restaurant]. | runtime only |
| gear | No Caller Rejected | a.01 | Heard about that recent heist in the [Resort Area]? Everyone's scrambling to find ways to launder the loot, and there's no way I'm sitting that out. Take this [phone] and place it at the [Wall Fountain in the Rua Algasol]. Someone will reach out to me,no names, no questions. If you lose the task item, please come back to me to repurchase it. | runtime only |
| gear | Hovolt Smuggling | a.02 | Ever heard of Hovolt cars? Gorgeous machines,sleek design, purr like a dream. There's a dealership in the [Resort Area] still intact. I want a few rides from there... eventually. But first, do me a favor: [snap a picture of every color variant] they've got in the showroom. I need to confirm the stock. | runtime only |
| gear | Bargain Hunter | a.03 | Word is the northern gang's got their eyes on that mythical gem. Seems like everything else is beneath them now. Fools. You head to the [Flea Market] in the [Resort Area] and see what's been overlooked. They might've missed some [antiques], and I'm more than happy to take those off their hands. | runtime only |
| gear | Hidden in Plain Sight | a.04 | The cops in Hydertown seem to be in a standoff with gang members. But one of them approached me to handle some valuable goods he secretly siphoned off. Turns out I've got some money stashed in the city, just enough to trade with him. Go to [Resort Area] and find the money I hid near the [garbage trucks] at the [Fire Department], [Garbage Station], and [Workers Dorm]. Once you’ve got the money, place it next to the fountain in front of [Halif Voyage]. | runtime only |
| gear | Freight Runner | a.05 | My men died while transporting goods in [Resort Area]. This shipment is urgent, and right now, you're the only one I can think of to help me, friend! I need you to take over the undelivered cargo, it's in [the supermarket at Crimson Luxe -1F]. Then place the goods at the [eastern skybridge], [western corridor], and [hospital corridor]. | runtime only |
| gear | No Deal, No Mercy | a.06 | Remember that cop who wanted to fence stolen goods? Damn pig never intended to hand over the goods from the start. I need to show him what happens when you play games doing business with me! Alright partner, head to [Silverwave Bank] and teach the leader of that [Barricade] a lesson. But be careful, he's definitely prepared. He's the one dressed head-to-toe in gear. | runtime only |
| gear | The Collector | a.07 | Trends in collectibles have shifted. Now everyone's into action figure toys. I'll admit, I used to think they were just decorations, but you know what? Collecting stuff really is fun. Watching your storage slowly fill up gives a certain... satisfaction. Bring me a [full set of character figure toys], and make sure to include the [hidden variant]. I hear that one's more valuable, supposedly it has a [gold paint] finish. | runtime only |
| gear | Collectors Edition | a.08 | I'd really like to show you my collection, but my shelf is just a few items away from perfection. I can't stand an incomplete collection. Maybe you can help me complete the final piece: find me [a full set of Contractors game discs]. Note, there are [4 versions] in total: [one standard and one deluxe edition of Contractors], and [one standard and one deluxe edition of Showdown]. | runtime only |
| gear | Virtual Realities | a.09 | Hey, I heard there are [4 VR prototype units] on this island! I need you to find them for me, they're special collectibles for certain people. But my intel is limited. I only know [the first one] is at [the Drive-in theater in Suburb Area]; [the other 3] are scattered somewhere in [Dam Area], [Smuggling Tunnel], and [Metro Area]. Hope you can spare some time to keep an eye out for them! | runtime only |
| gear | Business Development | a.10 | I think you should try extracting from multiple exfil points. This is basically scouting work, don't rush, it's all preparation for future operations. Safely exfil once from each of these nearby locations: [Drive-in Theater in Suburb Area], [Convoy in Dam Area], and [the ambulance in Resort Area]. | runtime only |
| gear | Treasure Beyond Measure | a.11 | That hacker sure took her time. There wasn't much data inside, plus lots of useless junk files. But after her analysis, she found some important intel: a strange launcher program, a string of passwords, and a [location]. I'll focus on studying the link between the program and the passwords. You go check the [control room] in the subway at [Metro Area] and find a [special briefcase]. | runtime only |
| gear | Perfect Collaboration | a.12 | You're back. Guess what you brought? Let me tell you, that earlier program is actually a missile launch program. And that case isn't just an ordinary computer. You need to connect the program from the hard drive into it and enter that password sequence to make the program run properly. This thing's value is beyond money! Haha, you're my most efficient, most reliable partner. Take this key. Get to [the locked room in the subway sewers in Metro Area]. Everything inside is yours, take as much as you can carry. Consider this your reward as my most valued business partner. | runtime only |
| gear | Purge the Ranks | b.01 | I've got something that needs handling now, and from what I gather, you're good at this kind of thing. One of my men stole a few gold bars from me. It's not about the money, I can't stand people taking what's mine. That's betrayal. My other guys have already cornered him inside [Trupiks Mall]. Your job is simple: go to the room on [-1F], do whatever it takes, and [get my gold back]. | runtime only |
| gear | Better Safe than Sorry 2 | b.02 | In business, staying alert is everything. I have a few stash spots in [Suburb Area] that I use for storage and transfers during regular operations. I need to make sure they're always ready and intact. Check these locations: [the water tower north of Altibuy], [the green tent in the square north of Trupiks], and [the small house past the overpass further north of the mall]. Once you've checked them thoroughly, extract back. | runtime only |
| gear | Don't Play with Fire | b.03 | My hiding spots are flawless. But some of them are at risk of accidental damage. I need you to go check them and mark them with trackers so I can monitor the safety of my goods in real time. Location: [Farm Area], [mark the tall round silos up north]. And for safety, bring back any [flammable materials] nearby. | runtime only |
| gear | Cold Hard Cash 1 | b.04 | Thanks to you, more clients have been coming my way lately. But some of these rich folks are getting more extravagant. Their requests often include items made of gold. With so many sudden demands, my supply isn't ready. Why don't you try your luck and find me a [gold ingot]? | runtime only |
| gear | Cold Hard Cash 2 | b.05 | After comparing the gold bar you brought with the ones I got back earlier... I realized the recovered bars were fakes! I must get my real gold back. The traitor left a contact clue, something about meeting a forklift driver disguised in [Dam Area]. Go to [Dam Area] and mark the [forklifts] at the [Dock] and [Old Factory]. I need more leads. | runtime only |
| gear | Cold Hard Cash 3 | b.06 | All this trouble over a few gold ingots, I should've put holes in him from the start! Anyway, we found a new note under a forklift with location info and a riddle. The gold is in [Dam Area]. The exact spot should be this riddle: [Waves crash and builders scheme, a lift with a metal beam, see the gold where the heights convene.] Sounds like you should look somewhere high up. Go get my [gold ingots] back. | runtime only |
| gear | Hack to Play | b.07 | While inspecting the cargo, I discovered a specially encrypted hard drive. The encryption method is highly complex. This must be for a major deal! I need to ask a hacker friend of mine for help. She is a total gaming enthusiast. So I need you to find limited‑edition game discs for me, that’s the only way she'll put aside her pride and help. Search in [the Old Factory B‑area workshop in Dam Area] and [the pile of containers at the bottom of the dam]. Those places might have what we're looking for. | runtime only |
| gear | All pieces together 3 | b.08 | Let's turn to another collection target: [old mobile phones]. Yeah, I know, they look like junk to you, but there's real value inside: information. Business is all about information asymmetry. More intel means more options. Hell, just trading info can be more profitable than you'd think! | runtime only |
| gear | All pieces together 4 | b.09 | While exploring, have you come across any valuable antiques? Listen, I've recently had clients asking to buy second-hand cameras. They say it's some new photo trend. Well, I'm not missing this chance. Try your luck, bring me a few [cameras]. Maybe I can make some profit off this trend. | runtime only |
| gear | Console in the Hand | b.10 | Hey, didn't expect anyone here to still have old handheld consoles! Such nostalgia. Back in the day, I was the king of the kids in my neighborhood thanks to one of those! This is making me itch to play again. Do me a favor, get me a [game console] and [4 different] [game cartridges]! | runtime only |
| gear | Referral Gift | c.01 | New blood? Tommy mentioned you over the radio. First job's gonna be a tough one — the rat hole under the dam. There's something valuable of mine in there: a golden globe. Bring it back as your introduction gift, and I'll set you up with real armor. Not that militia-grade soft vest garbage. Smugglers pass through that area sometimes — watch yourself. | runtime only |
| gear | Dam Aircraft Recon | c.02 | Don't just treat that JPC like another piece of clothing—you need to know how to use it. There’s a crash site over by the Dam Pier; I need photos to prove how much those old aircraft engines can be scrapped for. Go and photograph both engine locations. While you're at it, grab some household items from the wreckage—I've got a buyer paying per piece. | runtime only |
| gear | My Convoy | c.03 | My own convoy is parked at checkpoint 050 near the dam — those vehicles will engine up and pull out on schedule. If you ever need to bolt, you can hitch a ride. Go mark all three vehicle positions so you've got a clear picture in your head. Loot some electronics while you're at it — the newer the better, the kind that actually sells. | runtime only |
| gear | Wyeth Farm | c.04 | I’ve got a golden goblet hidden away at Wyeth Farm in the suburbs—debt collected from a client who owed me money. Bring it back, and I’ll trade you another piece of gear. | runtime only |
| gear | Suburban Recon | c.05 | Go recon a few key areas in the suburbs — checkpoint, parking lot, watchtower, hit them one by one, memorize the terrain and personnel layout. Have a plan to run, have a way out to survive. I don't teach for free — come back when you're done, armor upgrade. | runtime only |
| gear | Hidden Path | c.06 | The bunker in the suburbs, I remember it's over by the Power Plant. Not many go in, and even fewer come out. Find that exit and extract from there. I'm not asking you to scout; I want you to remember it: if the main entrance is ever blocked, you'll still have a way out. | runtime only |
| gear | Every Little Bit Counts | c.07 | An old client collects notebooks — doesn't matter who wrote them or what's inside, he pays per notebook. Pick some up when you're rummaging around, bring back a few and find me, paid per item. | runtime only |
| gear | Another Order | c.08 | He was satisfied with that batch of notebooks; now there's another order — cassette tapes, the old-fashioned kind. Plenty of them in abandoned suburban houses and old cars, just grab them as you go. Bring back enough and come find me, same as last time. | runtime only |
| gear | Rumors | sq.01 | Ah, there you are. I've got something that might interest you. One of my contacts brought back some news. A group of newcomers has been asking around about the Dam's power facilities. Got me thinking there might be some money in it. I heard they left behind a few intel phones. I've marked the locations. Go bring them back. Doesn't matter what's on them. Just bring them to me. | runtime only |
| gear | Recon | sq.02 | Looks like those phones paid off. The newcomers are with Leopard Global Security. LGS for short. A well-equipped private military outfit. I don't care why they're here. What I care about is whether they're going to interfere with my business. A while back, some of their people got into a fight with scavengers in the Mall's B1 warehouse area and left a few bodies behind. Go take a look. See if they left anything useful behind. | runtime only |
| gear | Stakeout | sq.03 | I've managed to track down a few LGS camps. Figured I'd keep an eye on them for a while. The black truck near the main gate of the Dam Factory and the vehicles parked outside the Bank in Resort should make good observation points. Go plant the trackers. I've already sent the equipment to your mailbox. And be careful. Nobody likes being watched. | runtime only |
| gear | Cleanup | sq.04 | Looks like the trackers are onto something. I've almost got LGS figured out, but the scavengers have been stirring up too much noise and muddying the data. Clear them out — the Dam, the Resort, and the Suburbs. Don't miss any. Use the pump-action shotgun. Makes it easier to pin the blame on LGS. The gun's waiting in your mailbox. If you lose it, Tommy can get you another one. Don't take too long. | runtime only |
| gear | Paper Trail | sq.05 | LGS keeps everything encrypted, but nobody covers their tracks perfectly. Check the Sector 2 Ventilation Room in Smuggling Tunnel and the Bank in Resort. If you find any internal LGS documents, bring them back. And while you're there, deal with the scavengers in the tunnels. They've been causing problems for my smuggling routes. | runtime only |
| gear | Bait | sq.06 | If they're so concerned about keeping this intel under wraps, well, let's help spread it around. But first, deal with the scavengers in the area. Then place those phones loaded with LGS intel at the designated locations. The Police Station. The Restaurant. Leave one at each. After that, we'll see what kind of trouble it stirs up. | runtime only |
| gear | Golden Lion | sq.07 | Word is, before everything went south on the island, someone hid a golden lion statue at the Dam Factory. You know I have a soft spot for that kind of thing, so I need you to do me a favor. There aren't many leads, and the factory's been picked over more than once since then. But I'm certain it's still somewhere in the factory. And lately, LGS has been sending more elites into the area. If you run into them, take care of them. They're nothing but trouble. | runtime only |
| gear | Clear the Way | sq.08 | Everything we've tracked leads to Smuggling Tunnel. LGS has been active there too. I don't care what they're up to. Deal with anyone in the way. Don't let them get in the way of my business. | runtime only |
| gear | Loose Ends | sq.09 | It's time to wrap things up. The only ones left underground are LGS elites, so watch yourself. And don't forget to bring back that LGS Medal from the bathroom. I've got a feeling it'll come in handy someday. | runtime only |
| goldcard | Last Word | dlc_mica1 | Marcus, If Johnny handed this file to you, then it looks like you old bastard really did get posted out here on this damn island to take my place. I’ve known you for over a decade. You’re probably already frowning reading this—relax a bit. I left you something good. Remember that shooting championship all those years ago? The one where you beat me. The prize was a black-and-gold voucher for a golden revolver, and I never ended up using it. Honestly, I used to think I’d save it for the right moment to rub it in your face. Well, I’m done showing off. It’s yours now. Call it me paying you back for all those drinks I owe you. I hid the card in a box under the dam chapel. One last thing. I’m guessing you’re doing this mission solo again, like always. You need to drop that habit. You’ve got Johnny—use him when you need to. Stop carrying everything on your own. Next time we meet, drinks are on me. — Caleb | runtime only |
| mall | Capacity Upgrade 3 | a.01 | Hey, I used up the last batch of parts pretty quickly. Might need you to search around [Resort Area] this time. Check [the LAUNDRY in the Workers Dorm] for a special [parts box]. With some luck, I can start crafting an even larger safe. | runtime only |
| mall | One Last Mile | a.02 | Lately, there have been frequent security issues along the logistics routes. I need to deploy communication devices at key points to ensure smooth information flow. Go to [Resort Area], pick up the [walkie-talkie] in [the back alley of the Garbage Station], then find the [cardboard stash point at the skate park] and place the walkie-talkie there. Good luck. | runtime only |
| mall | Hidden Exfils | a.03 | During your explorations, you've probably come across special exfiltration points that require specific rare keys to unlock. That's why these routes are rarely used. I'd like you to scout them for me, use the [corresponding keys] to exfil from the locked exfil points in [Dam Area], [Suburb Area], and [Resort Area]. | runtime only |
| mall | Like Finds Like 1 | a.04 | Repairs and production eat up resources fast. I'm stocking up on supplies,and the first category is [household items]. Here's a list. See what you can find. | runtime only |
| mall | Like Finds Like 2 | a.05 | Thanks for the last delivery. Since you're already helping, let's keep going. This time I'm looking for [specific tools]. You'll need to collect the ones listed here exactly,no substitutes. Much appreciated. | runtime only |
| mall | Like Finds Like 3 | a.06 | Next up,[storage media]. I'm particular about these. I need the right types to ensure data integrity. Check the list and get me what you can. | runtime only |
| mall | Like Finds Like 4 | a.07 | You've gotten me this far,thank you. This is the final set of supplies I need: [energy-based items]. These are vital to keeping our systems running smoothly. As always, here's the list. I appreciate your help. | runtime only |
| mall | Signal Supplies | a.08 | Want to try out the new batch of signal flares we just got? With these, you can call in supply crates at specific locations. 1. Supply point in [Suburb Area]: [Central area, high ground, good visibility, it used to be a lively place once bustling with crowds.] 2. Supply point in [Resort Area]: [Only one path leads here, and the road ends ahead. The right spot is surrounded by water.] 3. Supply point in [Dam Area]: [Head north, find the high-rise that never rose. From up there, the view is wide open.] | runtime only |
| mall | Supplies Are Never Too Many | a.09 | Signal flares are single-use, and only the fastest get a chance to call in a supply crate. You can try racing others to successfully call a crate at the [launch site] in [Resort Area]. | runtime only |
| mall | Coffee Break | a.10 | Have you come across any coffee out there? Back when I worked at Trupiks, I got used to having a cup every day, so my brewed coffee is top-notch! If you can find me some [coffee], I promise you'll get the first cup I make! | runtime only |
| mall | Generator Upgrade | b.01 | The Level 1 Generator isn't gonna last at this rate—the base load is getting way too heavy. We'd better upgrade it soon to be safe. We need combustibles for the boiler, construction materials to reinforce the base, and some tools for the wiring. Keep an eye out for 'em while you're out there. | runtime only |
| mall | Secure Support | b.02 | I've noticed your operations outside come with high risks. I can make a special safe to help you out. This unique safe straps firmly to your lower back, no battlefield mishap will affect it. While I'm making the safe, I'd like you to check the safety of three locations in [Suburb Area]: [Hyder Town], [Power Plant], and [the warehouse east of the Office Building]. | runtime only |
| mall | Expansion Protocol | b.03 | Old Johnny hid key expansion parts at the Auto Repair Shop. With the bunker at capacity, you need to retrieve his safes. Stay sharp—it's dangerous out there. | runtime only |
| mall | Canal Run | b.04 | I've got a favor to ask. Someone told me they saw my missing goods near [the aqueduct bridges west of Trupiks]. Problem is, I don't know which bridge. I'd like you to [check all those aqueduct bridges] for me. | runtime only |
| mall | Capacity Upgrade 2 | b.05 | I need to recover some special parts, the tricky part is they all come from the same model of television. This TV is the same model as the one I have at home. I've already reclaimed some parts, but I'd like you to keep searching inside [residential houses in Suburb Area]. Photograph those TVs, and I'll recover the components. | runtime only |
| mall | Energy Saving | b.06 | I have a few friends hiding in Trupiks' underground parking garage. I want you to deliver some things to help them out. The delivery targets are [energy-saving lamp] and [UV lamp]. You need to find the staircases in the underground garage. Place an [energy-saving lamp] in the cardboard box near [northeast] staircase, and place a [UV lamp] in the cardboard box near [northwest] staircase. | runtime only |
| mall | Lights On | c.01 | Hey, just arrived? I'm Johnny, chief engineer of this pile of junk at HQ. I've got the key to the generator room on the east side but there's nothing in there yet. We need some decent tools before there's anything to fix. Grab some on your way out and I'll get that door open for you. | runtime only |
| mall | The Source of Life | c.02 | I've checked the generator — the core components are still good, but the wiring is completely shot. There's backup power equipment at the weather station. Go check if the solar panels and cable connectors are still there so I can figure out how to wire it up. | runtime only |
| mall | Old Faithful | c.03 | My old drill is still in the storage room of that barbershop in the old dam district — left it there before I moved. That thing's been with me for over a decade. The core components outlast anything on the market today. Get it back for me, and I can wire up the generator properly — after that, all we'll need is the fuel. | runtime only |
| mall | First Touch at the Bench | c.04 | Buy an MP5K to practice with. Note that only weapons with rails installed can mount optics — how do you attach rails and a magazine? Just slot them on, it's simple. For complex modifications you'll need the gunsmith bench; get familiar with it, and you'll be able to tune better-feeling guns down the line. | runtime only |
| mall | First Supply Run | c.05 | There are a few spots in the outskirts I've been meaning to have someone check out — the supermarket and the auto shop, both used to be supply depots. Take a walk through them and bring back some building materials while you're at it: nails, tape, bolts — we're always running short on that stuff for base maintenance. | runtime only |
| mall | Building the Range | c.06 | To get the shooting range up and running, we need the key—it’s from the old police station in Bear Town, where officers used to practice. Bring it back, and I’ll get the range secured with a proper lock—you'll have a safe place to hone your marksmanship. Watch your back; ARK patrols have been tight around Bear Town lately. | runtime only |
| mall | Back Home | c.07 | Tommy told me you’re heading to [Hyder Town], right? The first house by the east entrance used to be mine. I left an important [Family Videotape] there. Before you deal with Iron Wolf, swing by and bring it back for me. I’ve sent some supplies to your mailbox — don’t forget to grab them. | runtime only |
| mall | The House by the Tunnel | dlc_mica1 | Mission Location: A house near the northern tunnel in the Suburbs Mission Objective: Find the agent computer Caleb left nearby and decrypt the encrypted symbols Difficulty Assessment: Moderate Additional Intel: There is a mall across from the house. Our previous investigation indicated that two groups may have exchanged fire inside the mall some time ago. We cannot confirm whether the surrounding area is currently secure. Rely on your combat experience, stay alert to your surroundings, and insert OPS Terminal into the agent computer to decrypt the encrypted symbols. | runtime only |
| mall | Caleb's Investigation Photo - 2 | dlc_mica1 | Mission Location: Near the Suburban Mall Area Intelligence: The Suburban Mall was previously used by LGS as a transfer point for "cargo," allowing temporary handoffs of personnel and supplies. However, recent reconnaissance indicates that a major firefight took place in the area. LGS has been driven out, and SCAV forces now control the site and are clearing the battlefield. Headquarters has not yet determined why the two factions clashed here. What we can confirm is that Caleb's listening device remains in place. OPS Terminalhas detected a weak signal, indicating that the device has not been discovered or moved. Operational Directive: Proceed to the Suburban Mall. Avoid or eliminate the SCAV units clearing the battlefield. Once decryption is complete, the recording stored on the device will automatically sync to your terminal and update the intelligence. Proceed with caution. | runtime only |
| mall | Infix Symbols | dlc_mica2 | Mission complete. Data synced. Extracted Symbols: - - &% - - . . . . . . Mission Location: A house near the northern tunnel in the Suburbs Mission Objective: Find the agent computer Caleb left nearby and decrypt the encrypted symbols Difficulty Assessment: Moderate Additional Intel: There is a mall across from the house. Our previous investigation indicated that two groups may have exchanged fire inside the mall some time ago. We cannot confirm whether the surrounding area is currently secure. Rely on your combat experience, stay alert to your surroundings, and insert OPS Terminal into the agent computer to decrypt the encrypted symbols. | runtime only |
| mall | Listening Device Log #2 | dlc_mica2 | Audio file decrypted. Transcribing... ... "...Damn it! These ragtag troops opened fire on us!" "The higher-ups said we can't start an all-out war with them. If these bastards want to steal NTG's experimental material, let them have it." "Material? You mean those 'lab rats' they injected before the anesthesia even wore off? Some of them were still alive..." "I said shut up! Whether they live or die is none of our concern. We only collect the commission. The 'samples' are already gone. They were transported to White Sail Hospital overnight, where NTG doctors are waiting in the isolation operating room. Listen carefully: destroy every handoff file and all data on this terminal as soon as possible. Everyone pulls out in ten minutes! Move!" . . . . . . Mission Location: Near the Suburban Mall Area Intelligence: The Suburban Mall was previously used by LGS as a transfer point for "cargo," allowing temporary handoffs of personnel and supplies. However, recent reconnaissance indicates that a major firefight took place in the area. LGS has been driven out, and SCAV forces now control the site and are clearing the battlefield. Headquarters has not yet determined why the two factions clashed here. What we can confirm is that Caleb's listening device remains in place. OPS Terminal has detected a weak signal, indicating that the device has not been discovered or moved. Operational Directive: Proceed to the Suburban Mall. Avoid or eliminate the SCAV units clearing the battlefield. Once decryption is complete, the recording stored on the device will automatically sync to your terminal and update the intelligence. Proceed with caution. | runtime only |
| marc | Investigate the Hard Drive | part1.01 | This is an interesting piece of equipment. The internal layout is unusual too. You do not see a design like this every day. I have unlocked the OPS Terminal. It is yours now. I sent it to your mailbox, so do not forget to pick it up. Boot it up, and you will find the clues Caleb left behind before he disappeared. One more thing: if you lose the terminal, come back to me. Slip me a little tip, and I can make you another one. | runtime only |
| marc | Johnny's Message #1 | part1.01 | Caleb's investigation logs have been fully decrypted. We can use them to track down Caleb's location step by step. Come find me when you're ready for the next move. | runtime only |
| marc | Lost Contact | part1.01_mica1 | Hello, Marcus. If you're reading this, Johnny has placed OPS Terminal in your hands. I'll keep this brief. Three months ago, Agent Caleb was dispatched to this island on a long-term undercover reconnaissance mission. His objective was to verify intelligence concerning illegal activity on the island. Throughout the mission, he regularly transmitted observation logs to Headquarters over an encrypted channel. Those logs indicated that the situation on the island was far more complicated than anticipated. But just before he was due to submit his full report, all communication abruptly ceased. Repeated attempts to reestablish contact received no response. Caleb's complete findings, along with his whereabouts, remain unknown. After waiting 72 hours in accordance with standard procedure, Headquarters is now formally assigning you the following mission. Use the three location photographs transmitted by Caleb to locate the agent computers and download the encrypted symbols. Recover the encrypted hard drive containing all of his investigation data. The drive is locked inside a lockbox somewhere on the island, and Headquarters is still working to pinpoint its location through signal tracking. The three location photographs have been synced to your terminal. Proceed with the investigation, Agent. | runtime only |
| marc | Upgrade Terminal: Signal Tracking | part2.01 | That investigation log you brought back says Caleb may have gotten himself into trouble. If you want to find him, you’ll need to unlock the OPS Terminal’s signal tracking first. Caleb planted quite a few listening devices around the island, and those devices leave traceable signals behind. Problem is, terminal needs tracking upgrade module before it can lock onto those signal sources one by one. Scavengers in the Dam area might be carrying them. Go get a few and bring them back to me. I’ll upgrade your terminal. | runtime only |
| marc | Johnny's Message #2 | part2.01 | Upgrade's done. Your Terminal can track radio signals now. Caleb mentioned in his logs that he planted three listening devices — with this thing, we can pinpoint them. Come find me when you're ready, I'll sync the locations to you. | runtime only |
| marc | Investigation Log | part2.01_mica1 | Log Entry: #31 Recorded by: Caleb Time: 00:31 During my time undercover on the island, I confirmed one thing: there is far more happening here than arms smuggling and black-market deals. Something deeper lies beneath the surface, too deep for me to handle alone. I planted a listening device at each of three locations. At the time, these were the closest points to the truth that I could reach. Some areas have already descended into chaos. A group dressed in black and orange is locked in constant firefights with other scavengers. I hid the listening devices well. With OPS Terminal's signal-tracking function, I should be able to locate them easily later, scan them with terminal, and retrieve their recordings. Every captured conversation could point the investigation in a new direction. | runtime only |
| marc | Signal Tracking | part2.02 | Those upgrade modules you brought back did the trick. Terminal"s upgrade went smoothly. You can now use its tracking system to look for traces of your colleague. Bring out OPS terminal near a signal source, and it’ll start tracking. Get close to a listening device, and terminal can read the full data. Just keep in mind, the tracking range is limited. Get too far away, and the signal disappears completely. | runtime only |
| marc | Johnny's Message #3 | part2.02 | I've listened to all the recordings. Caleb... forget it, not gonna talk about that. What matters is his last words — the sample is still on the island. We can't let that slide. I've already pieced a few things together. Come find me when you're ready, we've got work to do. | runtime only |
| marc | Operating Instructions | part2.02_mica | Signal Sensor Operating Instructions: When you enter a listening device's detection range, OPS Terminal will automatically activate the signal strength display. The faster the sound and vibration rhythm, the closer you are to the target; if the rhythm slows, you are moving off course. Once terminal is held close to the device itself, the system will automatically enter decryption mode and begin reading the recorded data. Keep terminal steady during decryption. Once complete, the recording will be synced to your clue board. | runtime only |
| marc | Transport Route | part3.01 | You’re telling me there’s an extremely dangerous virus sample on the island now? And Caleb’s dead? Tch... let me make one thing clear. I’m not refunding that fat stack of money he paid me back then. Hmm... I’ve got a new suit for you. You can try it on in the restroom. Still, seeing as things have really gone sideways, I can give you a little help. Find their transport route map and bring it to me. I’ll figure out where they took that thing. Your clues have been updated. Open terminal and take a look. | runtime only |
| marc | Johnny's Message #4 | part3.01 | I've got the analysis on the transit route map. Come find me when you're ready, I'll walk you through the next step. | runtime only |
| marc | A Dead Man's Last Words | part3.01_mica1 | Caleb's recording has been received in full and archived. Based on the evidence at the scene and the contents of the recording, Agent Caleb was killed in action while investigating White Sail Hospital.According to Caleb's final recording, the "sample" created by NTG at White Sail Hospital has been moved. This closely matches the "transport route" mentioned in the recording you recovered from the Suburban Mall. The transport network between NTG and LGS is the channel through which the "sample" was moved. Headquarters' intelligence network has identified the ringleader's appearance and the location he frequents. Proceed to Smugglers' Passage, eliminate the target, and obtain the Transport Route Map. Use it to locate the missing "sample." | runtime only |
| marc | DT83 Virus | part3.02 | Well, look at that. You actually followed the trail and found a lead on the sample. I asked Maggie about it. Once the sample leaves cold storage, its activity starts degrading, so the handoff needs to happen as soon as possible. Terminal's been updated with the latest information on the virus sample. Go check it. | runtime only |
| marc | Johnny's Message #5 | part3.02 | Marcus. The sample has reached HQ. Can't imagine how they pulled it off, but... it's over, for now. There's one more thing you should know. It's about Caleb. Come find me when you're ready. — Johnny | runtime only |
| marc | Transit Point | part3.02_mica | Transport Route Map analysis complete. After leaving White Sail Hospital, the "sample" was moved through multiple transit points in stages. After cross-referencing the available intelligence, Headquarters identified a key handoff location—B1 of the Suburban Mall.The relevant handoff records and coordinates of the next destination are stored in a lockbox on this level. The code is invisible under normal light and has been marked somewhere nearby using ultraviolet steganography. Find the hidden code and open the lockbox. | runtime only |
| marc | Caleb's Keepsake | part4.01 | Marcus, the mission’s over. But there’s something I never told you. Caleb... left a letter on the hard drive. Wrote it just for you. Open terminal and take a look. | runtime only |
| marc | Johnny's Message #6 | part4.01 | Card's taken care of, supply line is open. You can purchase the Golden Revolver from me now. Take some time off, you've earned it. | runtime only |
| na | Seaside Pursuit | a.01 | Graves is down — ARK's top brass has collapsed, but what they left behind didn't go anywhere. The military dropped a load of gear when they pulled out from the seaside. Go pick up the trail. Rua Algasol Street, Victoria Hotel, Whitesail Hospital East Wing — hit all three and extract. Remember: ARK isn't finished, and the Insane-tier threats haven't stopped. | runtime only |
| na | Rangefinder Scope | a.02 | First target: ARK's rangefinder scope. One's stashed somewhere along the seaside. Find it and drop it off at the back of the small seaside restaurant — I've got someone there to collect it. This isn't just any piece of kit, the Insane remnants use it for long-range targeting. | runtime only |
| na | Police Car Photos | a.03 | Two police cars at the resort bank — one in front, one in the back. Get me shots of the plates and the sides. Graves' people stashed critical documents in a hidden compartment in the trunk. I'll give you a phone — take the photos and send them back. This AR15 50-round drum is something only a veteran can hand out — you'll need it at Insane tier. | runtime only |
| na | Keeping the Peace | a.04 | The fire station, east military camp, and Khalif Travel Agency — all three are being used by Graves' ARK remnants as staging points. Clear at least 6 sentries and confirm all three locations. I've got a full AUG kit ready for you — 42-round mag, 510mm barrel, front grip. Fully kitted out this thing can run as a sniper or an assault rifle. | runtime only |
| na | First Test: BMP Marking | a.05 | Three ARK remnant BMPs are patrolling the resort — I'm giving you three trackers, tag all of them. These aren't easy targets, Insane-tier APCs, you'll need to plan your approach. I'm throwing in another EVO3 Ultra — higher fire density up close than the standard. Plus 9mm tracer rounds — essential for low-light combat. | runtime only |
| na | ★15 Pushing the Limit Lv4 | a.06 | This is a real trust test. The vault breach point, construction site, garbage dump, staff quarters — confirm all four, and bring back 5 pieces of intel. Insane-tier enemies won't let you off easy — but if you make it out alive, the shop goes up to Lv4 and I'll show you something: the XM5 Light. Next-generation rifle the military left behind, 6.8x51 caliber, unlike anything you've used before. | runtime only |
| na | ★18 Judgment Day BOSS | a.07 | After Graves went down, ARK remnants set up a squad in the staff quarters — the leader is his former estate manager, goes by 'Tattoo'. Graves' old weapons cache is all in his hands. Go take him out and turn the page on ARK for good. This AR15 60-round drum is the heaviest thing I've ever handed out — Lv4-tier firepower. Come back alive and I'll buy you a drink. | runtime only |
| na | Into the Underground | a.08 | Tattoo's dead, ARK's chapter is closed. But there's one more road for you — the metro. After the military pulled out, they left people underground still guarding 'the last thing'. I'll give you a metro pass, bring plenty of ammo — feel out the dog head statue, public bathhouse, and medical base first and see what you can find. | runtime only |
| na | Undercurrent | a.09 | The metro scavengers are tougher than anything on the surface — Insane-tier armor, heavy suppressing fire. Clear 18 of them. You're already comfortable with the EVO3 Ultra, here's another one — drum mag and tracer rounds, unreasonable at close range. Another metro pass for you too. If the XM5 Light isn't unlocked yet, it will be after this. | runtime only |
| na | Deep Roots I | a.10 | The hidden passages in the metro bathroom and warehouse — find both of them, then extract from underground twice. These routes are critical for surviving Phase 7 — know them well and getting out becomes a lot easier. I'm giving you the AUG A3 M1 Optic — the ultimate AUG with an integrated sight. Mag and Insane-tier M995 AP rounds included. | runtime only |
| na | Heavy Iron: Tank Marking | a.11 | Three BMP tanks are sitting in the metro — the ones without red cross markings, don't touch the ones that have it, those are medical vehicles. Mark all three. Pay close attention to the reward for this one: SECA17 FDE — MK17 in FDE finish, 7.62x51 battle rifle, faster than the M40A5 bolt-action, steadier than the AR308 semi. You know your .308 ammo well by now — time for the SECA to take the stage. | runtime only |
| na | Show of Force I: M4A1 | a.12 | SIDE mission — take out 16 enemies using your M4A1 series weapon. Proficiency check. Complete it and I'll show you the XM5 Light — the military's next generation, 6.8x51 caliber. Lighter than the M4, more accurate than the AR15. This is the start of a new era. | runtime only |
| na | Show of Force IV: AUG | a.13 | SIDE wave two — take out 18 enemies with your AUG series. Complete it and you'll get the SECA17 in black. You're already familiar with the MK17 FDE finish — the black version is more low-profile, blends right into the shadows in the metro. The 6.8x51 AP round shop will open up too. | runtime only |
| na | ★19 Master of the Underground: Final BOSS | a.14 | The final fight — metro control room. When the military pulled out, one commander stayed behind, goes by 'The Captain'. He stayed to guard the last batch of XM5s — the flagship next-gen military version, XM5-2. The world owes you everything, and this is where it all gets paid back. Link up with Igor — he takes the east gate, you take the west, move at the same time. Take down The Captain and the XM5-2 is yours. From c.01 to today, I never misjudged you. Come back alive. | runtime only |
| na | Camera Placement: Warehouse & Supermarket | b.01 | The cameras I set up earlier were sabotaged. Head to the [warehouse next to the Office Building to retrieve the backup cameras I left there]. Redeploy them at the [pickup window of the food truck beside Altibuy] and on the [oil barrel next to the warehouse entrance]. Remember — this isn’t the scavenger zone near the dam anymore. The people in the mall are the real deal. | runtime only |
| na | Mall Photography | b.02 | The cameras picked something up — ARK has truck unloading points on every floor of the mall. Cover floors one, two, and three, and get photo evidence on each level. Keep it clean, don't let them spot you. | runtime only |
| na | Retrieve ARK Disks | b.03 | The bakery, canal farm, and seaside supply point — each one has an ARK disk hidden inside. Bring all three back to me, this is more critical than the truck photos. Stay sharp, the mall isn't the dam — someone will be watching. | runtime only |
| na | Hide Discs | b.04 | Now, I need you to assist my informant. Head to the [Recreation Room in Trupiks], [Mall Surveillance Room 1], and [Mall Surveillance Room 2]. Place a set of [Discs] at each location. | runtime only |
| na | ★ The Traitor BOSS | b.05 | Alright — ARK's man running the mall used to be a comrade of mine. He sold us out, and now he's calling the shots from the rooftop. Get up there, kill him, and wipe the evidence off those discs. This M40A5 is what I've been saving — .308 caliber, it'll punch right through his heavy armor. I've already fitted the scope and rail, ready to use the moment you pick it up. This is the best thing I can give you — make sure you bring it back. | runtime only |
| na | Disguised Baseball | b.06 | Mall business is done. We’re moving to the dam — head to the dock office and the small shop next to it, and retrieve two surveillance devices disguised as baseballs. I need you to bring them back for analysis. How’s the M40A5 feeling after a few days? Bring an AR15 Hunter as a secondary — bolt-action rifles aren’t great up close. | runtime only |
| na | New Bridge Maintenance | b.07 | Mark the two bridge pillars under the broken dam bridge — one on the east side, one on the west. Then drop three MP5 30-round magazines into the container at the bridge head, my contact is there and will pick them up. | runtime only |
| na | Clifton Recon | b.08 | There are several ARK supply points around Clifton — the grocery store, the barbershop, and the toll station. Check them one by one and see how much intel you can gather. Then extract from the dam twice to get familiar with the new routes. | runtime only |
| na | Factory Oil Tanks | b.09 | Three green oil tanks in Factory Zone A at the dam — mark all of them. The distances aren't short, this is where the M40A5 actually earns its keep. Bring your sniper setup, find high ground, mark all three tanks and extract. | runtime only |
| na | ★ Silver Skull BOSS | b.10 | Igor's in too. There's a liaison hiding in the dam's electrical room — someone running comms between ARK and the WP rebels. Both sides want him dead. Link up with Igor and go in together — he takes the main route, you take the side entrance. Take this guy out and I'll give you the best reward you've seen since Phase 3. Come back alive. | runtime only |
| na | M16A2 Proficiency | b.11 | Show of force — take down 12 ARK targets using the M16A2. This is a veteran's test, prove you can actually work with iron sights and a 4x scope. Complete it and I'll give you the AR308 — the ultimate form of the .308 NA rifle. | runtime only |
| na | MK17 Proficiency | b.12 | The resort — ARK mercenaries are stationed there. Take out 14 of them using the MK17. This is the ultimate test of the .308 platform: bolt-action with the M40A5, semi-auto with the AR308, battle-ready with the MK17 — master all three and it's perfect. Last one to add to the collection is the G3 AK4, the German army's workhorse from the 60s. | runtime only |
| na | Handshake | c.01 | New blood. I'm Tommy, ARK Industries. This place is crawling with scavengers — go take out a few and prove you're not useless. | runtime only |
| na | Wind Farm Recon | c.02 | How's the CAR15 treating you? There's ARK movement at the wind farm — head over and see what's going on. | runtime only |
| na | Recon 1 | c.03 | You're getting more reliable. I need some intel — go scavenge around and bring back whatever looks valuable. | runtime only |
| na | Prove Yourself | c.04 | You're ready. There's a critical ARK document hidden at the front desk of the dock office at the dam. Find it and bring it back — do that, and I'll get you the fuel to power up the base. | runtime only |
| na | New Friends | c.05 | It’s time for some introductions—I've got a lot of history with the folks in the Market, and they’ll be your go-to for supplies from now on. ARK has hidden two tracker prototypes at the suburban supermarket—one in the bathroom and the other on the roof, which you'll need a ladder to reach. Bring them both back to me. | runtime only |
| na | Truck Marking | c.06 | ARK supply trucks have been showing up in the outskirts lately. Mark three of them for me — I need to map out their transport routes. Take the M16, I'm throwing in a rail mount too — slap a scope on it and you're good to go. | runtime only |
| na | Clearing Drill | c.07 | Got the truck route. You did well. Take out some Scavengers with your MP5 first—do that, and I'll give you an MP9 to see how it feels. | runtime only |
| na | Transport Clues | c.08 | The marked truck has provided a lead—the freight route leads to a specific location. Go there and scout it out. When you get back, this EVO3 is yours—it's a CZ Skorpion, much more agile than a rifle for close-quarters spraying | runtime only |
| na | Rifle Drills | c.09 | Iron Wolf's location is confirmed — second floor of the police station. He's got heavy armor, you'll need a rifle to deal with him. Go get some practice in with the AR15. This EVO3 Ultra is the upgraded version — more firepower than the standard, still useful up close. | runtime only |
| na | Pre-war Recon | c.10 | Iron Wolf's stronghold hasn't been pinned down yet—it could be the open-air cinema or the office building, I can't confirm from here. Can you scout both locations? Clear out any Scavengers in the vicinity while you're at it. | runtime only |
| na | ★ First Hunt: Iron Wolf | c.11 | You ready? Iron Wolf is on the second floor of the police station. Heavy armor, heavy firepower, and he knows his exits. Take him down and get out alive — this SCAR and 4x scope are the best I've been holding back. This is the most important fight you've had since you got here. | runtime only |
| opencodebox | Hidden Handoff Point | cash.dlc_mica1 | Target Coordinates: Suburban Mall - B1 Mission Objective: Proceed to B1 and use the UV Flashlight to inspect the walls, containers, and nearby objects one by one. Find the hidden code, open the lockbox, and recover its contents. Difficulty Assessment: Hard Note: Reliable intelligence indicates that a large-scale firefight previously took place here. Hostile personnel may still remain in the area. Stay alert. | runtime only |
| opencodebox | Animal Cipher Book | cash.dlc_mica2 | The "sample" was not found in the lockbox. The recovered item is a thin cipher book with various animal symbols printed on its cover, each corresponding to a numerical code.Headquarters' preliminary assessment indicates that this is the smuggling network's second layer of encryption. The container holding the actual "sample" uses an animal-symbol lock, and the cipher book is the corresponding decoding tool. Another faction seized the sample container, but without this book, they cannot open it. This is a second safeguard designed to prevent betrayal from within.Based on reverse analysis and intelligence from a Headquarters informant, the virus is most likely being stored near a subway car. Take the cipher book to the subway car, use it to decode the lockbox, and recover the "sample." . . . . . . Target Coordinates: Suburban Mall - B1 Mission Objective: Proceed to B1 and use the UV Flashlight to inspect the walls, containers, and nearby objects one by one. Find the hidden code, open the lockbox, and recover its contents. Difficulty Assessment: Hard Note: Reliable intelligence indicates that a large-scale firefight previously took place here. Hostile personnel may still remain in the area. Stay alert. | runtime only |
| opencodebox1 | Caleb's Lockbox | dlc_mica1 | Headquarters has completed its location analysis. The lockbox containing Caleb's investigation hard drive is inside an office building in the Suburbs. These are the last coordinates he deliberately transmitted before contact was lost, so their reliability is high. You now have everything required: three sets of encrypted symbols, the corresponding cipher key, and the exact location of the lockbox. Proceed to the office building in the Suburbs, locate the lockbox, enter the correct code, and recover Caleb's investigation hard drive. Once we open it, we'll know what Caleb uncovered. | runtime only |
| opencodebox1 | Investigation Hard Drive | dlc_mica2 | The drive's signal has been confirmed. Recovery successful. However, Headquarters currently lacks the means to decrypt the drive remotely from the island. Its encryption level exceeds OPS Terminal's processing authorization, and specialized equipment is required for a physical readout. Johnny has access to the necessary channels on the island. Deliver the drive to him so he can handle the decryption and data extraction. Until he finishes, keep a low profile and avoid drawing the attention of LGS's peripheral operatives. Proceed to Johnny's contact point and turn in the drive. Johnny will notify you of your next objective once the data has been processed. . . . . . . Headquarters has completed its location analysis. The lockbox containing Caleb's investigation hard drive is inside an office building in the Suburbs. These are the last coordinates he deliberately transmitted before contact was lost, so their reliability is high. You now have everything required: three sets of encrypted symbols, the corresponding cipher key, and the exact location of the lockbox. Proceed to the office building in the Suburbs, locate the lockbox, enter the correct code, and recover Caleb's investigation hard drive. Once we open it, we'll know what Caleb uncovered. | runtime only |
| resort | Fire Station | dlc_mica1 | Mission Location: Resort Fire Station Mission Objective: Find the agent computer Caleb left nearby and decrypt the encrypted symbols Difficulty Assessment: Unknown Additional Intel: This is the third photograph Caleb transmitted to Headquarters. We have very little intelligence on the Resort, so the mission difficulty cannot be assessed. In any case, find the computer, insert OPS Terminal, and complete the mission. | runtime only |
| resort | Caleb's Investigation Photo - 3 | dlc_mica1 | Mission Location: Near White Sail Hospital in the Resort Area Intelligence: White Sail Hospital once operated as a normal medical facility on the island. Recent reconnaissance, however, indicates that the area has fallen unnaturally silent. Signs of LGS and NTG activity have almost entirely vanished, and the condition inside the facility is unknown. Given the order to "evacuate all personnel" mentioned in the recording, they have likely completed the handoff and left.Operational Directive: Proceed to White Sail Hospital. Use OPS Terminal's signal module to locate Caleb's third listening device, decrypt it, and search for clues to the whereabouts of the "sample." Prepare for armed resistance. | runtime only |
| resort | Suffix Symbols | dlc_mica2 | Mission complete. Data synced. Extracted Symbols: - - - - #^ . . . . . . Mission Location: Resort Fire Station Mission Objective: Find the agent computer Caleb left nearby and decrypt the encrypted symbols Difficulty Assessment: Unknown Additional Intel: This is the third photograph Caleb transmitted to Headquarters. We have very little intelligence on the Resort, so the mission difficulty cannot be assessed. In any case, find the computer, insert OPS Terminal, and complete the mission. | runtime only |
| resort | Listening Device Log #3 | dlc_mica2 | All audio files have been recovered. Contact Johnny. Audio file decrypted. Transcribing... ... "This is Caleb. I knew Headquarters would send someone to find me. Charlie, Mike, or Marcus? If you can hear this recording... I'm sorry. I... I couldn't hold out until you arrived. They found me. It was NTG. They're developing some kind of... special virus. I tried to infiltrate the facility and take a sample back to Headquarters... but they caught me." "Listen carefully. After this, they'll move the virus for certain. You need to track down a smuggling ringleader and search him for clues." "There's still time. The virus is still on the island. There's still time..." "Hah... avenge me." . . . . . . Mission Location: Near White Sail Hospital in the Resort Area Intelligence: White Sail Hospital once operated as a normal medical facility on the island. Recent reconnaissance, however, indicates that the area has fallen unnaturally silent. Signs of LGS and NTG activity have almost entirely vanished, and the condition inside the facility is unknown. Given the order to "evacuate all personnel" mentioned in the recording, they have likely completed the handoff and left.Operational Directive: Proceed to White Sail Hospital. Use OPS Terminal's signal module to locate Caleb's third listening device, decrypt it, and search for clues to the whereabouts of the "sample." Prepare for armed resistance. | runtime only |
| sensor | Covert Frequencies | dlc_mica1 | Hard drive analysis complete. Key intelligence has been synced. OPS Terminal requires a hardware upgrade. Once upgraded, terminal will be able to track radio signals and directly locate the devices Caleb left behind. Operational Directives: Proceed to the bottom of the Dam, eliminate the scavengers, and retrieve a Signal Sensor Module. Deliver the recovered module to Johnny to complete the OPS Terminal upgrade. The precise coordinates of the listening devices will be issued once the upgrade is complete. | runtime only |
| sensor | Signal Resonance | dlc_mica2 | Recovery complete. Deliver the upgrade modules to Johnny. . . . . . . Hard drive analysis complete. Key intelligence has been synced. OPS Terminal requires a hardware upgrade. Once upgraded, terminal will be able to track radio signals and directly locate the devices Caleb left behind. Operational Directives: Proceed to the bottom of the Dam, eliminate the scavengers, and retrieve a Signal Sensor Module. Deliver the recovered module to Johnny to complete the OPS Terminal upgrade. The precise coordinates of the listening devices will be issued once the upgrade is complete. | runtime only |
| transitmap | Target Locked | dlc_mica1 | Target Designation: Unknown Last Known Location: Ventilation Room, Smugglers' Passage Identity: Transport coordinator for Smugglers' Passage. The sample was moved through his dispatch network, making him the only currently traceable source of information. Threat Level: High Mission Directive: Eliminate the target, search him, and recover the transport dispatch records in his possession. Note: Armed guards are stationed around the target. Their numbers and equipment are unknown. The ventilation room is confined and offers little room to maneuver. Avoid prolonged engagement. | runtime only |
| transitmap | Target Eliminated | dlc_mica2 | Mission UpdateTarget Status: Eliminated Recovered Item: Transport Route Map Intelligence Summary: Analysis of the route map's transfer points has begun. Your next objective has been sent to terminal. . . . . . . Target Designation: Unknown Last Known Location: Ventilation Room, Smugglers' Passage Identity: Transport coordinator for Smugglers' Passage. The sample was moved through his dispatch network, making him the only currently traceable source of information. Threat Level: High Mission Directive: Eliminate the target, search him, and recover the transport dispatch records in his possession. Note: Armed guards are stationed around the target. Their numbers and equipment are unknown. The ventilation room is confined and offers little room to maneuver. Avoid prolonged engagement. | runtime only |
| wp | Taste of Life 2 | a.01 | You know [Smuggling Tunnel] has always been one of the top spots for smugglers and black market dealers. Goods from everywhere, so I bet among those goodies there's Asian booze I haven't tasted. Go get me some [sake]. | runtime only |
| wp | Rebellious Reporter | a.02 | That cave is full of fun, heard those hypocrites put up skeleton scarecrows to warn people! Then we'll do the opposite, go to [Smuggling Tunnel] and snap photos of some [No Photography] signs and [skeleton scarecrows]. | runtime only |
| wp | Movie Night 2 | a.03 | Movies! I want more movies! Hurry to [Smuggling Tunnel] and rummage around, definitely good films there! Heard there's a lab up north, movies on that theme sound great! Like [Mad Surgeon] stuff! | runtime only |
| wp | My Favourite: Mosin | a.04 | My favorite gun is Mosin. This old rifle has a legendary history, every time I stroke it, I feel the hot blood from those battles. But maybe you can challenge my past glory. Just grab a [Mosin], find a good spot, wait quietly, then 'bang!' Surprise your enemies with its precision and power. | runtime only |
| wp | My Favourite: AK | a.05 | You know AK series guns have average accuracy but super reliable operation, simple structure, perfect for mid-close range firepower. That's why I love 'em so much. Bet you're no stranger to [AK series firearms], how about adding another layer of battle glory to it. | runtime only |
| wp | Movie Night 3 | a.06 | Rewatched those previous movies a bunch, so thrilling! How about you hit [Metro Area] for me this time and check for other films? Best if it's [subway-themed thrillers]! Hmm, maybe I can get everyone together to watch... Hurry up and get back! | runtime only |
| wp | One-Time Delivery | a.07 | Got a troublesome job for you. Head to [Metro Area], grab [supply case] from the [Control Room], [Tank Room], and [room on the east side of the sewer area], then place them on the wooden crates outside the sewer secret room. | runtime only |
| wp | My Favourite: Sjogren | a.08 | My other favorite gun is Sjogren! This one's like my savior in adventures, with it I face any challenge head-on. Back in those chaotic battle days, it got me out of jams countless times! This time, I want you to feel its power too. So take the [Sjogren] to [Metro Area] and school those scavengers. Make every bullet thunder like lightning and shake 'em up! | runtime only |
| wp | Pistol Glory | a.09 | Story time. Once my old war buddy griped that our issued pistols were useless, said they're like firecrackers, just noise to scare timid foes. Then we got pinned behind a rock, couldn't poke our heads out, only my sidearm left. He said we're done for, but I drew that pistol, yelled and charged out, dropped all those enemies! Afterward, he snagged my gun and carried it everywhere. Alright, story's over. Now your turn to make the [pistol] shine! | runtime only |
| wp | My Favourite: FAL | a.10 | My other favorite, the ferocious FAL! It's like my old pal, got me through countless wild moments. Now, take that [FAL] and give those bastards a few rounds! Let the bullets unleash its power, drop every enemy! Don't be scared, picture their fear, savor the moment! | runtime only |
| wp | Taste of Life 3 | a.11 | Last booze you got was solid, but I'm craving again lately. Heard [Suburb Area]'s [Wyeth Farmhouse] stashes tons of good liquor, even cellar-aged! Need you to mark the [large wine barrels] in the [cellar]. Then search around the island for [Wyeth dry red wine], and bring the wine back to me safely. You can search in these places: [Wyeth Farmhouse], [Dam Power Station], [Hovolt Store]. | runtime only |
| wp | Forever in a Flash | a.12 | You know what's common between statues and photos? They both freeze a thing in eternal instant. So romantic... Hurry to the island and snap some statue pics for me to enjoy. Like [Hyder Town]'s [grizzly bear statue], [Resort Area] flea market's [bull statue], [Clifton church]'s nearby [angel statue], And [Metro Area]'s [hunting dog statue]. | runtime only |
| wp | War Within Self | a.13 | Warrior, stand tall and listen. The scariest enemy might be your own heart. Final challenge: conquer your fear, hesitation, weakness, and self-doubt. Forge your will... Not joking this time. All those previous tasks were to build you a steel heart. [No matter the method, no matter the weapon, take on a massive horde solo, challenge yourself, conquer yourself] (can kill other contractors). | runtime only |
| wp | Intermission | a.14 | You did great, haha! Knew you could, catching up to me back in the day! ... Don't just stand there, don't you think this is the perfect moment for a little break? Don't worry, got some prime stash here, go grab a [lighter], don't forget the fuel! | runtime only |
| wp | Treasure in the Sewage | b.01 | Heard [Resort Area] has been really chaotic lately, that's bad, my most precious treasure, [my notebook], is still hidden there! They say the faintest pencil is better than the sharpest memory, that notebook is the most valuable thing to an old guy like me! Hurry and help me get it back! It's inside the [Wastewater Plant] west of [Resort Area]. | runtime only |
| wp | Long live friendship 1 | b.02 | I have an old friend who used to live in [Resort Area], he loved messing with stones and metals. In my opinion, how can those things compare to guns? Guns are practical and can protect you. Speaking of this makes me mad, [Resort Area] is now a mess because of a bunch of bandits, they must be disturbing my friend's rest! Go [teach those troublemakers a lesson]! | runtime only |
| wp | Long live friendship 2 | b.03 | That old friend of mine, people called him the legendary jeweler, but I still prefer calling him Old Jack. Actually the biggest treasure in the [Resort Area] bank heist, [Heart of the Blue Sea], was his work. After he passed away in [Whitesail Hospital], he left me a diary mentioning some locations, I want you to go [take photos] of those clues for me. | runtime only |
| wp | One Last Drink, My Friend | b.04 | Know why the bandits never found [Heart of the Blue Sea]? Because Old Jack gave it to me long ago, but I don't want to make it public. Please go visit his gravestone for me, it's next to [Resort Area Lighthouse]. Old Jack loved beer the most when he was alive, take this bottle of [beer] and this [green cap] to him. If you lose the task items, you can buy or find them in the field. | runtime only |
| wp | Movie Night 1 | b.05 | You know I like thrilling and exciting movies, but I'm tired of watching my own discs! Hurry go to [Resort Area] and find me some good [shark thriller movies], maybe try [Rua Algasol] and [the fast food place near Skate park]! | runtime only |
| wp | What a Vacation's Meant to Be | b.06 | Sigh, bad legs, I can't go out to enjoy sunshine and sea breeze. Listen, while you can still walk, enjoy vacation and travel! Heard there's a [sightseeing tram] on the coastal route of [Resort Area], go take a few photos for me. Remember, must be the coastal route, the view is great there! | runtime only |
| wp | Dress the Part | b.07 | Sometimes I think the police guys look pretty cool, holding guns and 'enforcing law' on disobedient people. Hmm... why don't you try it too! Put on [Police PACA body armor] and [Beret Hat Black], give those law-breaking guys some lessons. | runtime only |
| wp | Submachine Guns | b.08 | I once made a bet with a war buddy on the battlefield, only using submachine guns, see who kills more enemies. But guess what, that guy rushed out and never came back, I bet he went somewhere to slack off, really disrespecting our bet! You ask where he is now? Here, this dog tag is his. Now, wanna finish that bet for him? Try it, [kill a few scavengers with a submachine gun]. | runtime only |
| wp | Hair Care | b.09 | As a gentleman, even in harsh survival conditions, I must ensure my appearance is impeccable. Bring me some [personal care] items; my beauty cannot be let down. | runtime only |
| wp | Old Computer | b.10 | Damn it, my computer broke, and I only used it for 20 years! I told you electronic stuff is unreliable. Fine, go get me a [hard drive], [computer manual] and [industrial socket]. I'm gonna fix this piece of junk myself. | runtime only |
| wp | Reading Habits | b.11 | Hey, you hate power outages? Just now while reading my magazine, it suddenly went pitch black, weird, someday I'll go check the lines myself. But before that, I need to prepare some emergency stuff. Go get me a [flashlight] and [size D battery2], so at least during blackout I can still read my magazine in peace. | runtime only |
| wp | The Best Can | b.12 | Buddy, wanna help this old guy satisfy his craving? Not hard to find, just some cans, super tasty. Don't know what's in it, every time I eat, my tongue gets numb and astringent... What? Allergic reaction? Impossible, that's baptism for the taste buds! Get me some [canned peas], wanna stock up more. | runtime only |
| wp | A Real Rifle | c.01 | New blood — Tommy told me about you. Come take a look. A 9mm pistol? Ha. That's not a gun, that's a toy for babies. Go clear a few more scavengers outside the dam, prove you can handle some recoil. Come back and I'll show you a real rifle — straight from the Kalashnikov family. | runtime only |
| wp | The Old Soldier's Beer | c.02 | Good, you're not dead. Next thing — there are a few bottles of beer sitting untouched at the convenience store near the dam. Bring me two. One for me, and the other one… also for me. Do that and I'll hand you a real AK. | runtime only |
| wp | Recover My Gunpowder | c.03 | Listen up—I’ve got two cans of gunpowder stashed at the Dam. One’s in Pine Village, the other’s in a portable toilet over at Barracks 10. Don’t ask why they’re there; don't pry into an old soldier's business. Bring both cans back—if even one is missing, we’re no longer friends. | runtime only |
| wp | Get Back My Shades | c.04 | I left my sunglasses in the workshop at the dam logging site — don't laugh. Those were my father's. Worth more than this damn life of mine. Go get them back for the old man. Come back and I'll give you your next weapon — AK-74. The old soldier's go-to. 5.45 caliber — one millimeter off their 5.56, but a hell of a lot smoother on recoil. | runtime only |
| wp | Keep the Hair Sharp | c.05 | Tommy bragged about you—said you’ve got guts. This old soldier wants to verify that. Go to the dam and take out 5 ARK lackeys, but with one condition: don't wear anything on your head. Helmets, hats, masks—take them all off. We veterans believe a man's hair should never be messed up; that's the rule. Come back alive and I’ll give you next piece: an AKMN. 7.62 caliber, a true old-school Kalashnikov. | runtime only |
| wp | The Sausage Trap | c.06 | You know the toll station southwest of the dam? Bring three sausages — not for you to eat — place them on the watchtower and in the small cardboard boxes in the military camp. Leave the rest to me. Simple. | runtime only |
| wp | Rifle Proficiency | c.07 | This old soldier wants to see if you can handle a rifle. Go out and pick any rifle you want and take out 10 ARK lackeys—any model counts: AK, Mosin, SKS, your choice. When you're back, I’ll give you a Mosin Obrez—a sawn-off version I cut myself, it's a real beast at close range. I'll also upgrade your AK: a new lower receiver and 7.62 magazines. | runtime only |
| wp | A Farewell Gift | c.08 | Tommy told me—you’re heading to Bear Town to take on Iron Wolf. One last thing before the front: go to the Dam Factory and retrieve two cans of meat for me. They’ve been in my stash for years; when you're starving, they're more important than life itself. Once done, I’ll give you the good stuff I’ve been saving for 20 years: 5.45 Tracer rounds, F-1 grenades, and an AK Titan Dust Cover. Take them, and come back alive. | runtime only |
| wp | The Veteran's Courts | c.09 | Before the war, I used to take a group of recruits to play ball on three courts — the dam, the suburbs, the resort. Back then they were all still alive. Take photos of all three courts for me; an old soldier wants to see them one more time. Here's a sawn-off shotgun — I can't handle the recoil anymore. | runtime only |