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ExfilZone Database
// EXFILZONE DATABASE

Trader quests

227 localized quest records grouped by issuer; runtime graph fields are marked separately

Data provenance
BUILD · oculus-5.5.3-release-1.108.0-v76.0-CL-0SNAPSHOT · 2026-09-06

Normalized read of selected game assets and localization resources; game files were not modified. Values on this page are rendered directly from the categorized files below — no hand-copied numbers.

Names and descriptions are verified static data. Structured objectives, rewards and graph links still require a confirmed runtime source.

GroupQuestChainDescriptionGraph
bioreagentSample Handoffdlc_mica1Target Location: Inside the railcar at the extraction point in the tunnel northwest of the Dam. Mission Objective: Place the virus sample in the designated recovery device. Note: The sample's viability will continue to decline once it leaves cold storage. Complete the handoff as quickly as possible and avoid unnecessary combat along the way.runtime only
bioreagentAbandoned Train Cardlc_mica1Target Location: Subway, rearmost train car Mission Objective: Locate the container holding the "sample," decode the symbol lock, and recover the "sample." Mission Difficulty: Hard Operational Notes: The container uses an animal-symbol combination lock. Use the UV flashlight to search the train car for a concealed sequence of animal symbols. Convert the symbols into numbers using the cipher book, then enter the code to unlock the container. Agent, complete the mission and recover the "sample."runtime only
bioreagentRecovery Successfuldlc_mica2Agent, the sample has been successfully handed over to the recovery unit. The virus sample is now beyond the island's risk zone and will be handled by a dedicated specialist team. This operation is officially concluded.All of Agent Caleb's investigation records have been classified as core intelligence sources for this operation. Every lead he pursued ultimately led to the recovery of the sample. You completed what he could not. OPS Terminal mission module shutting down. Terminal entering standby. . . . . . . Target Location: Inside the railcar at the extraction point in the tunnel northwest of the Dam. Mission Objective: Place the virus sample in the designated recovery device. Note: The sample's viability will continue to decline once it leaves cold storage. Complete the handoff as quickly as possible and avoid unnecessary combat along the way.runtime only
bioreagentVirus Sampledlc_mica2The handoff coordinates have been synced to your terminal. Target Location: The tunnel northwest of the Dam. A reception unit dispatched by Headquarters will be standing by at the designated coordinates. The mission will officially conclude once the sample has been delivered. Avoid all unnecessary engagements en route and prioritize covert routes. . . . . . . Target Location: Subway, rearmost train car Mission Objective: Locate the container holding the "sample," decode the symbol lock, and recover the "sample." Mission Difficulty: Hard Operational Notes: The container uses an animal-symbol combination lock. Use the UV flashlight to search the train car for a concealed sequence of animal symbols. Convert the symbols into numbers using the cipher book, then enter the code to unlock the container. Agent, complete the mission and recover the "sample."runtime only
codebookCipher Keydlc_mica1Marcus, Headquarters has just received additional intelligence. While operating undercover on the island, Caleb used the upper level of the Dam Construction Site as a temporary base. According to our intelligence, he had a habit of keeping cipher keys among his personal effects. This is consistent with his behavior on previous missions. Proceed to the upper level of the Dam Construction Site. Search the area for any personal effects Caleb left behind and recover the cipher key. Once you have the key, you will be able to convert the encrypted symbols extracted from the agent computers into their corresponding numbers, allowing you to open the lockbox containing the investigation hard drive.runtime only
codebookCode Decryptiondlc_mica2We can see that you've recovered the cipher book. Nice work. We also have some good news. Headquarters has just completed the location analysis of Caleb's final encrypted signal. The coordinates have been sent to your terminal. Watch for the new information. Code Sequence: !@&%#^ Cipher Mapping: 1234567890 corresponds to !@#$%^&*() . . . . . . Marcus, Headquarters has just received additional intelligence. While operating undercover on the island, Caleb used the upper level of the Dam Construction Site as a temporary base. According to our intelligence, he had a habit of keeping cipher keys among his personal effects. This is consistent with his behavior on previous missions. Proceed to the upper level of the Dam Construction Site. Search the area for any personal effects Caleb left behind and recover the cipher key. Once you have the key, you will be able to convert the encrypted symbols extracted from the agent computers into their corresponding numbers, allowing you to open the lockbox containing the investigation hard drive.runtime only
dailyDaily Task: Deployment1Complete raid(s) on any map (including failed attempts).runtime only
dailyDaily Task: Exploration2Reach the target location.runtime only
dailyDaily Task: Exploration3Reach the target location.runtime only
dailyDaily Task: Exploration4Reach the target location.runtime only
dailyDaily Task: Combat5Eliminate a specific number of enemies.runtime only
dailyDaily Task: Collection6Submit the specified item.runtime only
dailyDaily Task: Collection7Submit the specified item.runtime only
dailyDaily Task: Collection8Submit the specified item.runtime only
damDeep in the Logging Campdlc_mica1Mission Location: Near the Dam Logging Camp Mission Objective: Find the agent computer Caleb left nearby and decrypt the encrypted symbols Difficulty Assessment: Moderate Additional Intel: Marcus, according to our intelligence, a large number of scavengers have taken over this area. Stay alert on your way in. Once you locate the agent computer, insert OPS Terminal. Withdraw immediately after the extraction is complete and avoid prolonged engagement.runtime only
damCaleb's Investigation Photo - 1dlc_mica1Mission Location: Construction Site Southwest of the Dam Factory Area Intelligence: Caleb's decision to plant a listening device here indicates that he believed there were conversations worth recording—most likely concerning cooperation between LGS and other factions on the island. Operational Directive: Proceed to the construction site southwest of the Dam Factory and use the OPS Terminal's signal module to locate the listening device. Once within range, complete the hack and recover the audio data. After the hack is complete, the recording stored on the device will automatically sync to your terminal and update your intel. Stay alert.runtime only
damPrefix Symbolsdlc_mica2Mission complete. Data synced. Extracted Symbols: ! @ - - - - . . . . . . Mission Location: Near the Dam Logging Camp Mission Objective: Find the agent computer Caleb left nearby and decrypt the encrypted symbols Difficulty Assessment: Moderate Additional Intel: Marcus, according to our intelligence, a large number of scavengers have taken over this area. Stay alert on your way in. Once you locate the agent computer, insert OPS Terminal. Withdraw immediately after the extraction is complete and avoid prolonged engagement.runtime only
damListening Device Log #1dlc_mica2Audio file decrypted. Converting to text... ... “Ugh, how much longer do we have to roast in the sun on this island? ... I really don't get why the higher-ups are working with those shady people.” “Cut the chatter! That batch of ‘new cargo’ we picked up at the Dam today is already loaded onto the truck. Take it to B1 of the Suburbs Mall for the handoff. Once those lab coats verify their identities, send them to the hospital. Lock down the entire perimeter!” “Hey, I heard their project is pretty big. You think they might be working on...” “Don't ask questions you shouldn't. Just do your job. If we lose the factory, I'll throw you into the sea to feed the fish!” . . . . . . Mission Location: Construction Site Southwest of the Dam Factory Area Intelligence: Caleb's decision to plant a listening device here indicates that he believed there were conversations worth recording—most likely concerning cooperation between LGS and other factions on the island. Operational Directive: Proceed to the construction site southwest of the Dam Factory and use the OPS Terminal's signal module to locate the listening device. Once within range, complete the hack and recover the audio data. After the hack is complete, the recording stored on the device will automatically sync to your terminal and update your intel. Stay alert.runtime only
docMeg's USB Drivea.01At the coastal modern apartments, I had someone hide a USB drive — it contains NTG's internal communications from back then. Head over there, drop my medicine at the designated spot as a signal, then retrieve the USB drive and bring it back.runtime only
docSeaside Ambulancesa.02ARK left behind several ambulances when they retreated from the seaside; I want to see how many are still drivable. I've sent trackers to your mailbox — just tag the ones that look repairable, don't stir up the scavengers.runtime only
docThe Blue Wallpaper Prescriptiona.03Thanks to you for the ambulances. Next — on the west side of the seaside hotel there's a room with blue wallpaper, and inside is a prescription sample from a former colleague of mine. Don't touch the original; just photograph it — if ARK finds out the files have been disturbed, they'll lock down the entire hotel.runtime only
doc★ Meg's Requesta.04The shelter's medical supplies are nearly exhausted. Meg urgently needs this specific cocktail of drugs to keep critical patients alive. The Resort has become a total meat grinder—infiltrate the area, seize the medicine, and get out alive.runtime only
docCoastal Antennaa.05I need to reach an old friend deep in the smuggler's passage — she has files I haven't gotten yet. There are pre-designated antenna spots on the seaside; check two of them to confirm the terrain first, then retrieve my modified antenna and get it placed. Once the signal is live, she'll be able to make contact.runtime only
docBunker Recordsa.06Something the USB drive and antenna connected — there are a few pieces of physical evidence in the bunker: the train controller in the control room, the green plants in the treatment area, the notice board in the inspection room. Photograph each one; help me get a picture of the subway's current state.runtime only
docThe Final Shota.07Last thing — the reagent I asked you to bring, place it where I marked. Turn in a few medical supplies while you're at it — enough to keep me steady for a while. Then don't linger; take the underground extraction point. After this, I'll go in myself.runtime only
docShrouded in Shadowsa.08What NTG did here must not be discovered... Please help me collect the evidence that could implicate me. Go to the [medical base] in [Metro Area], retrieve the incriminating clue [Maggie's medical kit], and then mark the [body bags] there. I need to find a way to erase any traces of these things.runtime only
docEvidence of Atrocitya.09Many people have witnessed disturbing traces of medical experiments in the [Smuggling Tunnel]. The scene is said to be extremely gruesome, but upon closer inspection, the methods used appear to be consistent with NTG's work. I want you to investigate the [Lab area in the northern part of the Smuggling Tunnel] and take some photos for me.runtime only
docRecord Not Founda.10Those photos... they match the rumors. I'm troubled by the blade work in the images, it even resembles my own style somewhat. Could it be...? No, that's unlikely. I need you to look for more evidence! Perhaps you can find something that identifies this person, like a [work ID], [photographs], or something similar.runtime only
docMercy in Retrospecta.11The Scavengers in the [Smuggling Tunnel] call him Mince... Actually, he was my mentor during my time at NTG. He treated me like his own daughter... Now he's lost his sanity, perhaps the mysterious events on the island drove him mad. I hope you can bring him peace. Thank you...runtime only
docKeys to Safetya.12There are two secret locked control rooms in the [Smuggling Tunnel]. I need you to help me retrieve their keys: the key to the EMR control room on the [south side] of the ventilation chamber, and the one on the [north side].runtime only
docMedical Delivery 2a.13A few poor, isolated Scavengers reached out to me hoping to order some medication. Could you help me make a delivery run for them? These are the agreed drop-off locations, once you arrive, find the [cardboard box] and simply [place the medicine inside]: At the [construction site rooftop crane] in [Dam Area], Inside the [small hut with the satellite radar at the Dock] in [Dam Area], And at the [Italian restaurant in the -1F of Crimson Luxe, Resort Area]. If you lose any mission items, come to me to repurchase them.runtime only
docRecord Left Behinda.14This island still holds scattered investigation reports left behind by NTG. Please help me recover another batch of them: In the [rest area on the 2F of Trupiks Mall, Suburb Area], Inside the [wrecked truck at the bottom of the dry riverbed] in [Dam Area], And within the [restroom of the medical base at the lowest level of Metro Area].runtime only
docLost and Foundb.01During my last escape, I ran into a group of scavengers—they took everything I had. I know their hideout is somewhere in the [Dam Area]. Head to the [Raider Camp] and recover my [Meds]. They’re crafty and like to stash valuables in high places around their camp. Once you’ve got them, exfil at a nearby extraction point.runtime only
docDam First Aid Pointb.02The meds you brought back last time — enough to spare some. People pass through the Clifton church now and then; I want to stash a few emergency bandages inside. Just place them where I marked, go in quiet, come out quiet, don't pick a fight.runtime only
docNTG Medical Reportsb.03NTG left behind a few medical reports when they retreated — one is in the blue house at the lumber yard, another is sitting on top of a brown crate near the plane wreckage. Find them for me; once I've cross-referenced them, I can map out the full surgical table procedure.runtime only
docRiver Valley Pylon Securityb.04The next step is the dam's west tower intake—but I can’t get a clear read on the situation down there. First, go to the pylons along the south line of the River Valley and mark them one by one. My contact can gauge the Scavengers' deployment rhythm in that area from those markers. I’ve packed the trackers for you; grab them from the mailbox before you head out.runtime only
docWest Tower Secret Room Mapb.05Got the key. There's a map inside the secret room at the west tower intake, and another one on the wall in Factory Zone D — photograph both and bring them back. Cross-referencing the two will show us the Scavengers' activity range in that area. I've got a mission phone ready for you, don't lose it.runtime only
doc★ Factory Foremanb.06I've seen the photos — the foreman in Factory Zone D was left behind by ARK to hold the power grid node. As long as he's standing, power can't reach the medical room. Go deal with him, come back, and I'll hook up the surgical table myself. The next person carried in here is waiting for exactly that.runtime only
docSuburb Reconb.07The surgical table is lit. Now it's time to check out the suburbs — a place I've always kept in mind but never set foot in. The suburban villa, the supply station east of the villa, the substation west of the auto repair shop — hit them all one by one. I had someone leave things in that area before the retreat; get the route down first, don't rush in.runtime only
docSuburban Emergency Med Networkb.08There are no proper medical points in the suburbs; I want to set up a batch of emergency nodes — the locked room on the 2nd floor of the office building, and the tunnel near the motel, both are key choke points. Go check them out and place the suture kits where I marked. Plenty of scavengers around the tunnel, get eyes on before you go in.runtime only
docPrivate Clinicb.09On the east side of the suburbs, there's my old private clinic — I left several med kits there, the last batch I moved out of the hospital before the evacuation. Go get them and bring everything back to me. I'm not sure whose turf that is now, read the situation yourself.runtime only
docFarmstead Investigationb.10A friend of mine went missing while searching for medical supplies at [Wyeth Farm]. Take this phone with you and see if you can track him down. The supplies he was looking for are probably stored in the cellar, so start there and find out what condition he’s in. If things went south, take a few photos for me. I need to know what happened.runtime only
docToxicology Recoveryb.11That dead colleague's research samples are still stored in 2 locations: the warehouse at [Trupiks Mall] and the [Motel]. Run a retrieval and recover his chemical samples. One is inside a [blue container in the mall warehouse], the other is in [Room 206 at the Motel]. Warning: the agents may be toxic. Proceed with caution.runtime only
docInfo for Aidb.12Using the radio transmitter you brought back earlier, I made contact with the director of the hospital in [Resort Area]. I agreed to provide him with assistance, and in return, he'll share some useful information with me. Please take [copper wire] and [spark plugs] and place them inside [the hidden room in the west wing of WhiteSail Hospital, Resort Area].runtime only
docFirst Contactc.01Tommy mentioned you to me — said you can run and fight. I just moved in, barely have two bandages. Head over to the valley power tower — NTG left some medical supplies there when they retreated. Clear out a couple of scavengers blocking the way while you're at it, and come back alive.runtime only
docSupply Shortage 1c.02Nice work. There's a temporary clinic I used to run on the north side of the dam — should still have some medical equipment inside. Make a trip out there and bring it back.runtime only
docMark the Treatment Pointsc.03The two windmills in Clifton used to be my backup treatment points — get familiar with the area first, then mark the equipment under both windmills for me. I've already sent the trackers to your mailbox, pick them up before you head out. I'll send someone to clean up afterwards, stay safe.runtime only
docThe Lost Medical Journalc.04When I moved in I left my medical journal at a campfire site in the valley — it has all my prescriptions, drug formulations, and every procedure needed to set up the medical area. Without it that pile of cabinets and equipment is just collecting dust. Find it and bring it back, and the medical area can finally be put to proper use.runtime only
docModified Equipmentc.05Next time you're out raiding and looting, grab me some household electronics and batteries on the side — I can strip them down and mod two medical devices. You can find this stuff on any map. Don't make a special trip just for this.runtime only
docMeg's Camerac.06One more thing — if you pass by the fire lookout cabin north of the dam, bring back my camera. It has photos of every formula I compiled during my practice. Without it, I can't synthesize the advanced injectors. Get inside, grab it, bring it back to HQ.runtime only
docDock Intelc.07There are a few containers left behind by ARK when they pulled out from the dam docks — black and red ones. Go mark their positions. I want to know if there's still usable medical supplies inside. The tracker's been sent to your mailbox — pick it up before you head out. Don't engage. Mark and extract.runtime only
docClifton Hidden Room Radioc.08There's an old clue tucked inside my medical journal — before I left, I hid a communication radio in the secret room of Clifton's Ellie Shop. The radio still holds signal codes for a few of my old colleagues; it was the last lifeline I left behind. The key to Ellie's shop and a large backpack have been sent to your mailbox — get inside, find the hidden entrance, and bring the radio back.runtime only
docNTG's Investigation 1c.09I need to conduct an investigation at the [Dock] north of [Dam Area]. Tommy also seems interested in ARK's trucks. Take the [MS2000 tracker] with you, go to the [Dock], and tag several [ARK industrial truck containers]. Good luck out there.runtime only
docMessengerdlc.01Hey, new face. Snap out of it. I’m Johnny, your contact. I got word you’d be coming. A guy asked me to pass something along to one of his colleagues. Well, not the package itself. Just a pickup spot. Judging by the way you’re dressed, I’d say that means you. Don’t expect me to hand-deliver it, though. This island’s no vacation spot these days. The pickup is on the roof of the Dam Dock Office. You’ll have to go get it yourself. And be careful with it. That thing is one pricey piece of electronics. Bring it back to me once you’ve got it, and I’ll take care of the rest.runtime only
eventWelcome to the Beer Festivalbeer.01During the beer festival, it's way too noisy over at [Trupiks]. I'm a bit worried someone might be starting trouble there, so I need you to go check things out. Focus on the [Burger Shop] on the 1st floor—someone said that's where the commotion is loudest. Hurry back.runtime only
eventFestival Security Managementbeer.02Looks like a bunch of drunkards have gone wild, causing chaos in [Trupiks], making a real mess, and even attacking passersby indiscriminately. This isn't good. Please go stop the disorder and [eliminate the high-threat enemies near the Burger Shop].runtime only
eventDark Lager.Gbeer.dailyBuddy, to add to the festive spirit and make sure everyone can drink to their heart's content, I need to keep our beer supply well-stocked. I'd like you to do me a favor and bring me some [Festival Beer]. In return, I'll give you a limited-edition festival dark beer! Cheers!runtime only
eventGifts are Bulletsc.01Heard there's a freakish figure wandering around [Dam Area]. Witnesses say its facial skin is already rotting, wearing twisted holiday-patterned armor, and acts extremely crazy. This guy's super dangerous, what if 'it' has some infectious disease? Please head near [Old Factory], find this rumored freak, and give 'it' some bullets as a holiday gift.runtime only
eventRebound Ruckusc.02Lots of folks say that weird guy you took out last time showed up again, does that mean it can come back from the dead? Doesn't matter, if you spot that stinking monster again, make sure to finish it off.runtime only
eventHoliday Doordash 1c.03After a busy year, everyone should want to relax their nerves at this moment and enjoy the holiday. Speaking of holidays, the happiest thing is receiving gifts. How about we go spread this joy? Head to [Dam Area], find the [gift boxes] I prepared in the cabin [east of Dock], and deliver them to [the three houses on the southwest side of Clifton]. Just [place them at the door].runtime only
eventHoliday Doordash 2c.04Everyone was very happy after receiving the gifts! To let more people enjoy this pleasure, I've prepared more [gift boxes], and the delivery job is up to you! First go to [Suburb Area]'s [Villa] to find the gifts, deliver to [3 houses in Hyder Town]. Find the gifts under the big tree north of [Victoria Hotel] in [Resort Area]. Then deliver to [3 houses by the big clock tower in Flea Market]. Same rule, [place them at the door].runtime only
eventFestive Mood Saviorc.05Don't you think the holidays on this island are too monotonous? I feel like it's lacking some holiday atmosphere! We used to have [holiday cookies] for festivals, look now, no cookies feels like no soul! Go to these places and find me some [holiday cookies]: 1. [Dam Area]'s [Dock], there are two small stores inside. 2. [Suburb Area]'s [Bakery] and [Burger joint]. 3. [Resort Area]'s [Seafoam Scoops] and [Italian restaurant].runtime only
gearNo Caller Rejecteda.01Heard about that recent heist in the [Resort Area]? Everyone's scrambling to find ways to launder the loot, and there's no way I'm sitting that out. Take this [phone] and place it at the [Wall Fountain in the Rua Algasol]. Someone will reach out to me,no names, no questions. If you lose the task item, please come back to me to repurchase it.runtime only
gearHovolt Smugglinga.02Ever heard of Hovolt cars? Gorgeous machines,sleek design, purr like a dream. There's a dealership in the [Resort Area] still intact. I want a few rides from there... eventually. But first, do me a favor: [snap a picture of every color variant] they've got in the showroom. I need to confirm the stock.runtime only
gearBargain Huntera.03Word is the northern gang's got their eyes on that mythical gem. Seems like everything else is beneath them now. Fools. You head to the [Flea Market] in the [Resort Area] and see what's been overlooked. They might've missed some [antiques], and I'm more than happy to take those off their hands.runtime only
gearHidden in Plain Sighta.04The cops in Hydertown seem to be in a standoff with gang members. But one of them approached me to handle some valuable goods he secretly siphoned off. Turns out I've got some money stashed in the city, just enough to trade with him. Go to [Resort Area] and find the money I hid near the [garbage trucks] at the [Fire Department], [Garbage Station], and [Workers Dorm]. Once you’ve got the money, place it next to the fountain in front of [Halif Voyage].runtime only
gearFreight Runnera.05My men died while transporting goods in [Resort Area]. This shipment is urgent, and right now, you're the only one I can think of to help me, friend! I need you to take over the undelivered cargo, it's in [the supermarket at Crimson Luxe -1F]. Then place the goods at the [eastern skybridge], [western corridor], and [hospital corridor].runtime only
gearNo Deal, No Mercya.06Remember that cop who wanted to fence stolen goods? Damn pig never intended to hand over the goods from the start. I need to show him what happens when you play games doing business with me! Alright partner, head to [Silverwave Bank] and teach the leader of that [Barricade] a lesson. But be careful, he's definitely prepared. He's the one dressed head-to-toe in gear.runtime only
gearThe Collectora.07Trends in collectibles have shifted. Now everyone's into action figure toys. I'll admit, I used to think they were just decorations, but you know what? Collecting stuff really is fun. Watching your storage slowly fill up gives a certain... satisfaction. Bring me a [full set of character figure toys], and make sure to include the [hidden variant]. I hear that one's more valuable, supposedly it has a [gold paint] finish.runtime only
gearCollectors Editiona.08I'd really like to show you my collection, but my shelf is just a few items away from perfection. I can't stand an incomplete collection. Maybe you can help me complete the final piece: find me [a full set of Contractors game discs]. Note, there are [4 versions] in total: [one standard and one deluxe edition of Contractors], and [one standard and one deluxe edition of Showdown].runtime only
gearVirtual Realitiesa.09Hey, I heard there are [4 VR prototype units] on this island! I need you to find them for me, they're special collectibles for certain people. But my intel is limited. I only know [the first one] is at [the Drive-in theater in Suburb Area]; [the other 3] are scattered somewhere in [Dam Area], [Smuggling Tunnel], and [Metro Area]. Hope you can spare some time to keep an eye out for them!runtime only
gearBusiness Developmenta.10I think you should try extracting from multiple exfil points. This is basically scouting work, don't rush, it's all preparation for future operations. Safely exfil once from each of these nearby locations: [Drive-in Theater in Suburb Area], [Convoy in Dam Area], and [the ambulance in Resort Area].runtime only
gearTreasure Beyond Measurea.11That hacker sure took her time. There wasn't much data inside, plus lots of useless junk files. But after her analysis, she found some important intel: a strange launcher program, a string of passwords, and a [location]. I'll focus on studying the link between the program and the passwords. You go check the [control room] in the subway at [Metro Area] and find a [special briefcase].runtime only
gearPerfect Collaborationa.12You're back. Guess what you brought? Let me tell you, that earlier program is actually a missile launch program. And that case isn't just an ordinary computer. You need to connect the program from the hard drive into it and enter that password sequence to make the program run properly. This thing's value is beyond money! Haha, you're my most efficient, most reliable partner. Take this key. Get to [the locked room in the subway sewers in Metro Area]. Everything inside is yours, take as much as you can carry. Consider this your reward as my most valued business partner.runtime only
gearPurge the Ranksb.01I've got something that needs handling now, and from what I gather, you're good at this kind of thing. One of my men stole a few gold bars from me. It's not about the money, I can't stand people taking what's mine. That's betrayal. My other guys have already cornered him inside [Trupiks Mall]. Your job is simple: go to the room on [-1F], do whatever it takes, and [get my gold back].runtime only
gearBetter Safe than Sorry 2b.02In business, staying alert is everything. I have a few stash spots in [Suburb Area] that I use for storage and transfers during regular operations. I need to make sure they're always ready and intact. Check these locations: [the water tower north of Altibuy], [the green tent in the square north of Trupiks], and [the small house past the overpass further north of the mall]. Once you've checked them thoroughly, extract back.runtime only
gearDon't Play with Fireb.03My hiding spots are flawless. But some of them are at risk of accidental damage. I need you to go check them and mark them with trackers so I can monitor the safety of my goods in real time. Location: [Farm Area], [mark the tall round silos up north]. And for safety, bring back any [flammable materials] nearby.runtime only
gearCold Hard Cash 1b.04Thanks to you, more clients have been coming my way lately. But some of these rich folks are getting more extravagant. Their requests often include items made of gold. With so many sudden demands, my supply isn't ready. Why don't you try your luck and find me a [gold ingot]?runtime only
gearCold Hard Cash 2b.05After comparing the gold bar you brought with the ones I got back earlier... I realized the recovered bars were fakes! I must get my real gold back. The traitor left a contact clue, something about meeting a forklift driver disguised in [Dam Area]. Go to [Dam Area] and mark the [forklifts] at the [Dock] and [Old Factory]. I need more leads.runtime only
gearCold Hard Cash 3b.06All this trouble over a few gold ingots, I should've put holes in him from the start! Anyway, we found a new note under a forklift with location info and a riddle. The gold is in [Dam Area]. The exact spot should be this riddle: [Waves crash and builders scheme, a lift with a metal beam, see the gold where the heights convene.] Sounds like you should look somewhere high up. Go get my [gold ingots] back.runtime only
gearHack to Playb.07While inspecting the cargo, I discovered a specially encrypted hard drive. The encryption method is highly complex. This must be for a major deal! I need to ask a hacker friend of mine for help. She is a total gaming enthusiast. So I need you to find limited‑edition game discs for me, that’s the only way she'll put aside her pride and help. Search in [the Old Factory B‑area workshop in Dam Area] and [the pile of containers at the bottom of the dam]. Those places might have what we're looking for.runtime only
gearAll pieces together 3b.08Let's turn to another collection target: [old mobile phones]. Yeah, I know, they look like junk to you, but there's real value inside: information. Business is all about information asymmetry. More intel means more options. Hell, just trading info can be more profitable than you'd think!runtime only
gearAll pieces together 4b.09While exploring, have you come across any valuable antiques? Listen, I've recently had clients asking to buy second-hand cameras. They say it's some new photo trend. Well, I'm not missing this chance. Try your luck, bring me a few [cameras]. Maybe I can make some profit off this trend.runtime only
gearConsole in the Handb.10Hey, didn't expect anyone here to still have old handheld consoles! Such nostalgia. Back in the day, I was the king of the kids in my neighborhood thanks to one of those! This is making me itch to play again. Do me a favor, get me a [game console] and [4 different] [game cartridges]!runtime only
gearReferral Giftc.01New blood? Tommy mentioned you over the radio. First job's gonna be a tough one — the rat hole under the dam. There's something valuable of mine in there: a golden globe. Bring it back as your introduction gift, and I'll set you up with real armor. Not that militia-grade soft vest garbage. Smugglers pass through that area sometimes — watch yourself.runtime only
gearDam Aircraft Reconc.02Don't just treat that JPC like another piece of clothing—you need to know how to use it. There’s a crash site over by the Dam Pier; I need photos to prove how much those old aircraft engines can be scrapped for. Go and photograph both engine locations. While you're at it, grab some household items from the wreckage—I've got a buyer paying per piece.runtime only
gearMy Convoyc.03My own convoy is parked at checkpoint 050 near the dam — those vehicles will engine up and pull out on schedule. If you ever need to bolt, you can hitch a ride. Go mark all three vehicle positions so you've got a clear picture in your head. Loot some electronics while you're at it — the newer the better, the kind that actually sells.runtime only
gearWyeth Farmc.04I’ve got a golden goblet hidden away at Wyeth Farm in the suburbs—debt collected from a client who owed me money. Bring it back, and I’ll trade you another piece of gear.runtime only
gearSuburban Reconc.05Go recon a few key areas in the suburbs — checkpoint, parking lot, watchtower, hit them one by one, memorize the terrain and personnel layout. Have a plan to run, have a way out to survive. I don't teach for free — come back when you're done, armor upgrade.runtime only
gearHidden Pathc.06The bunker in the suburbs, I remember it's over by the Power Plant. Not many go in, and even fewer come out. Find that exit and extract from there. I'm not asking you to scout; I want you to remember it: if the main entrance is ever blocked, you'll still have a way out.runtime only
gearEvery Little Bit Countsc.07An old client collects notebooks — doesn't matter who wrote them or what's inside, he pays per notebook. Pick some up when you're rummaging around, bring back a few and find me, paid per item.runtime only
gearAnother Orderc.08He was satisfied with that batch of notebooks; now there's another order — cassette tapes, the old-fashioned kind. Plenty of them in abandoned suburban houses and old cars, just grab them as you go. Bring back enough and come find me, same as last time.runtime only
gearRumorssq.01Ah, there you are. I've got something that might interest you. One of my contacts brought back some news. A group of newcomers has been asking around about the Dam's power facilities. Got me thinking there might be some money in it. I heard they left behind a few intel phones. I've marked the locations. Go bring them back. Doesn't matter what's on them. Just bring them to me.runtime only
gearReconsq.02Looks like those phones paid off. The newcomers are with Leopard Global Security. LGS for short. A well-equipped private military outfit. I don't care why they're here. What I care about is whether they're going to interfere with my business. A while back, some of their people got into a fight with scavengers in the Mall's B1 warehouse area and left a few bodies behind. Go take a look. See if they left anything useful behind.runtime only
gearStakeoutsq.03I've managed to track down a few LGS camps. Figured I'd keep an eye on them for a while. The black truck near the main gate of the Dam Factory and the vehicles parked outside the Bank in Resort should make good observation points. Go plant the trackers. I've already sent the equipment to your mailbox. And be careful. Nobody likes being watched.runtime only
gearCleanupsq.04Looks like the trackers are onto something. I've almost got LGS figured out, but the scavengers have been stirring up too much noise and muddying the data. Clear them out — the Dam, the Resort, and the Suburbs. Don't miss any. Use the pump-action shotgun. Makes it easier to pin the blame on LGS. The gun's waiting in your mailbox. If you lose it, Tommy can get you another one. Don't take too long.runtime only
gearPaper Trailsq.05LGS keeps everything encrypted, but nobody covers their tracks perfectly. Check the Sector 2 Ventilation Room in Smuggling Tunnel and the Bank in Resort. If you find any internal LGS documents, bring them back. And while you're there, deal with the scavengers in the tunnels. They've been causing problems for my smuggling routes.runtime only
gearBaitsq.06If they're so concerned about keeping this intel under wraps, well, let's help spread it around. But first, deal with the scavengers in the area. Then place those phones loaded with LGS intel at the designated locations. The Police Station. The Restaurant. Leave one at each. After that, we'll see what kind of trouble it stirs up.runtime only
gearGolden Lionsq.07Word is, before everything went south on the island, someone hid a golden lion statue at the Dam Factory. You know I have a soft spot for that kind of thing, so I need you to do me a favor. There aren't many leads, and the factory's been picked over more than once since then. But I'm certain it's still somewhere in the factory. And lately, LGS has been sending more elites into the area. If you run into them, take care of them. They're nothing but trouble.runtime only
gearClear the Waysq.08Everything we've tracked leads to Smuggling Tunnel. LGS has been active there too. I don't care what they're up to. Deal with anyone in the way. Don't let them get in the way of my business.runtime only
gearLoose Endssq.09It's time to wrap things up. The only ones left underground are LGS elites, so watch yourself. And don't forget to bring back that LGS Medal from the bathroom. I've got a feeling it'll come in handy someday.runtime only
goldcardLast Worddlc_mica1Marcus, If Johnny handed this file to you, then it looks like you old bastard really did get posted out here on this damn island to take my place. I’ve known you for over a decade. You’re probably already frowning reading this—relax a bit. I left you something good. Remember that shooting championship all those years ago? The one where you beat me. The prize was a black-and-gold voucher for a golden revolver, and I never ended up using it. Honestly, I used to think I’d save it for the right moment to rub it in your face. Well, I’m done showing off. It’s yours now. Call it me paying you back for all those drinks I owe you. I hid the card in a box under the dam chapel. One last thing. I’m guessing you’re doing this mission solo again, like always. You need to drop that habit. You’ve got Johnny—use him when you need to. Stop carrying everything on your own. Next time we meet, drinks are on me. — Calebruntime only
mallCapacity Upgrade 3a.01Hey, I used up the last batch of parts pretty quickly. Might need you to search around [Resort Area] this time. Check [the LAUNDRY in the Workers Dorm] for a special [parts box]. With some luck, I can start crafting an even larger safe.runtime only
mallOne Last Milea.02Lately, there have been frequent security issues along the logistics routes. I need to deploy communication devices at key points to ensure smooth information flow. Go to [Resort Area], pick up the [walkie-talkie] in [the back alley of the Garbage Station], then find the [cardboard stash point at the skate park] and place the walkie-talkie there. Good luck.runtime only
mallHidden Exfilsa.03During your explorations, you've probably come across special exfiltration points that require specific rare keys to unlock. That's why these routes are rarely used. I'd like you to scout them for me, use the [corresponding keys] to exfil from the locked exfil points in [Dam Area], [Suburb Area], and [Resort Area].runtime only
mallLike Finds Like 1a.04Repairs and production eat up resources fast. I'm stocking up on supplies,and the first category is [household items]. Here's a list. See what you can find.runtime only
mallLike Finds Like 2a.05Thanks for the last delivery. Since you're already helping, let's keep going. This time I'm looking for [specific tools]. You'll need to collect the ones listed here exactly,no substitutes. Much appreciated.runtime only
mallLike Finds Like 3a.06Next up,[storage media]. I'm particular about these. I need the right types to ensure data integrity. Check the list and get me what you can.runtime only
mallLike Finds Like 4a.07You've gotten me this far,thank you. This is the final set of supplies I need: [energy-based items]. These are vital to keeping our systems running smoothly. As always, here's the list. I appreciate your help.runtime only
mallSignal Suppliesa.08Want to try out the new batch of signal flares we just got? With these, you can call in supply crates at specific locations. 1. Supply point in [Suburb Area]: [Central area, high ground, good visibility, it used to be a lively place once bustling with crowds.] 2. Supply point in [Resort Area]: [Only one path leads here, and the road ends ahead. The right spot is surrounded by water.] 3. Supply point in [Dam Area]: [Head north, find the high-rise that never rose. From up there, the view is wide open.]runtime only
mallSupplies Are Never Too Manya.09Signal flares are single-use, and only the fastest get a chance to call in a supply crate. You can try racing others to successfully call a crate at the [launch site] in [Resort Area].runtime only
mallCoffee Breaka.10Have you come across any coffee out there? Back when I worked at Trupiks, I got used to having a cup every day, so my brewed coffee is top-notch! If you can find me some [coffee], I promise you'll get the first cup I make!runtime only
mallGenerator Upgradeb.01The Level 1 Generator isn't gonna last at this rate—the base load is getting way too heavy. We'd better upgrade it soon to be safe. We need combustibles for the boiler, construction materials to reinforce the base, and some tools for the wiring. Keep an eye out for 'em while you're out there.runtime only
mallSecure Supportb.02I've noticed your operations outside come with high risks. I can make a special safe to help you out. This unique safe straps firmly to your lower back, no battlefield mishap will affect it. While I'm making the safe, I'd like you to check the safety of three locations in [Suburb Area]: [Hyder Town], [Power Plant], and [the warehouse east of the Office Building].runtime only
mallExpansion Protocolb.03Old Johnny hid key expansion parts at the Auto Repair Shop. With the bunker at capacity, you need to retrieve his safes. Stay sharp—it's dangerous out there.runtime only
mallCanal Runb.04I've got a favor to ask. Someone told me they saw my missing goods near [the aqueduct bridges west of Trupiks]. Problem is, I don't know which bridge. I'd like you to [check all those aqueduct bridges] for me.runtime only
mallCapacity Upgrade 2b.05I need to recover some special parts, the tricky part is they all come from the same model of television. This TV is the same model as the one I have at home. I've already reclaimed some parts, but I'd like you to keep searching inside [residential houses in Suburb Area]. Photograph those TVs, and I'll recover the components.runtime only
mallEnergy Savingb.06I have a few friends hiding in Trupiks' underground parking garage. I want you to deliver some things to help them out. The delivery targets are [energy-saving lamp] and [UV lamp]. You need to find the staircases in the underground garage. Place an [energy-saving lamp] in the cardboard box near [northeast] staircase, and place a [UV lamp] in the cardboard box near [northwest] staircase.runtime only
mallLights Onc.01Hey, just arrived? I'm Johnny, chief engineer of this pile of junk at HQ. I've got the key to the generator room on the east side but there's nothing in there yet. We need some decent tools before there's anything to fix. Grab some on your way out and I'll get that door open for you.runtime only
mallThe Source of Lifec.02I've checked the generator — the core components are still good, but the wiring is completely shot. There's backup power equipment at the weather station. Go check if the solar panels and cable connectors are still there so I can figure out how to wire it up.runtime only
mallOld Faithfulc.03My old drill is still in the storage room of that barbershop in the old dam district — left it there before I moved. That thing's been with me for over a decade. The core components outlast anything on the market today. Get it back for me, and I can wire up the generator properly — after that, all we'll need is the fuel.runtime only
mallFirst Touch at the Benchc.04Buy an MP5K to practice with. Note that only weapons with rails installed can mount optics — how do you attach rails and a magazine? Just slot them on, it's simple. For complex modifications you'll need the gunsmith bench; get familiar with it, and you'll be able to tune better-feeling guns down the line.runtime only
mallFirst Supply Runc.05There are a few spots in the outskirts I've been meaning to have someone check out — the supermarket and the auto shop, both used to be supply depots. Take a walk through them and bring back some building materials while you're at it: nails, tape, bolts — we're always running short on that stuff for base maintenance.runtime only
mallBuilding the Rangec.06To get the shooting range up and running, we need the key—it’s from the old police station in Bear Town, where officers used to practice. Bring it back, and I’ll get the range secured with a proper lock—you'll have a safe place to hone your marksmanship. Watch your back; ARK patrols have been tight around Bear Town lately.runtime only
mallBack Homec.07Tommy told me you’re heading to [Hyder Town], right? The first house by the east entrance used to be mine. I left an important [Family Videotape] there. Before you deal with Iron Wolf, swing by and bring it back for me. I’ve sent some supplies to your mailbox — don’t forget to grab them.runtime only
mallThe House by the Tunneldlc_mica1Mission Location: A house near the northern tunnel in the Suburbs Mission Objective: Find the agent computer Caleb left nearby and decrypt the encrypted symbols Difficulty Assessment: Moderate Additional Intel: There is a mall across from the house. Our previous investigation indicated that two groups may have exchanged fire inside the mall some time ago. We cannot confirm whether the surrounding area is currently secure. Rely on your combat experience, stay alert to your surroundings, and insert OPS Terminal into the agent computer to decrypt the encrypted symbols.runtime only
mallCaleb's Investigation Photo - 2dlc_mica1Mission Location: Near the Suburban Mall Area Intelligence: The Suburban Mall was previously used by LGS as a transfer point for "cargo," allowing temporary handoffs of personnel and supplies. However, recent reconnaissance indicates that a major firefight took place in the area. LGS has been driven out, and SCAV forces now control the site and are clearing the battlefield. Headquarters has not yet determined why the two factions clashed here. What we can confirm is that Caleb's listening device remains in place. OPS Terminalhas detected a weak signal, indicating that the device has not been discovered or moved. Operational Directive: Proceed to the Suburban Mall. Avoid or eliminate the SCAV units clearing the battlefield. Once decryption is complete, the recording stored on the device will automatically sync to your terminal and update the intelligence. Proceed with caution.runtime only
mallInfix Symbolsdlc_mica2Mission complete. Data synced. Extracted Symbols: - - &% - - . . . . . . Mission Location: A house near the northern tunnel in the Suburbs Mission Objective: Find the agent computer Caleb left nearby and decrypt the encrypted symbols Difficulty Assessment: Moderate Additional Intel: There is a mall across from the house. Our previous investigation indicated that two groups may have exchanged fire inside the mall some time ago. We cannot confirm whether the surrounding area is currently secure. Rely on your combat experience, stay alert to your surroundings, and insert OPS Terminal into the agent computer to decrypt the encrypted symbols.runtime only
mallListening Device Log #2dlc_mica2Audio file decrypted. Transcribing... ... "...Damn it! These ragtag troops opened fire on us!" "The higher-ups said we can't start an all-out war with them. If these bastards want to steal NTG's experimental material, let them have it." "Material? You mean those 'lab rats' they injected before the anesthesia even wore off? Some of them were still alive..." "I said shut up! Whether they live or die is none of our concern. We only collect the commission. The 'samples' are already gone. They were transported to White Sail Hospital overnight, where NTG doctors are waiting in the isolation operating room. Listen carefully: destroy every handoff file and all data on this terminal as soon as possible. Everyone pulls out in ten minutes! Move!" . . . . . . Mission Location: Near the Suburban Mall Area Intelligence: The Suburban Mall was previously used by LGS as a transfer point for "cargo," allowing temporary handoffs of personnel and supplies. However, recent reconnaissance indicates that a major firefight took place in the area. LGS has been driven out, and SCAV forces now control the site and are clearing the battlefield. Headquarters has not yet determined why the two factions clashed here. What we can confirm is that Caleb's listening device remains in place. OPS Terminal has detected a weak signal, indicating that the device has not been discovered or moved. Operational Directive: Proceed to the Suburban Mall. Avoid or eliminate the SCAV units clearing the battlefield. Once decryption is complete, the recording stored on the device will automatically sync to your terminal and update the intelligence. Proceed with caution.runtime only
marcInvestigate the Hard Drivepart1.01This is an interesting piece of equipment. The internal layout is unusual too. You do not see a design like this every day. I have unlocked the OPS Terminal. It is yours now. I sent it to your mailbox, so do not forget to pick it up. Boot it up, and you will find the clues Caleb left behind before he disappeared. One more thing: if you lose the terminal, come back to me. Slip me a little tip, and I can make you another one.runtime only
marcJohnny's Message #1part1.01Caleb's investigation logs have been fully decrypted. We can use them to track down Caleb's location step by step. Come find me when you're ready for the next move.runtime only
marcLost Contactpart1.01_mica1Hello, Marcus. If you're reading this, Johnny has placed OPS Terminal in your hands. I'll keep this brief. Three months ago, Agent Caleb was dispatched to this island on a long-term undercover reconnaissance mission. His objective was to verify intelligence concerning illegal activity on the island. Throughout the mission, he regularly transmitted observation logs to Headquarters over an encrypted channel. Those logs indicated that the situation on the island was far more complicated than anticipated. But just before he was due to submit his full report, all communication abruptly ceased. Repeated attempts to reestablish contact received no response. Caleb's complete findings, along with his whereabouts, remain unknown. After waiting 72 hours in accordance with standard procedure, Headquarters is now formally assigning you the following mission. Use the three location photographs transmitted by Caleb to locate the agent computers and download the encrypted symbols. Recover the encrypted hard drive containing all of his investigation data. The drive is locked inside a lockbox somewhere on the island, and Headquarters is still working to pinpoint its location through signal tracking. The three location photographs have been synced to your terminal. Proceed with the investigation, Agent.runtime only
marcUpgrade Terminal: Signal Trackingpart2.01That investigation log you brought back says Caleb may have gotten himself into trouble. If you want to find him, you’ll need to unlock the OPS Terminal’s signal tracking first. Caleb planted quite a few listening devices around the island, and those devices leave traceable signals behind. Problem is, terminal needs tracking upgrade module before it can lock onto those signal sources one by one. Scavengers in the Dam area might be carrying them. Go get a few and bring them back to me. I’ll upgrade your terminal.runtime only
marcJohnny's Message #2part2.01Upgrade's done. Your Terminal can track radio signals now. Caleb mentioned in his logs that he planted three listening devices — with this thing, we can pinpoint them. Come find me when you're ready, I'll sync the locations to you.runtime only
marcInvestigation Logpart2.01_mica1Log Entry: #31 Recorded by: Caleb Time: 00:31 During my time undercover on the island, I confirmed one thing: there is far more happening here than arms smuggling and black-market deals. Something deeper lies beneath the surface, too deep for me to handle alone. I planted a listening device at each of three locations. At the time, these were the closest points to the truth that I could reach. Some areas have already descended into chaos. A group dressed in black and orange is locked in constant firefights with other scavengers. I hid the listening devices well. With OPS Terminal's signal-tracking function, I should be able to locate them easily later, scan them with terminal, and retrieve their recordings. Every captured conversation could point the investigation in a new direction.runtime only
marcSignal Trackingpart2.02Those upgrade modules you brought back did the trick. Terminal"s upgrade went smoothly. You can now use its tracking system to look for traces of your colleague. Bring out OPS terminal near a signal source, and it’ll start tracking. Get close to a listening device, and terminal can read the full data. Just keep in mind, the tracking range is limited. Get too far away, and the signal disappears completely.runtime only
marcJohnny's Message #3part2.02I've listened to all the recordings. Caleb... forget it, not gonna talk about that. What matters is his last words — the sample is still on the island. We can't let that slide. I've already pieced a few things together. Come find me when you're ready, we've got work to do.runtime only
marcOperating Instructionspart2.02_micaSignal Sensor Operating Instructions: When you enter a listening device's detection range, OPS Terminal will automatically activate the signal strength display. The faster the sound and vibration rhythm, the closer you are to the target; if the rhythm slows, you are moving off course. Once terminal is held close to the device itself, the system will automatically enter decryption mode and begin reading the recorded data. Keep terminal steady during decryption. Once complete, the recording will be synced to your clue board.runtime only
marcTransport Routepart3.01You’re telling me there’s an extremely dangerous virus sample on the island now? And Caleb’s dead? Tch... let me make one thing clear. I’m not refunding that fat stack of money he paid me back then. Hmm... I’ve got a new suit for you. You can try it on in the restroom. Still, seeing as things have really gone sideways, I can give you a little help. Find their transport route map and bring it to me. I’ll figure out where they took that thing. Your clues have been updated. Open terminal and take a look.runtime only
marcJohnny's Message #4part3.01I've got the analysis on the transit route map. Come find me when you're ready, I'll walk you through the next step.runtime only
marcA Dead Man's Last Wordspart3.01_mica1Caleb's recording has been received in full and archived. Based on the evidence at the scene and the contents of the recording, Agent Caleb was killed in action while investigating White Sail Hospital.According to Caleb's final recording, the "sample" created by NTG at White Sail Hospital has been moved. This closely matches the "transport route" mentioned in the recording you recovered from the Suburban Mall. The transport network between NTG and LGS is the channel through which the "sample" was moved. Headquarters' intelligence network has identified the ringleader's appearance and the location he frequents. Proceed to Smugglers' Passage, eliminate the target, and obtain the Transport Route Map. Use it to locate the missing "sample."runtime only
marcDT83 Viruspart3.02Well, look at that. You actually followed the trail and found a lead on the sample. I asked Maggie about it. Once the sample leaves cold storage, its activity starts degrading, so the handoff needs to happen as soon as possible. Terminal's been updated with the latest information on the virus sample. Go check it.runtime only
marcJohnny's Message #5part3.02Marcus. The sample has reached HQ. Can't imagine how they pulled it off, but... it's over, for now. There's one more thing you should know. It's about Caleb. Come find me when you're ready. — Johnnyruntime only
marcTransit Pointpart3.02_micaTransport Route Map analysis complete. After leaving White Sail Hospital, the "sample" was moved through multiple transit points in stages. After cross-referencing the available intelligence, Headquarters identified a key handoff location—B1 of the Suburban Mall.The relevant handoff records and coordinates of the next destination are stored in a lockbox on this level. The code is invisible under normal light and has been marked somewhere nearby using ultraviolet steganography. Find the hidden code and open the lockbox.runtime only
marcCaleb's Keepsakepart4.01Marcus, the mission’s over. But there’s something I never told you. Caleb... left a letter on the hard drive. Wrote it just for you. Open terminal and take a look.runtime only
marcJohnny's Message #6part4.01Card's taken care of, supply line is open. You can purchase the Golden Revolver from me now. Take some time off, you've earned it.runtime only
naSeaside Pursuita.01Graves is down — ARK's top brass has collapsed, but what they left behind didn't go anywhere. The military dropped a load of gear when they pulled out from the seaside. Go pick up the trail. Rua Algasol Street, Victoria Hotel, Whitesail Hospital East Wing — hit all three and extract. Remember: ARK isn't finished, and the Insane-tier threats haven't stopped.runtime only
naRangefinder Scopea.02First target: ARK's rangefinder scope. One's stashed somewhere along the seaside. Find it and drop it off at the back of the small seaside restaurant — I've got someone there to collect it. This isn't just any piece of kit, the Insane remnants use it for long-range targeting.runtime only
naPolice Car Photosa.03Two police cars at the resort bank — one in front, one in the back. Get me shots of the plates and the sides. Graves' people stashed critical documents in a hidden compartment in the trunk. I'll give you a phone — take the photos and send them back. This AR15 50-round drum is something only a veteran can hand out — you'll need it at Insane tier.runtime only
naKeeping the Peacea.04The fire station, east military camp, and Khalif Travel Agency — all three are being used by Graves' ARK remnants as staging points. Clear at least 6 sentries and confirm all three locations. I've got a full AUG kit ready for you — 42-round mag, 510mm barrel, front grip. Fully kitted out this thing can run as a sniper or an assault rifle.runtime only
naFirst Test: BMP Markinga.05Three ARK remnant BMPs are patrolling the resort — I'm giving you three trackers, tag all of them. These aren't easy targets, Insane-tier APCs, you'll need to plan your approach. I'm throwing in another EVO3 Ultra — higher fire density up close than the standard. Plus 9mm tracer rounds — essential for low-light combat.runtime only
na★15 Pushing the Limit Lv4a.06This is a real trust test. The vault breach point, construction site, garbage dump, staff quarters — confirm all four, and bring back 5 pieces of intel. Insane-tier enemies won't let you off easy — but if you make it out alive, the shop goes up to Lv4 and I'll show you something: the XM5 Light. Next-generation rifle the military left behind, 6.8x51 caliber, unlike anything you've used before.runtime only
na★18 Judgment Day BOSSa.07After Graves went down, ARK remnants set up a squad in the staff quarters — the leader is his former estate manager, goes by 'Tattoo'. Graves' old weapons cache is all in his hands. Go take him out and turn the page on ARK for good. This AR15 60-round drum is the heaviest thing I've ever handed out — Lv4-tier firepower. Come back alive and I'll buy you a drink.runtime only
naInto the Undergrounda.08Tattoo's dead, ARK's chapter is closed. But there's one more road for you — the metro. After the military pulled out, they left people underground still guarding 'the last thing'. I'll give you a metro pass, bring plenty of ammo — feel out the dog head statue, public bathhouse, and medical base first and see what you can find.runtime only
naUndercurrenta.09The metro scavengers are tougher than anything on the surface — Insane-tier armor, heavy suppressing fire. Clear 18 of them. You're already comfortable with the EVO3 Ultra, here's another one — drum mag and tracer rounds, unreasonable at close range. Another metro pass for you too. If the XM5 Light isn't unlocked yet, it will be after this.runtime only
naDeep Roots Ia.10The hidden passages in the metro bathroom and warehouse — find both of them, then extract from underground twice. These routes are critical for surviving Phase 7 — know them well and getting out becomes a lot easier. I'm giving you the AUG A3 M1 Optic — the ultimate AUG with an integrated sight. Mag and Insane-tier M995 AP rounds included.runtime only
naHeavy Iron: Tank Markinga.11Three BMP tanks are sitting in the metro — the ones without red cross markings, don't touch the ones that have it, those are medical vehicles. Mark all three. Pay close attention to the reward for this one: SECA17 FDE — MK17 in FDE finish, 7.62x51 battle rifle, faster than the M40A5 bolt-action, steadier than the AR308 semi. You know your .308 ammo well by now — time for the SECA to take the stage.runtime only
naShow of Force I: M4A1a.12SIDE mission — take out 16 enemies using your M4A1 series weapon. Proficiency check. Complete it and I'll show you the XM5 Light — the military's next generation, 6.8x51 caliber. Lighter than the M4, more accurate than the AR15. This is the start of a new era.runtime only
naShow of Force IV: AUGa.13SIDE wave two — take out 18 enemies with your AUG series. Complete it and you'll get the SECA17 in black. You're already familiar with the MK17 FDE finish — the black version is more low-profile, blends right into the shadows in the metro. The 6.8x51 AP round shop will open up too.runtime only
na★19 Master of the Underground: Final BOSSa.14The final fight — metro control room. When the military pulled out, one commander stayed behind, goes by 'The Captain'. He stayed to guard the last batch of XM5s — the flagship next-gen military version, XM5-2. The world owes you everything, and this is where it all gets paid back. Link up with Igor — he takes the east gate, you take the west, move at the same time. Take down The Captain and the XM5-2 is yours. From c.01 to today, I never misjudged you. Come back alive.runtime only
naCamera Placement: Warehouse & Supermarketb.01The cameras I set up earlier were sabotaged. Head to the [warehouse next to the Office Building to retrieve the backup cameras I left there]. Redeploy them at the [pickup window of the food truck beside Altibuy] and on the [oil barrel next to the warehouse entrance]. Remember — this isn’t the scavenger zone near the dam anymore. The people in the mall are the real deal.runtime only
naMall Photographyb.02The cameras picked something up — ARK has truck unloading points on every floor of the mall. Cover floors one, two, and three, and get photo evidence on each level. Keep it clean, don't let them spot you.runtime only
naRetrieve ARK Disksb.03The bakery, canal farm, and seaside supply point — each one has an ARK disk hidden inside. Bring all three back to me, this is more critical than the truck photos. Stay sharp, the mall isn't the dam — someone will be watching.runtime only
naHide Discsb.04Now, I need you to assist my informant. Head to the [Recreation Room in Trupiks], [Mall Surveillance Room 1], and [Mall Surveillance Room 2]. Place a set of [Discs] at each location.runtime only
na★ The Traitor BOSSb.05Alright — ARK's man running the mall used to be a comrade of mine. He sold us out, and now he's calling the shots from the rooftop. Get up there, kill him, and wipe the evidence off those discs. This M40A5 is what I've been saving — .308 caliber, it'll punch right through his heavy armor. I've already fitted the scope and rail, ready to use the moment you pick it up. This is the best thing I can give you — make sure you bring it back.runtime only
naDisguised Baseballb.06Mall business is done. We’re moving to the dam — head to the dock office and the small shop next to it, and retrieve two surveillance devices disguised as baseballs. I need you to bring them back for analysis. How’s the M40A5 feeling after a few days? Bring an AR15 Hunter as a secondary — bolt-action rifles aren’t great up close.runtime only
naNew Bridge Maintenanceb.07Mark the two bridge pillars under the broken dam bridge — one on the east side, one on the west. Then drop three MP5 30-round magazines into the container at the bridge head, my contact is there and will pick them up.runtime only
naClifton Reconb.08There are several ARK supply points around Clifton — the grocery store, the barbershop, and the toll station. Check them one by one and see how much intel you can gather. Then extract from the dam twice to get familiar with the new routes.runtime only
naFactory Oil Tanksb.09Three green oil tanks in Factory Zone A at the dam — mark all of them. The distances aren't short, this is where the M40A5 actually earns its keep. Bring your sniper setup, find high ground, mark all three tanks and extract.runtime only
na★ Silver Skull BOSSb.10Igor's in too. There's a liaison hiding in the dam's electrical room — someone running comms between ARK and the WP rebels. Both sides want him dead. Link up with Igor and go in together — he takes the main route, you take the side entrance. Take this guy out and I'll give you the best reward you've seen since Phase 3. Come back alive.runtime only
naM16A2 Proficiencyb.11Show of force — take down 12 ARK targets using the M16A2. This is a veteran's test, prove you can actually work with iron sights and a 4x scope. Complete it and I'll give you the AR308 — the ultimate form of the .308 NA rifle.runtime only
naMK17 Proficiencyb.12The resort — ARK mercenaries are stationed there. Take out 14 of them using the MK17. This is the ultimate test of the .308 platform: bolt-action with the M40A5, semi-auto with the AR308, battle-ready with the MK17 — master all three and it's perfect. Last one to add to the collection is the G3 AK4, the German army's workhorse from the 60s.runtime only
naHandshakec.01New blood. I'm Tommy, ARK Industries. This place is crawling with scavengers — go take out a few and prove you're not useless.runtime only
naWind Farm Reconc.02How's the CAR15 treating you? There's ARK movement at the wind farm — head over and see what's going on.runtime only
naRecon 1c.03You're getting more reliable. I need some intel — go scavenge around and bring back whatever looks valuable.runtime only
naProve Yourselfc.04You're ready. There's a critical ARK document hidden at the front desk of the dock office at the dam. Find it and bring it back — do that, and I'll get you the fuel to power up the base.runtime only
naNew Friendsc.05It’s time for some introductions—I've got a lot of history with the folks in the Market, and they’ll be your go-to for supplies from now on. ARK has hidden two tracker prototypes at the suburban supermarket—one in the bathroom and the other on the roof, which you'll need a ladder to reach. Bring them both back to me.runtime only
naTruck Markingc.06ARK supply trucks have been showing up in the outskirts lately. Mark three of them for me — I need to map out their transport routes. Take the M16, I'm throwing in a rail mount too — slap a scope on it and you're good to go.runtime only
naClearing Drillc.07Got the truck route. You did well. Take out some Scavengers with your MP5 first—do that, and I'll give you an MP9 to see how it feels.runtime only
naTransport Cluesc.08The marked truck has provided a lead—the freight route leads to a specific location. Go there and scout it out. When you get back, this EVO3 is yours—it's a CZ Skorpion, much more agile than a rifle for close-quarters sprayingruntime only
naRifle Drillsc.09Iron Wolf's location is confirmed — second floor of the police station. He's got heavy armor, you'll need a rifle to deal with him. Go get some practice in with the AR15. This EVO3 Ultra is the upgraded version — more firepower than the standard, still useful up close.runtime only
naPre-war Reconc.10Iron Wolf's stronghold hasn't been pinned down yet—it could be the open-air cinema or the office building, I can't confirm from here. Can you scout both locations? Clear out any Scavengers in the vicinity while you're at it.runtime only
na★ First Hunt: Iron Wolfc.11You ready? Iron Wolf is on the second floor of the police station. Heavy armor, heavy firepower, and he knows his exits. Take him down and get out alive — this SCAR and 4x scope are the best I've been holding back. This is the most important fight you've had since you got here.runtime only
opencodeboxHidden Handoff Pointcash.dlc_mica1Target Coordinates: Suburban Mall - B1 Mission Objective: Proceed to B1 and use the UV Flashlight to inspect the walls, containers, and nearby objects one by one. Find the hidden code, open the lockbox, and recover its contents. Difficulty Assessment: Hard Note: Reliable intelligence indicates that a large-scale firefight previously took place here. Hostile personnel may still remain in the area. Stay alert.runtime only
opencodeboxAnimal Cipher Bookcash.dlc_mica2The "sample" was not found in the lockbox. The recovered item is a thin cipher book with various animal symbols printed on its cover, each corresponding to a numerical code.Headquarters' preliminary assessment indicates that this is the smuggling network's second layer of encryption. The container holding the actual "sample" uses an animal-symbol lock, and the cipher book is the corresponding decoding tool. Another faction seized the sample container, but without this book, they cannot open it. This is a second safeguard designed to prevent betrayal from within.Based on reverse analysis and intelligence from a Headquarters informant, the virus is most likely being stored near a subway car. Take the cipher book to the subway car, use it to decode the lockbox, and recover the "sample." . . . . . . Target Coordinates: Suburban Mall - B1 Mission Objective: Proceed to B1 and use the UV Flashlight to inspect the walls, containers, and nearby objects one by one. Find the hidden code, open the lockbox, and recover its contents. Difficulty Assessment: Hard Note: Reliable intelligence indicates that a large-scale firefight previously took place here. Hostile personnel may still remain in the area. Stay alert.runtime only
opencodebox1Caleb's Lockboxdlc_mica1Headquarters has completed its location analysis. The lockbox containing Caleb's investigation hard drive is inside an office building in the Suburbs. These are the last coordinates he deliberately transmitted before contact was lost, so their reliability is high. You now have everything required: three sets of encrypted symbols, the corresponding cipher key, and the exact location of the lockbox. Proceed to the office building in the Suburbs, locate the lockbox, enter the correct code, and recover Caleb's investigation hard drive. Once we open it, we'll know what Caleb uncovered.runtime only
opencodebox1Investigation Hard Drivedlc_mica2The drive's signal has been confirmed. Recovery successful. However, Headquarters currently lacks the means to decrypt the drive remotely from the island. Its encryption level exceeds OPS Terminal's processing authorization, and specialized equipment is required for a physical readout. Johnny has access to the necessary channels on the island. Deliver the drive to him so he can handle the decryption and data extraction. Until he finishes, keep a low profile and avoid drawing the attention of LGS's peripheral operatives. Proceed to Johnny's contact point and turn in the drive. Johnny will notify you of your next objective once the data has been processed. . . . . . . Headquarters has completed its location analysis. The lockbox containing Caleb's investigation hard drive is inside an office building in the Suburbs. These are the last coordinates he deliberately transmitted before contact was lost, so their reliability is high. You now have everything required: three sets of encrypted symbols, the corresponding cipher key, and the exact location of the lockbox. Proceed to the office building in the Suburbs, locate the lockbox, enter the correct code, and recover Caleb's investigation hard drive. Once we open it, we'll know what Caleb uncovered.runtime only
resortFire Stationdlc_mica1Mission Location: Resort Fire Station Mission Objective: Find the agent computer Caleb left nearby and decrypt the encrypted symbols Difficulty Assessment: Unknown Additional Intel: This is the third photograph Caleb transmitted to Headquarters. We have very little intelligence on the Resort, so the mission difficulty cannot be assessed. In any case, find the computer, insert OPS Terminal, and complete the mission.runtime only
resortCaleb's Investigation Photo - 3dlc_mica1Mission Location: Near White Sail Hospital in the Resort Area Intelligence: White Sail Hospital once operated as a normal medical facility on the island. Recent reconnaissance, however, indicates that the area has fallen unnaturally silent. Signs of LGS and NTG activity have almost entirely vanished, and the condition inside the facility is unknown. Given the order to "evacuate all personnel" mentioned in the recording, they have likely completed the handoff and left.Operational Directive: Proceed to White Sail Hospital. Use OPS Terminal's signal module to locate Caleb's third listening device, decrypt it, and search for clues to the whereabouts of the "sample." Prepare for armed resistance.runtime only
resortSuffix Symbolsdlc_mica2Mission complete. Data synced. Extracted Symbols: - - - - #^ . . . . . . Mission Location: Resort Fire Station Mission Objective: Find the agent computer Caleb left nearby and decrypt the encrypted symbols Difficulty Assessment: Unknown Additional Intel: This is the third photograph Caleb transmitted to Headquarters. We have very little intelligence on the Resort, so the mission difficulty cannot be assessed. In any case, find the computer, insert OPS Terminal, and complete the mission.runtime only
resortListening Device Log #3dlc_mica2All audio files have been recovered. Contact Johnny. Audio file decrypted. Transcribing... ... "This is Caleb. I knew Headquarters would send someone to find me. Charlie, Mike, or Marcus? If you can hear this recording... I'm sorry. I... I couldn't hold out until you arrived. They found me. It was NTG. They're developing some kind of... special virus. I tried to infiltrate the facility and take a sample back to Headquarters... but they caught me." "Listen carefully. After this, they'll move the virus for certain. You need to track down a smuggling ringleader and search him for clues." "There's still time. The virus is still on the island. There's still time..." "Hah... avenge me." . . . . . . Mission Location: Near White Sail Hospital in the Resort Area Intelligence: White Sail Hospital once operated as a normal medical facility on the island. Recent reconnaissance, however, indicates that the area has fallen unnaturally silent. Signs of LGS and NTG activity have almost entirely vanished, and the condition inside the facility is unknown. Given the order to "evacuate all personnel" mentioned in the recording, they have likely completed the handoff and left.Operational Directive: Proceed to White Sail Hospital. Use OPS Terminal's signal module to locate Caleb's third listening device, decrypt it, and search for clues to the whereabouts of the "sample." Prepare for armed resistance. runtime only
sensorCovert Frequenciesdlc_mica1Hard drive analysis complete. Key intelligence has been synced. OPS Terminal requires a hardware upgrade. Once upgraded, terminal will be able to track radio signals and directly locate the devices Caleb left behind. Operational Directives: Proceed to the bottom of the Dam, eliminate the scavengers, and retrieve a Signal Sensor Module. Deliver the recovered module to Johnny to complete the OPS Terminal upgrade. The precise coordinates of the listening devices will be issued once the upgrade is complete.runtime only
sensorSignal Resonancedlc_mica2Recovery complete. Deliver the upgrade modules to Johnny. . . . . . . Hard drive analysis complete. Key intelligence has been synced. OPS Terminal requires a hardware upgrade. Once upgraded, terminal will be able to track radio signals and directly locate the devices Caleb left behind. Operational Directives: Proceed to the bottom of the Dam, eliminate the scavengers, and retrieve a Signal Sensor Module. Deliver the recovered module to Johnny to complete the OPS Terminal upgrade. The precise coordinates of the listening devices will be issued once the upgrade is complete.runtime only
transitmapTarget Lockeddlc_mica1Target Designation: Unknown Last Known Location: Ventilation Room, Smugglers' Passage Identity: Transport coordinator for Smugglers' Passage. The sample was moved through his dispatch network, making him the only currently traceable source of information. Threat Level: High Mission Directive: Eliminate the target, search him, and recover the transport dispatch records in his possession. Note: Armed guards are stationed around the target. Their numbers and equipment are unknown. The ventilation room is confined and offers little room to maneuver. Avoid prolonged engagement.runtime only
transitmapTarget Eliminateddlc_mica2Mission UpdateTarget Status: Eliminated Recovered Item: Transport Route Map Intelligence Summary: Analysis of the route map's transfer points has begun. Your next objective has been sent to terminal. . . . . . . Target Designation: Unknown Last Known Location: Ventilation Room, Smugglers' Passage Identity: Transport coordinator for Smugglers' Passage. The sample was moved through his dispatch network, making him the only currently traceable source of information. Threat Level: High Mission Directive: Eliminate the target, search him, and recover the transport dispatch records in his possession. Note: Armed guards are stationed around the target. Their numbers and equipment are unknown. The ventilation room is confined and offers little room to maneuver. Avoid prolonged engagement.runtime only
wpTaste of Life 2a.01You know [Smuggling Tunnel] has always been one of the top spots for smugglers and black market dealers. Goods from everywhere, so I bet among those goodies there's Asian booze I haven't tasted. Go get me some [sake].runtime only
wpRebellious Reportera.02That cave is full of fun, heard those hypocrites put up skeleton scarecrows to warn people! Then we'll do the opposite, go to [Smuggling Tunnel] and snap photos of some [No Photography] signs and [skeleton scarecrows].runtime only
wpMovie Night 2a.03Movies! I want more movies! Hurry to [Smuggling Tunnel] and rummage around, definitely good films there! Heard there's a lab up north, movies on that theme sound great! Like [Mad Surgeon] stuff!runtime only
wpMy Favourite: Mosina.04My favorite gun is Mosin. This old rifle has a legendary history, every time I stroke it, I feel the hot blood from those battles. But maybe you can challenge my past glory. Just grab a [Mosin], find a good spot, wait quietly, then 'bang!' Surprise your enemies with its precision and power.runtime only
wpMy Favourite: AKa.05You know AK series guns have average accuracy but super reliable operation, simple structure, perfect for mid-close range firepower. That's why I love 'em so much. Bet you're no stranger to [AK series firearms], how about adding another layer of battle glory to it.runtime only
wpMovie Night 3a.06Rewatched those previous movies a bunch, so thrilling! How about you hit [Metro Area] for me this time and check for other films? Best if it's [subway-themed thrillers]! Hmm, maybe I can get everyone together to watch... Hurry up and get back!runtime only
wpOne-Time Deliverya.07Got a troublesome job for you. Head to [Metro Area], grab [supply case] from the [Control Room], [Tank Room], and [room on the east side of the sewer area], then place them on the wooden crates outside the sewer secret room.runtime only
wpMy Favourite: Sjogrena.08My other favorite gun is Sjogren! This one's like my savior in adventures, with it I face any challenge head-on. Back in those chaotic battle days, it got me out of jams countless times! This time, I want you to feel its power too. So take the [Sjogren] to [Metro Area] and school those scavengers. Make every bullet thunder like lightning and shake 'em up!runtime only
wpPistol Glorya.09Story time. Once my old war buddy griped that our issued pistols were useless, said they're like firecrackers, just noise to scare timid foes. Then we got pinned behind a rock, couldn't poke our heads out, only my sidearm left. He said we're done for, but I drew that pistol, yelled and charged out, dropped all those enemies! Afterward, he snagged my gun and carried it everywhere. Alright, story's over. Now your turn to make the [pistol] shine!runtime only
wpMy Favourite: FALa.10My other favorite, the ferocious FAL! It's like my old pal, got me through countless wild moments. Now, take that [FAL] and give those bastards a few rounds! Let the bullets unleash its power, drop every enemy! Don't be scared, picture their fear, savor the moment!runtime only
wpTaste of Life 3a.11Last booze you got was solid, but I'm craving again lately. Heard [Suburb Area]'s [Wyeth Farmhouse] stashes tons of good liquor, even cellar-aged! Need you to mark the [large wine barrels] in the [cellar]. Then search around the island for [Wyeth dry red wine], and bring the wine back to me safely. You can search in these places: [Wyeth Farmhouse], [Dam Power Station], [Hovolt Store].runtime only
wpForever in a Flasha.12You know what's common between statues and photos? They both freeze a thing in eternal instant. So romantic... Hurry to the island and snap some statue pics for me to enjoy. Like [Hyder Town]'s [grizzly bear statue], [Resort Area] flea market's [bull statue], [Clifton church]'s nearby [angel statue], And [Metro Area]'s [hunting dog statue].runtime only
wpWar Within Selfa.13Warrior, stand tall and listen. The scariest enemy might be your own heart. Final challenge: conquer your fear, hesitation, weakness, and self-doubt. Forge your will... Not joking this time. All those previous tasks were to build you a steel heart. [No matter the method, no matter the weapon, take on a massive horde solo, challenge yourself, conquer yourself] (can kill other contractors).runtime only
wpIntermissiona.14You did great, haha! Knew you could, catching up to me back in the day! ... Don't just stand there, don't you think this is the perfect moment for a little break? Don't worry, got some prime stash here, go grab a [lighter], don't forget the fuel!runtime only
wpTreasure in the Sewageb.01Heard [Resort Area] has been really chaotic lately, that's bad, my most precious treasure, [my notebook], is still hidden there! They say the faintest pencil is better than the sharpest memory, that notebook is the most valuable thing to an old guy like me! Hurry and help me get it back! It's inside the [Wastewater Plant] west of [Resort Area].runtime only
wpLong live friendship 1b.02I have an old friend who used to live in [Resort Area], he loved messing with stones and metals. In my opinion, how can those things compare to guns? Guns are practical and can protect you. Speaking of this makes me mad, [Resort Area] is now a mess because of a bunch of bandits, they must be disturbing my friend's rest! Go [teach those troublemakers a lesson]!runtime only
wpLong live friendship 2b.03That old friend of mine, people called him the legendary jeweler, but I still prefer calling him Old Jack. Actually the biggest treasure in the [Resort Area] bank heist, [Heart of the Blue Sea], was his work. After he passed away in [Whitesail Hospital], he left me a diary mentioning some locations, I want you to go [take photos] of those clues for me.runtime only
wpOne Last Drink, My Friendb.04Know why the bandits never found [Heart of the Blue Sea]? Because Old Jack gave it to me long ago, but I don't want to make it public. Please go visit his gravestone for me, it's next to [Resort Area Lighthouse]. Old Jack loved beer the most when he was alive, take this bottle of [beer] and this [green cap] to him. If you lose the task items, you can buy or find them in the field.runtime only
wpMovie Night 1b.05You know I like thrilling and exciting movies, but I'm tired of watching my own discs! Hurry go to [Resort Area] and find me some good [shark thriller movies], maybe try [Rua Algasol] and [the fast food place near Skate park]!runtime only
wpWhat a Vacation's Meant to Beb.06Sigh, bad legs, I can't go out to enjoy sunshine and sea breeze. Listen, while you can still walk, enjoy vacation and travel! Heard there's a [sightseeing tram] on the coastal route of [Resort Area], go take a few photos for me. Remember, must be the coastal route, the view is great there!runtime only
wpDress the Partb.07Sometimes I think the police guys look pretty cool, holding guns and 'enforcing law' on disobedient people. Hmm... why don't you try it too! Put on [Police PACA body armor] and [Beret Hat Black], give those law-breaking guys some lessons.runtime only
wpSubmachine Gunsb.08I once made a bet with a war buddy on the battlefield, only using submachine guns, see who kills more enemies. But guess what, that guy rushed out and never came back, I bet he went somewhere to slack off, really disrespecting our bet! You ask where he is now? Here, this dog tag is his. Now, wanna finish that bet for him? Try it, [kill a few scavengers with a submachine gun].runtime only
wpHair Careb.09As a gentleman, even in harsh survival conditions, I must ensure my appearance is impeccable. Bring me some [personal care] items; my beauty cannot be let down.runtime only
wpOld Computerb.10Damn it, my computer broke, and I only used it for 20 years! I told you electronic stuff is unreliable. Fine, go get me a [hard drive], [computer manual] and [industrial socket]. I'm gonna fix this piece of junk myself.runtime only
wpReading Habitsb.11Hey, you hate power outages? Just now while reading my magazine, it suddenly went pitch black, weird, someday I'll go check the lines myself. But before that, I need to prepare some emergency stuff. Go get me a [flashlight] and [size D battery2], so at least during blackout I can still read my magazine in peace.runtime only
wpThe Best Canb.12Buddy, wanna help this old guy satisfy his craving? Not hard to find, just some cans, super tasty. Don't know what's in it, every time I eat, my tongue gets numb and astringent... What? Allergic reaction? Impossible, that's baptism for the taste buds! Get me some [canned peas], wanna stock up more.runtime only
wpA Real Riflec.01New blood — Tommy told me about you. Come take a look. A 9mm pistol? Ha. That's not a gun, that's a toy for babies. Go clear a few more scavengers outside the dam, prove you can handle some recoil. Come back and I'll show you a real rifle — straight from the Kalashnikov family.runtime only
wpThe Old Soldier's Beerc.02Good, you're not dead. Next thing — there are a few bottles of beer sitting untouched at the convenience store near the dam. Bring me two. One for me, and the other one… also for me. Do that and I'll hand you a real AK.runtime only
wpRecover My Gunpowderc.03Listen up—I’ve got two cans of gunpowder stashed at the Dam. One’s in Pine Village, the other’s in a portable toilet over at Barracks 10. Don’t ask why they’re there; don't pry into an old soldier's business. Bring both cans back—if even one is missing, we’re no longer friends.runtime only
wpGet Back My Shadesc.04I left my sunglasses in the workshop at the dam logging site — don't laugh. Those were my father's. Worth more than this damn life of mine. Go get them back for the old man. Come back and I'll give you your next weapon — AK-74. The old soldier's go-to. 5.45 caliber — one millimeter off their 5.56, but a hell of a lot smoother on recoil.runtime only
wpKeep the Hair Sharpc.05Tommy bragged about you—said you’ve got guts. This old soldier wants to verify that. Go to the dam and take out 5 ARK lackeys, but with one condition: don't wear anything on your head. Helmets, hats, masks—take them all off. We veterans believe a man's hair should never be messed up; that's the rule. Come back alive and I’ll give you next piece: an AKMN. 7.62 caliber, a true old-school Kalashnikov.runtime only
wpThe Sausage Trapc.06You know the toll station southwest of the dam? Bring three sausages — not for you to eat — place them on the watchtower and in the small cardboard boxes in the military camp. Leave the rest to me. Simple.runtime only
wpRifle Proficiencyc.07This old soldier wants to see if you can handle a rifle. Go out and pick any rifle you want and take out 10 ARK lackeys—any model counts: AK, Mosin, SKS, your choice. When you're back, I’ll give you a Mosin Obrez—a sawn-off version I cut myself, it's a real beast at close range. I'll also upgrade your AK: a new lower receiver and 7.62 magazines.runtime only
wpA Farewell Giftc.08Tommy told me—you’re heading to Bear Town to take on Iron Wolf. One last thing before the front: go to the Dam Factory and retrieve two cans of meat for me. They’ve been in my stash for years; when you're starving, they're more important than life itself. Once done, I’ll give you the good stuff I’ve been saving for 20 years: 5.45 Tracer rounds, F-1 grenades, and an AK Titan Dust Cover. Take them, and come back alive.runtime only
wpThe Veteran's Courtsc.09Before the war, I used to take a group of recruits to play ball on three courts — the dam, the suburbs, the resort. Back then they were all still alive. Take photos of all three courts for me; an old soldier wants to see them one more time. Here's a sawn-off shotgun — I can't handle the recoil anymore.runtime only